Nasod Armor Mode - Battle Gear: Difference between revisions

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__NOTOC__
__NOTOC__{{Languages|Nasod Armor Mode - Battle Gear}}
{{Languages|Nasod Armor Mode}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| [[File:AddPassive4.png]]
| [[File:AddSharedPassive1.png]]
| '''[Passive]''' When Add activates his DP Mode, he will also activate the Nasod Armor mode. While in this mode, at the end of base combos, Add is able to execute more combos. Higher investment of '''Nasod Armor Mode''' will result in lesser cost for activating DP mode and increased damage to extended combos.
| {{SkillType|P}} Enables Add to use Nasod Armor commands. In order to activate Nasod Armor commands, press {{CZ}} or {{CX}} after designated commands or skills while in Dynamo Configuration Mode (Awakening).<br>- Skills: Check skill description for skills applicable with the Nasod Armor Mode.<br>- Commands: {{CZ}}{{CZ}}{{CZ}}{{CNAZ}}, {{CZ}}{{CZ}}{{CZ}}{{CNAX}}, {{CZ}}{{CZ}}{{CX}}{{CNAX}} (1st Class), {{CX}}{{CX}}{{CNAX}}, {{CX}}{{CX}}{{CZ}}{{CNAConZ}}, {{CDR}}{{CZ}}{{CZ}}{{CNAZ}}, {{CDR}}{{CX}}{{CX}}{{CNAX}}, {{CDR}}{{CZ}}{{CX}}{{CNAX}}, {{CDRU}}{{CX}}{{CNAX}}<br>Ignores damage when attacked during a Nasod Armor combo.
 
Once advancing to 2nd class <nowiki>[</nowiki>[[Lunatic Psyker]]<nowiki>]</nowiki>, activate Nasod Armor when attacked at the last part of the basic ground combo.
 
When in Dynamo Configuration Mode (Awakening), decreases DP use and enhances Nasod Armor Command damage.
|}
|}
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== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{ADSquareSkill}}
|- style="background:#9F81F7;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
! Class             !! Master !! Level Required !! SP Cost Per Level
|-
! Class !! Level Required
|-
|-
| [[Psychics Tracer]] || Lv. 20 || 15             || 3
| [[Psychic Tracer]] || 15
|}
|}
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<br>


== Skill Infomation ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|- style="background:#9F81F7;"
! Skill Level !! Level Required !! Reduction of DP Usage !! Extended Combos<br>Damage Increase
|-
|-
| align="left" | 1 || rowspan="2" | 15 || - || -
! Skill Level !! Level Required !! DP Usage Decrease !! Nasod Armor Command Damage Increase
|-
|-
| align="left" | 2 || - || -
| colspan="4" | {{PvE}}
|-
|-
| align="left" | 3 || 16 || - || -
| align="left" | 1 || 15 || 10% || 40%
|-
|-
| align="left" | 4 || 19 || 7.3% || +19%
| align="left" | 2 || 31 || 15% || 55%
|-
|-
| align="left" | 5 || 22 || 8% || +22%
| align="left" | 3 || 39 || 20% || 70%
|-
|-
| align="left" | 6 || 25 || 8.8% || +25%
| align="left" | 4 || 83 || 25% || 100%
|-
|-
| align="left" | 7 || 28 || 9.5% || +28%
| colspan="4" | {{PvP}}
|-
|-
| align="left" | 8 || 31 || 10.3% || +31%
| align="left" | 1 || 15 || 10% || 20%
|-
|-
| align="left" | 9 || 34 || 11% || +34%
| align="left" | 2 || 31 || 15% || 27.5%
|-
|-
| align="left" | 10 || 37 || 11.8% || +37%
| align="left" | 3 || 39 || 20% || 35%
|-
|-
| align="left" | 11 || 40 || 12.5% || +40%
| align="left" | 4 || 83 || 25% || 50%
|}
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== Nasod Armor Mode ==
=== Affected Skills ===
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
|-
|-
| align="left" | 12 || 43 || 13.3% || +43
| width="40" | [[File:AddSkill1.png]]
| align="center" width="150" | [[Void Breaker]]
| width="40" | [[File:AddSkill9.png]]
| align="center" width="150" | [[Neutron Bomb]]
| width="40" | [[File:AddSkill6.png]]
| align="center" width="150" | {{tt|[[Phase Shift]]|Requires [[Fantasy Tracer]]|line=false}}
| width="40" | [[File:AddSkill2.png]]
| align="center" width="150" | {{tt|[[Particle Shot]]|Requires [[Fantasy Tracer]]|line=false}}
|}
{{SkillTable
|
PsychicTracerSkill3.png; Pulse Cannon;
PsychicTracerSkill6.png; Stasis Field;
LunaticPsykerSkill1.png; Conqueror;
LunaticPsykerSkill3.png; Psychic Storm;
LunaticPsykerSkill4.png; EMP Shock;
LunaticPsykerSkill8.png; Psion Rush;
LunaticPsykerSkill10.png; Quicksilver Strike;
LunaticPsykerSkill11.png; Supersonic;
PsychicTracerSkill3.png; Pulse Cannon/Mod;
PsychicTracerSkill6.png; Stasis Field/Mod;
LunaticPsykerSkill1.png; Conqueror/Mod;
LunaticPsykerSkill3.png; Psychic Storm/Mod;
LunaticPsykerSkill4.png; EMP Shock/Mod;
}}
 
=== Nasod Armor Commands ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|-
|-
| align="left" | 13 || 46 || 14% || +46
! [[Psychic Tracer]] !! [[Lunatic Psyker]]
|-
|-
| align="left" | 14 || 49 || - || -
| {{CNA}}{{CNAZ}}{{CNAZ}}{{CNAZ}} || {{CNA}}{{CNAZ}}{{CNAZ}}{{CR}}{{CNAConZ}}{{CNAX}}
|-
|-
| align="left" | 15 || 52 || - || -
| {{CNA}}{{CNAZ}}{{CNAZ}}{{CNAX}}{{CNAX}} || {{CNA}}{{CNAX}}{{CR}}{{CNAConX}}{{CNAZ}}
|-
|-
| align="left" | 16 || 55 || - || -
| {{CNA}}{{CNAX}}{{CNAX}}{{CNAX}} ||
|}
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== Related Skills ==
{{SkillTable
|
LunaticPsykerPassive5.png; Amplify Energy Locked-Trans2;
}}
<br>
 
== Tips and Details ==
*Similar to most of [[Add]]'s skills, the Nasod Armor is bugged. If you miss the combo, you can use any special active skill that reactivates Nasod Armor to instantly teleport to the enemy again, even if the skill misses. ([[Energy Boom]] or [[Pulse Cannon]] are recommended, due to their low costs).
*The heavy hitstun of the initial teleport will "freeze" enemies for a bit, allowing the additional Nasod Armor commands to follow up with ease.
**If an enemy is highly resistant to [[Status Effects|Faint]] due to light resistance, they may sometimes escape, as they will be in a neutral state after the heavy hitstun wears off, allowing them to move or use a skill, so slower Nasod Armor commands are not advised in these situations.
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== Trivia ==
*The icon for this and [[Arc Tracer]]'s [[Nasod Armor Mode - Transform]] are identical. This trait is not shared with [[Time Tracer]]'s [[Nasod Armor Mode - Overlimit]] and [[Affect Tracer]]'s [[Nasod Armor Mode - Database]].
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==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add updates-table"
|-
|-
| align="left" | 17 || 58 || - || -
! colspan=2 | Date !! colspan=2 | Changes
|-
|-
| align="left" | 18 || 61 || - || -
! KR !! NA !! PvE !! PvP
|-
|-
| align="left" | 19 || 64 || - || -
| 12/19/2013 || 07/02/2014 || colspan=2 align="left" |  
*'''Nasod Armor Mode - Battle Gear''' added.
|-
|-
| align="left" | 20 (M) || 67 || - || -
| 02/05/2015 || - || colspan=2 align="left" |
*{{buff|Reduction of DP Usage increased.}}
*{{nerf|Nasod Armor combos 'damage increase' decreased.}}
|-
| 09/24/2015 || 03/03/2016 || colspan=2 align="left" |  
*{{buff|Add 50% chance of gaining additional mutation point upon awakening.}}
|-
| 05/18/2017 || 05/31/2017 || colspan=2 align="left" |  
*{{buff|Nasod Armor Command Landing Shockwave Stun Duration increased.}}
|-
| 07/18/2019 || 08/14/2019 || colspan=2 align="left" |  
*{{buff|Nasod Armor Command Landing Shockwave changed to heavy hitstun.}}
|-
| 08/14/2019 || 08/28/2019 || colspan=2 align="left" |
*{{buff|Additional Mutation Point Gain Chance increased.}}
|-
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |
*Additional Mutation Point Gain Chance effect removed.
**Due to entering Dynamo Configuration Mode now providing max DMP.
|-
| 02/03/2022 || 03/02/2022 || colspan=2 align="left" |
*{{nerf|Nasod Armor Mode's on-hit comeback attack feature removed.}}
|-
| 06/22/2023 || 07/19/2023 || align="left" |
*None
| align="left" |
*{{nerf|'''Nasod Armor Command Attack Increase''' decreased.}}
|}
|}
<br>
<br>


== Tips and Details ==
==Alternative Names ==
*Combos affected are: ZZZ[Z], ZZX[X], XX[X], XXZ[Z~Z], >>ZZ[Z], >>XX[X], >>^ZZ[Z], >>^X[X], [[Void Breaker]], [[Energy Boom]], [[Mind Break]], [[Neutron Bomb]], [[Pulse Cannon]], [[EMP Shock]], [[Stasis Field]] and [[Conqueror]].
{{AlternateLanguages
**Note that the [ ] does not actually need to connect to an opponent to extend your combos, so long as any other parts of the combo did. The game seems to be fairly inconsistent about this, though.
|Color={{ColorSel|CharLight|Add}}
*His combo extensions will give him a variant of [[Chung]]'s Heavy Stance, when hit during the combos's animations, Add will immediately burst 20DP of his DP Gauge to completely negate the damage and make a short animation, during that animation, you can press either Z or X to teleport behind the attacker and do the combo extensions from there.
|KR=너소드 아머 모드 - 배틀 기어 |KRName=Nasod Armor Mode - Battle Gear
**This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash Z or X to nullify multi-hitting abilities, which will quickly burn through your DP gauge.
|FR=Armure nasod - Combinaison de combat |FRName=Nasod Armor - Battle Gear
|UK=Nasod Armour - Battle Gear
|BR= Modo Armadura Nasod - Armadura de Batalha |BRName=Nasod Armor Mode - Battle Armor
|JP=ナソードアーマーモード - バトルギア |JPName=Nasod Armor Mode - Battle Gear
|CN=纳斯德护甲模式 - 战斗核心 |CNName=Nasod Armor Mode - Battle Gear
|DE=Nasodrüstung - Kampfmontur |DEName=Nasod Armor - Battle Gear
|PL=Nazo-Zbroja: Mundur Bojowy |PLName=Nasod Armor : Battle Gear
}}
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{{SkillNav - Psychic Tracer}}
{{PTSkills}}
[[Category:Passive Skills]]
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