Template:SkillText: Difference between revisions
Updating switch text to current NA text (character that hits doesn't matter, you just need to have switched)
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(Updating switch text to current NA text (character that hits doesn't matter, you just need to have switched)) |
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</noinclude>{{#switch: {{{1|}}} | </noinclude>{{#switch: {{{1|}}} | ||
| Memorize = | | Memorize = | ||
'''[[Memorize|{{color|# | '''[[Memorize|{{color|#9c76d1|Available for Memorize}}]]''' | ||
*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state) | *This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state) | ||
*Press '''V''' to activate the memorized skills in order. | *Press '''V''' to activate the memorized skills in order. | ||
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</noinclude>{{#switch: {{{1|}}} | </noinclude>{{#switch: {{{1|}}} | ||
| CoreActivation= | | CoreActivation= | ||
'''{{color|#FF4444|Core Activation Skill}}''' | '''[[Core Release|{{color|#FF4444|Core Activation Skill}}]]''' | ||
*Successful attack made during Awakening will activate the Core Attack. | *Successful attack made during Awakening will activate the Core Attack. | ||
| ForceField = | | ForceField = | ||
{{color|#33FFFF|'''Force Field Skill'''}} | {{color|#33FFFF|'''Force Field Skill'''}} | ||
*{{#switch:{{{2|}}} | *{{#switch:{{{2|}}} | ||
| EnergyNeedles= | | EnergyNeedles=When Amplify Field, Spectrum Field, Reactive Field are activated, electric needles damage and size increase. | ||
*When Fusion Field is activated, electric needles damage and numbers increase. | |||
| #default=Skill reacts to Force Fields. | | #default=Skill reacts to Force Fields. | ||
}} | }} | ||
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</noinclude>{{#switch: {{{1|}}} | </noinclude>{{#switch: {{{1|}}} | ||
| Cannonball = | | Cannonball = | ||
{{color|#33FFFF|'''Cannonball Consumption'''}} | {{color|#33FFFF|'''[[Freiturnier|Cannonball Consumption]]'''}} | ||
{{#switch:{{{2|}}} | {{#switch:{{{2|}}} | ||
| 1= | | 1= | ||
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'''[[Secret Exorcism Arts - 'Night Parade of One Hundred Souls'|{{color|#00d921|Secret Exorcism Arts - 'Night Parade of One Hundred Souls'}}]]''' | '''[[Secret Exorcism Arts - 'Night Parade of One Hundred Souls'|{{color|#00d921|Secret Exorcism Arts - 'Night Parade of One Hundred Souls'}}]]''' | ||
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2: Specter Restraints|2]]/[[Exorcism Stance 3: Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode | *Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2: Specter Restraints|2]]/[[Exorcism Stance 3: Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode | ||
*Exorcism Stance 1: Activate with {{CDRU}}{{CZ}}{{ | *Exorcism Stance 1: Activate with {{CDRU}}{{CZ}}{{CX}}, {{CX}}{{CX}}{{CX}}{{CConX}}{{CZ}}, or {{CDR}}{{CZ}}{{CX}} | ||
| Phantom Fox= | | Phantom Fox= | ||
'''[[Secret Phantom Fox Arts - 'Pulverization'|{{color|#00d921|Secret Phantom Fox Arts - 'Pulverization'}}]]''' | '''[[Secret Phantom Fox Arts - 'Pulverization'|{{color|#00d921|Secret Phantom Fox Arts - 'Pulverization'}}]]''' | ||
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</noinclude>{{#switch: {{{1|}}} | </noinclude>{{#switch: {{{1|}}} | ||
| DMP Usage= | | DMP Usage= | ||
{{color|#00d921|'''Dynamo Mutation Point'''}} | {{color|#00d921|'''[[Dynamo Point System|Dynamo Mutation Point]]'''}} | ||
{{#switch:{{{3|}}} | {{#switch:{{{3|}}} | ||
| Aiming Nova = | | Aiming Nova = | ||
*Hold down the skill key for 1 second to consume 1 Dynamo Mutation Point and apply the | *Hold down the skill key for 1 second to consume 1 Dynamo Mutation Point and apply the {{se||Extreme Coldness}} debuff. | ||
| #default = | | #default = | ||
*Uses {{#ifeq: {{{2|}}}|1|{{{2|}}} Dynamo Mutation Point|a maximum of {{{2|}}} Dynamo Mutation Points}} {{#switch:{{{3|}}} | *Uses {{#ifeq: {{{2|}}}|1|{{{2|}}} Dynamo Mutation Point|a maximum of {{{2|}}} Dynamo Mutation Points}} {{#switch:{{{3|}}} | ||
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| Sonic Jump=5% Damage Increase per point | | Sonic Jump=5% Damage Increase per point | ||
| Conqueror=For each mutation point used, fires a homing missile. | | Conqueror=For each mutation point used, fires a homing missile. | ||
| Energy Shock=When using Dynamo Point, the last hit will link into a | | Energy Shock=When using Dynamo Point, the last hit will link into a Nasod Armor Command. | ||
| Psychic Storm=For each mutation point used, the skill gains a size increment and a longer duration. | | Psychic Storm=For each mutation point used, the skill gains a size increment and a longer duration. | ||
| Mod Psychic Storm=For each mutation point used, decrease the delay between each blast hit. | | Mod Psychic Storm=For each mutation point used, decrease the delay between each blast hit. | ||
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{{color|#4488ff|'''Switching Skill (Ciel)'''}} | {{color|#4488ff|'''Switching Skill (Ciel)'''}} | ||
*{{color|#4488ff|Lu will switch to Ciel}} when skill is used. | *{{color|#4488ff|Lu will switch to Ciel}} when skill is used. | ||
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} | *Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} after hitting the target when switching. | ||
| Lu = | | Lu = | ||
{{color|#FF4444|'''Switching Skill (Lu)'''}} | {{color|#FF4444|'''Switching Skill (Lu)'''}} | ||
*{{color|#FF4444|Ciel will switch to Lu}} when skill is used. | *{{color|#FF4444|Ciel will switch to Lu}} when skill is used. | ||
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} | *Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} after hitting the target when switching. | ||
| LuCiel = | | LuCiel = | ||
{{color|#FF4444|'''Switching Skill (Lu}}/{{color|#4488ff|Ciel)'''}} | {{color|#FF4444|'''Switching Skill (Lu}}/{{color|#4488ff|Ciel)'''}} | ||
*{{color|#FF4444|Ciel will switch to Lu}} when skill is used. | *{{color|#FF4444|Ciel will switch to Lu}} when skill is used. | ||
*{{color|#4488ff|Lu will switch to Ciel}} when skill is used. | *{{color|#4488ff|Lu will switch to Ciel}} when skill is used. | ||
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} | *Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} after hitting the target when switching. | ||
| Combination = | | Combination = | ||
{{color|#00d921|'''Combination Skill'''}} | {{color|#00d921|'''Combination Skill'''}} | ||
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{{color|#00d921|'''Dyad Skill'''}} | {{color|#00d921|'''Dyad Skill'''}} | ||
*Consumes all [[Combination|Combination Gauge]] when used. | *Consumes all [[Combination|Combination Gauge]] when used. | ||
| Eternal Demersio = {{se|802|Eternal Abyss||pb}} | |||
*Records the current HP/MP/[[Character Systems|Special Resources]]. | |||
*If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time. | |||
*This ability has top priority over other resurrection skills. | |||
*In dungeons, record 50% of Maximum HP, and 30% in PvP. | |||
*If a player is resurrected with the {{se|802|Eternal Abyss||pb}} buff, they will have the {{se|803|Abyss Erosion||sd}} debuff for 50 seconds (PvP: 120 seconds) | |||
*Does not stack with [[Seal of Time]] or [[Benediction/Stage 1|Benediction]]. | |||
}}<noinclude> | }}<noinclude> | ||
== Rose == | == Rose == | ||
</noinclude>{{#switch: {{{1|}}} | </noinclude>{{#switch: {{{1|}}} | ||
| ECP Skill= | | ECP Skill= | ||
{{color|#4488ff|'''ECP Using Skill'''}} | {{color|#4488ff|'''[[ECP System|ECP Using Skill]]'''}} | ||
*Consumes ECP instead of MP. | *Consumes ECP instead of MP. | ||
*Upon activating Over Strike, skill cannot be used. | *Upon activating Over Strike, skill cannot be used. | ||
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*Upon activating Over Strike, skill attack power increases. | *Upon activating Over Strike, skill attack power increases. | ||
| Weapon Switch= | | Weapon Switch= | ||
{{color|#FFCC00|'''Weapon Switch'''}} | {{color|#FFCC00|'''[[ECP System|Weapon Switch]]'''}} | ||
*Switches to [{{{2|}}}] immediately upon cast. | *Switches to [{{{2|}}}] immediately upon cast. | ||
| Chain Revolver/Blade= | | Chain Revolver/Blade= | ||
{{color|#9370DB|'''Chain Revolver/Blade Skill'''}} | {{color|#9370DB|'''Chain Revolver/Blade Skill'''}} | ||
*For every hit, [[Revolver Mastery]] has a chance to inflict | *For every hit, [[Revolver Mastery]] has a chance to inflict {{se||Bleed}} status effect. | ||
| Attributed Bullets= | | Attributed Bullets= | ||
{{color|#FFCC00|'''Attributed Bullets'''}} | {{color|#FFCC00|'''Attributed Bullets'''}} | ||
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{{color|#FFCC00|'''Grenade Skills'''}} | {{color|#FFCC00|'''Grenade Skills'''}} | ||
*[[G-35L Flash Grenade]] | *[[G-35L Flash Grenade]] | ||
*[[G-18C Freezing Grenade]] | *[[G-18C Freezing Grenade]] ([[G-18C Freezing Grenade/ModA|A]]) | ||
*[[G-96 Pressure Grenade]] | *[[G-96 Pressure Grenade]] ([[G-96 Pressure Grenade/ModA|A]]) | ||
| Robot Bomb Reaction Skill= | | Robot Bomb Reaction Skill= | ||
{{color|#FFCC00|'''Robot Detonation Reaction Skill'''}} | {{color|#FFCC00|'''Robot Detonation Reaction Skill'''}} | ||
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*During transformation, {{#switch:{{{2|}}} | *During transformation, {{#switch:{{{2|}}} | ||
| G-1 Corona={{#switch:{{{3|}}}|Mod=80 MP|{{tt|100 MP|Enhanced: 80 MP}}}} | | G-1 Corona={{#switch:{{{3|}}}|Mod=80 MP|{{tt|100 MP|Enhanced: 80 MP}}}} | ||
| G-2 Rolling Thunder= | | G-2 Rolling Thunder=200 MP | ||
| G-3 Raptor=30 ECP | | G-3 Raptor=30 ECP | ||
| G-4 Frisbee=200 MP | | G-4 Frisbee=200 MP | ||
| G-Ex Ancient Buster=200 MP | | G-Ex Ancient Buster=200 MP | ||
}} is consumed upon reusing to cast [{{{2|}}}] | }} is consumed upon reusing to cast [{{{2|}}}] | ||
*Upon transformation switch, | *Upon transformation switch, {{se|281|G-Core Extension}} buff is applied. | ||
}}<noinclude> | }}<noinclude> | ||
== Ain == | == Ain == | ||
</noinclude>{{#switch: {{{1|}}} | </noinclude>{{#switch: {{{1|}}} | ||
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**[Eid:Mut]: Increase Damage and ignore Guard. | **[Eid:Mut]: Increase Damage and ignore Guard. | ||
**[Eid:Rein]: Increase the MP recovery and immediately recover a certain amount of HP/MP at a certain chance. | **[Eid:Rein]: Increase the MP recovery and immediately recover a certain amount of HP/MP at a certain chance. | ||
**[Eid:Wille]: Increase attack range and inflicts | **[Eid:Wille]: Increase attack range and inflicts {{se||Move Slowdown}} debuff at a certain chance. | ||
*[Chant Skills] can also consume [Eid] and gain an effect. ([[Explosion]], [[Bohren · Vereisen]]) | *[Chant Skills] can also consume [Eid] and gain an effect. ([[Explosion]], [[Bohren · Vereisen]]) | ||
| Creation = | | Creation = | ||
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}} | }} | ||
| Swaying El= | | Swaying El= | ||
{{color|# | {{color|#FFFF99|#1F1F1F|'''Swaying El Keim'''}} | ||
{{#switch:{{{2|}}} | {{#switch:{{{2|}}} | ||
| P = | | P = | ||
*Inflicts [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff through certain skills. | *Inflicts [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff through certain skills. | ||
*When hitting an enemy with the | *When hitting an enemy with the {{se|351|Swaying El Keim||ed}} debuff, [Eid: Cycle], [Edel Eid Response] skill damage is increased by 5%. (Max: 3 Stacks) | ||
| #default= | | #default= | ||
*Inflicts | *Inflicts {{se|351|Swaying El Keim||ed}} debuff when hit by [{{{2|}}}]. | ||
}} | }} | ||
| Ganz ={{color|#0096b4|Ganz|b=1}}{{#switch:{{{2|}}} | | Ganz ={{color|#0096b4|[[Art|Ganz]]|b=1}}{{#switch:{{{2|}}} | ||
| Andacht= | | Andacht= | ||
* Skill MP Cost Decrease by [Ganz Stage * 4%] | * Skill MP Cost Decrease by [Ganz Stage * 4%] | ||
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* Allies' Action Speed Increased by [Ganz Stage * 5%] during buff duration | * Allies' Action Speed Increased by [Ganz Stage * 5%] during buff duration | ||
}} | }} | ||
| Rau ={{color|#c60de8|Rau|b=1}}{{#switch:{{{2|}}} | | Rau ={{color|#c60de8|[[Art|Rau]]|b=1}}{{#switch:{{{2|}}} | ||
| Stechen= | | Stechen= | ||
* [Rau Stage * Number of Thorn Projection * 1.5%] Damage Increase | * [Rau Stage * Number of Thorn Projection * 1.5%] Damage Increase | ||
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| Rolly Rolly= Coming in contact with the squishy lump will decrease all attributes. | | Rolly Rolly= Coming in contact with the squishy lump will decrease all attributes. | ||
| Milky Way = Decrease Attack Power and Defense when hit by starlight. | | Milky Way = Decrease Attack Power and Defense when hit by starlight. | ||
| Everybody, Punch = Attacked enemy will become groggy. | | Everybody, Punch = Attacked enemy will become {{se||Groggy|groggy}}. | ||
| Sunshower = Heals HP and MP for allies within the range of the rain.<br>The recovery effect increases the higher the combat power. | | Sunshower = Heals HP and MP for allies within the range of the rain.<br>The recovery effect increases the higher the combat power. | ||
| Reflection = Push enemies approaching the zone of light and decrease damage received for allies within the zone of light. | | Reflection = Push enemies approaching the zone of light and decrease damage received for allies within the zone of light. | ||
| It's Windy = All Speed increase for a certain duration for allies within the wind's realm. | | It's Windy = All Speed increase for a certain duration for allies within the wind's realm. | ||
| Got You! = Hit enemies will be | | Got You! = Hit enemies will be {{se||Freeze|Frozen}}. | ||
}} | }} | ||
| Laby's Friend? = | | Laby's Friend? = | ||
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| ObsidianDarkness = {{color|#ABC3F4|[Obsidian Darkness]|b=1}} | | ObsidianDarkness = {{color|#ABC3F4|[Obsidian Darkness]|b=1}} | ||
| Horoscope = {{color|#ECCC72|[Horoscope Skill]|b=1}} | | Horoscope = {{color|#ECCC72|[Horoscope Skill]|b=1}} | ||
| Blessing of Moonlight = {{color|#00BFFF| | | Blessing of Moonlight = {{color|#00BFFF|[Blessing of Moonlight]|b=1}} | ||
*Upon awakening, enhance skill effect depending on the shape of the moon. | *Upon awakening, enhance skill effect depending on the shape of the moon. | ||
| Confession = {{color|#6495ED| | | Confession = {{color|#6495ED|[Confession]|b=1}} | ||
*Bring down judgment with the Relic of Confession. | *Bring down judgment with the Relic of Confession. | ||
| Rest = {{color|#6495ED| | | Rest = {{color|#6495ED|[Rest]|b=1}} | ||
*Protect with the Relic of Rest. | *Protect with the Relic of Rest. | ||
| Benediction = | | Benediction = {{se|658|Benediction||pb}} | ||
*Records the current HP/MP/[[Character Systems|Special Resources]]. | |||
*If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time. | |||
*This ability has top priority over other resurrection skills. | |||
*In dungeons, record 50% of Maximum HP, and 30% in PvP. | |||
*If a player is resurrected with the {{se|658|Benediction||pb}} buff, they will have the {{se|659|Trace of Benediction||sd}} debuff for 50 seconds (PvP: 120 seconds) | |||
*Does not stack with [[Seal of Time]] or [[Eternal Demersio/Stage 1|Eternal Demersio]]. | |||
| BloodMoon = {{color|#C90000|[Blood Moon's Dream]|b=1}} | | BloodMoon = {{color|#C90000|[Blood Moon's Dream]|b=1}} | ||
| BloodMoonSkill = {{color|#C90000|[Blood Moon's Dream]|b=1}}<br>Using skill upon Blood Moon Awakening {{{2|}}}. | | BloodMoonSkill = {{color|#C90000|[Blood Moon's Dream]|b=1}}<br>Using skill upon Blood Moon Awakening {{{2|}}}. | ||
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| KD = Each hit reduces Knockdown by {{{3|}}}. | | KD = Each hit reduces Knockdown by {{{3|}}}. | ||
| MPBurn = Each hit will burn {{{3|2}}} MP. | | MPBurn = Each hit will burn {{{3|2}}} MP. | ||
| SuperArmor = Grants Super Armor when casting. | | SuperArmor = Grants {{se||Super Armor}} when casting. | ||
<!-- Elsword's True Skills --> | <!-- Elsword's True Skills --> | ||
| IronBody = Damage reduction effect is increased and a [Pain Endurance] skill is additionally granted. | | IronBody = Damage reduction effect is increased and a [Pain Endurance] skill is additionally granted. | ||
| WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward. | | WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward. | ||
| SwordShield = | | SwordShield = {{se||Bleed}}'s effect increased. | ||
| SwordFall = Conwell amount increased by 2. | | SwordFall = Conwell amount increased by 2. | ||
| MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire. | | MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire. | ||
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| EnchantBreaker=Elemental Resistance reduction increased by 30. | | EnchantBreaker=Elemental Resistance reduction increased by 30. | ||
| Extortion = MP burn per hit increased by 1. | | Extortion = MP burn per hit increased by 1. | ||
| Pressure = 20% chance for enemies hit to additionally be inflicted with | | Pressure = 20% chance for enemies hit to additionally be inflicted with {{se||Extreme Coldness|Frostbite}}. | ||
| Reclaim = HP Recovery effect is increased by 1% (PvP: 0.1%). | | Reclaim = HP Recovery effect is increased by 1% (PvP: 0.1%). | ||
| Detention = Area's Movement Speed, Jump Speed reduction effect is increased by 1%. | | Detention = Area's Movement Speed, Jump Speed reduction effect is increased by 1%. | ||
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<!-- Aisha's True Skills --> | <!-- Aisha's True Skills --> | ||
| Teleport = Casting Speed is increased by 50%. | | Teleport = Casting Speed is increased by 50%. | ||
*When cast, grants Super Armor. | *When cast, grants {{se||Super Armor}}. | ||
| BindingCircle = MP Usage is decreased by 10. | | BindingCircle = MP Usage is decreased by 10. | ||
*Can be used while in midair but has an extra 5 seconds added to its cooldown. | *Can be used while in midair but has an extra 5 seconds added to its cooldown. | ||
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<!-- Raven's True Skills --> | <!-- Raven's True Skills --> | ||
| ShadowStep = {{CZ}} attack | | ShadowStep = {{CZ}} attack grants {{se||Super Armor}}{{*}}{{CX}} throws a fire bomb | ||
| ShockwaveDivider = 50% chance of ignoring damage reduction and guard. | | ShockwaveDivider = 50% chance of ignoring damage reduction and guard. | ||
| ShootUpGenocide = [Sword Aura] Attack range increased by 1.3 times. | | ShootUpGenocide = [Sword Aura] Attack range increased by 1.3 times. | ||
| HellDive = Grants Super Armor to the first hit. | | HellDive = Grants {{se||Super Armor}} to the first hit. | ||
| HarpoonSpear = | | HarpoonSpear = Additional explosions occur in the area the chain explosion passes. | ||
| SonicSlash = MP burn per slash increased by 1. | | SonicSlash = MP burn per slash increased by 1. | ||
| SupersonicDraw = Increases skill key hold duration by 1 second. | | SupersonicDraw = Increases skill key hold duration by 1 second. | ||
| GigaDrive = Attack Power Increase effect is increased by 1.5 times. | | GigaDrive = Attack Power Increase effect is increased by 1.5 times. | ||
| ShockwaveCutter = Give an increase in Maximize for a short time. | | ShockwaveCutter = Give an increase in Maximize for a short time. | ||
| LimitCrusher = 100% stun chance when fully charged. | | LimitCrusher = 100% {{se||Faint|stun}} chance when fully charged. | ||
| Archenemy = Additional javelins and cast speed increased. | | Archenemy = Additional javelins and cast speed increased. | ||
| WildCharge = Charge time reduced by 30%. | | WildCharge = Charge time reduced by 30%. | ||
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| IfritFlame = Spitfire firing rate increased by 33%. | | IfritFlame = Spitfire firing rate increased by 33%. | ||
*Range is increased by 50%. | *Range is increased by 50%. | ||
| Grasp = Fragment hit has a 20% probability of inflicting the enemy with the | | Grasp = Fragment hit has a 20% probability of inflicting the enemy with the {{se||Extreme Coldness|Frostbite}} status. | ||
| Hide = Fog of Hell duration increased by 1 second. | | Hide = Fog of Hell duration increased by 1 second. | ||
| DeathScream = Hell's Dead range is increased by 1.2 times. | | DeathScream = Hell's Dead range is increased by 1.2 times. | ||
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| ParticleRay= Can be adjusted while skill key is pressed. | | ParticleRay= Can be adjusted while skill key is pressed. | ||
| ThousandStar= Shock Balls pierce once on mass release. | | ThousandStar= Shock Balls pierce once on mass release. | ||
| TaserPilum= Charge time | | TaserPilum= Full Charge time decreased by 50%, and damage increased. | ||
| EnergeticHeart= Boost limit removed. Additional boosts cost 8 MP. | | EnergeticHeart= Boost limit removed. Additional boosts cost 8 MP. | ||
| IllusionThorns= Energy Field duration increased. | | IllusionThorns= Energy Field duration increased. | ||
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| CriticalStrike= Cooldown decreased by 5 sec. | | CriticalStrike= Cooldown decreased by 5 sec. | ||
| NeedlesCutting= Homing range increased. | | NeedlesCutting= Homing range increased. | ||
| ElectronicMove= | | KugelBlitz= Duration increased by 2 seconds. | ||
| Backdoor=Stunned for 1 sec. longer. | | ElectronicMove= 1 Additional Combat Maneuvers. | ||
| Backdoor={{se||Faint|Stunned}} for 1 sec. longer. | |||
| Friday=Increases the amount of code blocks. | | Friday=Increases the amount of code blocks. | ||
| MindPhotograph=Trap projectile increased by 2. | | MindPhotograph=Trap projectile increased by 2. | ||
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| BraveCover = Transfer State duration is increased to 8 sec. | | BraveCover = Transfer State duration is increased to 8 sec. | ||
| GloryLegacy = Elemental Resistance Reduction Increased to 150 (75 in PvP). | | GloryLegacy = Elemental Resistance Reduction Increased to 150 (75 in PvP). | ||
| Atonement = Freeze duration is increased to | | Atonement = {{se||Freeze}} duration is increased to 4 sec. | ||
<!--Ara's True Skills --> | <!--Ara's True Skills --> | ||
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| SonicAssault = Hold the skill key to charge the skill. | | SonicAssault = Hold the skill key to charge the skill. | ||
*Use MP (~50) to increase range (~ +50%) and damage (~ +100%). | *Use MP (~50) to increase range (~ +50%) and damage (~ +100%). | ||
| StoicStrong = Receive 10% less damage while in Super Armor status. | | StoicStrong = Receive 10% less damage while in {{se||Super Armor}} status. | ||
| RushingSword = Allows you to dash one more time. | | RushingSword = Allows you to dash one more time. | ||
| SaberExtinction = Size and range are increased by 1.3 times. | | SaberExtinction = Size and range are increased by 1.3 times. | ||
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| OathSword = Sword of Oath duration is increased by 5 sec. (2.5 sec. in PvP) | | OathSword = Sword of Oath duration is increased by 5 sec. (2.5 sec. in PvP) | ||
| Spearhead = Overwhelming strike causes [Stun]. | | Spearhead = Overwhelming strike causes [Stun]. | ||
| Cascade = Expansion strike has a 30% chance to | | Cascade = Expansion strike has a 30% chance to {{se||Extreme Coldness|Freeze}}. | ||
<!--Add's True Skills --> | <!--Add's True Skills --> | ||
| ParticleAccelerator = MP consumption decreased by 20. | | ParticleAccelerator = MP consumption decreased by 20. | ||
* Cooldown decreased by 5 seconds. | *Cooldown decreased by 5 seconds. | ||
*Upon Awakening, the maximum number of Dynamo Mutation Points used increases by 1. | |||
| Dissolver = Dynamo Mutation Point per successful attack increased by 1. | | Dissolver = Dynamo Mutation Point per successful attack increased by 1. | ||
| PulseCannon = Damage increased by 1.1 times. | | PulseCannon = Damage increased by 1.1 times. | ||
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<!-- Lu/Ciel's True Skills --> | <!-- Lu/Ciel's True Skills --> | ||
| TripleShot = Gains 1 additional Combination Point. | | TripleShot = Gains 1 additional Combination Point. | ||
| Stomp = Increases attack radius by 10% and creates an area that slows enemy's movement for 5 seconds. | | Stomp = Increases attack radius by 10% and creates an area that {{se||Move Slowdown|slows}} enemy's movement for 5 seconds. | ||
| FlickShot = Cause an additional explosion to the attacked enemy. | | FlickShot = Cause an additional explosion to the attacked enemy. | ||
*If there isn't another target, it will bounce off the same target | *If there isn't another target, it will bounce off the same target | ||
| EvilClaw = Does not launch attacked enemy and restrains them instead | | EvilClaw = Does not launch attacked enemy and {{se|075|Absolute Restraint|restrains|ed}} them instead for 1 second. | ||
| HuntingPrey = 50% chance to stun for 1 second with the finishing blow. | | HuntingPrey = 50% chance to {{se||Faint|stun}} for 1 second with the finishing blow. | ||
*Final Strike number of hits is increased. | *Final Strike number of hits is increased. | ||
| TerrorChain = Chain Effect Range is increased by 1.5 times. | | TerrorChain = Chain Effect Range is increased by 1.5 times. | ||
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<!-- Rose's True Skills --> | <!-- Rose's True Skills --> | ||
| RisingShot = Increases ECP cost by 5 while strengthening the '''Silver Bullet''' buff. | | RisingShot = Increases ECP cost by 5 while strengthening the '''Silver Bullet''' buff. | ||
* | *[Silver Bullet]'s buff duration is increased by 5 seconds, and the effect is increased by 10%. | ||
| NeedleSobat = Shockwave damage is increased by 1.2 times. | | NeedleSobat = Shockwave damage is increased by 1.2 times. | ||
| Barbecue! = Upon a successful attack, | | Barbecue! = Upon a successful attack, {{se||Burn}} debuff is applied. | ||
| Landrunner = Summon an additional '''RX-79 Land Runner'''. | | Landrunner = Summon an additional '''RX-79 Land Runner'''. | ||
| Spriggan = Cooldown reduced by 1 second. | | Spriggan = Cooldown reduced by 1 second. | ||
*Casting speed increased by 1.3 times. | *Casting speed increased by 1.3 times. | ||
| GatlingGun = While standby, MP | | GatlingGun = While in standby, consumed MP is decreased by 2. | ||
*Upon every hit, 5% chance to inflict | *Upon every hit, 5% chance to inflict {{se||Bleed}} status effect. | ||
| Flamethrower = | | Flamethrower = {{se||Burn}} debuff damage is increased. | ||
* | *{{se||Burn}} debuff duration is increased. | ||
| FlameStrike = Reduces the interval between the flame's hits by 40%. | | FlameStrike = Reduces the interval between the flame's hits by 40%. | ||
| LockonStratos = Attack range is increased by 200%. | | LockonStratos = Attack range is increased by 200%. | ||
| PhotonShower = Explosion happens quicker. | | PhotonShower = Explosion happens quicker. | ||
| AimedStrike = Enemies | | AimedStrike = Enemies hit {{se|090|Leg Injury|"Cannot Dash"|ed}} for 3 sec. | ||
| BurstGrenade = Explosive Shot radius increased 1.2 times. | | BurstGrenade = Explosive Shot radius increased 1.2 times. | ||
| Headshot = Double damage chance increased to 45% | | Headshot = Double damage chance increased to 45% | ||
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*On failure, ECP recovery is increased to 75%. | *On failure, ECP recovery is increased to 75%. | ||
| G-35L Flash Grenade=Explosion Range is increased by 30%. | | G-35L Flash Grenade=Explosion Range is increased by 30%. | ||
*On successful hit, | *On successful hit, gain the skill to apply {{se||Faint|Stun}}. | ||
| Crossmore=Damage is increased by 1.1 times. | | Crossmore=Damage is increased by 1.1 times. | ||
*MP Usage is decreased by 20%. | *MP Usage is decreased by 20%. | ||
| Lightweight Mine= | | Lightweight Mine=Attacked enemies will be unable to {{se||Leg Injury|dash}} for 2 seconds. | ||
| Viper Shot=Aiming range is increased by 30%. | | Viper Shot=Aiming range is increased by 30%. | ||
| KS-83 = | | KS-83 = {{se||Confusion}} debuff effectiveness increased by 5%. | ||
| Robot Detonation = Summon 1 additional full width Land Runner | | Robot Detonation = Summon 1 additional full width Land Runner. | ||
| MiracleVision = Increase Maximize by 5%. | | MiracleVision = Increase Maximize by 5%. | ||
| MovingShot = Movement increased by 2% for each additional shot for 10 seconds. | | MovingShot = Movement increased by 2% for each additional shot for 10 seconds. | ||
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| GunGuard = [Top Spin] activation chance increased by 50%. | | GunGuard = [Top Spin] activation chance increased by 50%. | ||
| ChainViper = Action Speed Reduction increased to 20% and Shared Damage increased to 30%. | | ChainViper = Action Speed Reduction increased to 20% and Shared Damage increased to 30%. | ||
| BloodBullet = | | BloodBullet = No longer removes {{se||Bleed}} debuffs from enemies. | ||
| ServoNitro = MP | | ServoNitro = MP Gain (Attack/Attacked) increased by 7.5% while in the air. | ||
| NeilSniping = | | NeilSniping = MP Recovery per shot left increased by 50%. | ||
| C4 = | | C4 = Number of loaded explosives reduced to 3. Damage of explosives increased by 1.5 times. | ||
| PhantomChaser = Cooldown is decreased by 3 seconds | | PhantomChaser = Cast speed increased by 20% | ||
*Cooldown is decreased by 3 seconds. | |||
| BlazingBullet = | | BlazingBullet = Damage reduction from continuous explosions decreased to 100%, 67% and 34% of the original command's damage. | ||
| Penetrating Bullet=Ignore 77% (25% in PvP) | | Penetrating Bullet=Ignore 77% of enemies defense (25% in PvP). | ||
| Viper Shower=Burn Debuff Duration increased by 5 sec. | | Viper Shower={{se||Burn}} Debuff Duration increased by 5 sec. | ||
*Damage increased by 1.2 times | *Damage increased by 1.2 times | ||
| Phantom Shot = MP burn | | Phantom Shot = MP burn increased by 5. | ||
| EX-S Viper=EX-S Viper | | EX-S Viper= Fire speed of EX-S Viper increased by 20%. | ||
| LimitOver = | | LimitOver = Damage of all skills increased by 3%. | ||
| MagnetismField=Magnetism duration increased by 50% | | MagnetismField=Magnetism duration increased by 50% | ||
| MagneticGuard = Magical Attack Power and Damage Reduction increased by 5% (2.5% in PvP). | | MagneticGuard = Magical Attack Power and Damage Reduction increased by 5% (2.5% in PvP). | ||
Line 996: | Line 1,014: | ||
*Radius increase upon a max charge increased by 50%. | *Radius increase upon a max charge increased by 50%. | ||
*Damage increase upon a max charge increased by 30%. | *Damage increase upon a max charge increased by 30%. | ||
| Autosuggestion = | | Autosuggestion = {{se|349|Autosuggestion}} duration increased by 5 seconds. | ||
| Dreimal Schwerttanz = Ignores all defense of the target (Dungeon only). | | Dreimal Schwerttanz = Ignores all defense of the target (Dungeon only). | ||
| Dritt Gelerechi = Cooldown decrease for Active Skills is increased by 2 times. | | Dritt Gelerechi = Cooldown decrease for Active Skills is increased by 2 times. | ||
Line 1,004: | Line 1,022: | ||
*50% chance to ignores guard. | *50% chance to ignores guard. | ||
| Angriff= Consumed MP during charging reduced to 8. | | Angriff= Consumed MP during charging reduced to 8. | ||
| Eid Weise = Grants Super Armor when selecting an [Eid]. | | Eid Weise = Grants {{se||Super Armor}} when selecting an [Eid]. | ||
| Wind Einfallen = All resistance decreased by | | Wind Einfallen = All resistance decreased by 150 when hit by [Light Orb]. | ||
| Alchimie Eid = Cooldown is decreased by 5 seconds. | | Alchimie Eid = Cooldown is decreased by 5 seconds. | ||
| Requiem = Obtain 3 random [Eids] at a 50% chance. | | Requiem = Obtain 3 random [Eids] at a 50% chance. | ||
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<!--Laby's True Skills--> | <!--Laby's True Skills--> | ||
| Inner Aurora = Sentimental Point | | Inner Aurora = Sentimental Point charge speed is increased by 50%. | ||
| Hang On! = Sentimental | | Hang On! = Recovers 5 additional Sentimental Points. | ||
| Bbababam = Damage increase when dealing a Critical Hit increased to 60% (30% in PvP). | | Bbababam = Damage increase when dealing a Critical Hit increased to 60% (30% in PvP). | ||
| I'm Helping! = 50% chance of not consuming any MP. | | I'm Helping! = 50% chance of not consuming any MP. | ||
| Rolly Rolly = Squishy Lump travel duration increased. | | Rolly Rolly = Squishy Lump travel duration increased. | ||
| Distortion = | | Distortion = Enemy loses more MP. | ||
| Want Candy? = 50% chance | | Want Candy? = May pierce enemy at a 50% chance. | ||
| Gurumi = | | Gurumi = Add debuff that decreases Action Speed by 10%. | ||
| Flashy = | | Flashy = Attack range increased. | ||
| Festival = | | Festival = Homing Range increase by 1.2 times. | ||
| Got You! = MP | | Got You! = MP cost decreased by 20% | ||
*{{se||Freeze}} duration increased by additional 2 seconds. | |||
| Handy Vines = Sensing Range increased by 25%. | | Handy Vines = Sensing Range increased by 25%. | ||
| Poco...! = Roll! Damage increased by 1.2 times. | | Poco...! = '''Roll!''' Damage increased by 1.2 times. | ||
| Look! = Use 1 less Sentimental Point. | | Look! = Use 1 less Sentimental Point. | ||
| Bramble, Grow! = Damage per Sentimental Point increase. | | Bramble, Grow! = Damage per Sentimental Point increase. | ||
| Wooki...! = WooKipaw Punch Damage increased by 1.2 times. | | Wooki...! = '''WooKipaw Punch''' Damage increased by 1.2 times. | ||
| Pretty Flower = All Speed | | Pretty Flower = All Speed Reduction increased by an additional 5%. | ||
| Zumyu...! = Black Hole Radius increased by 1.2 times. | | Zumyu...! = Black Hole Radius increased by 1.2 times. | ||
| Bibi...! = Bite Radius increased by 1.2 times. | | Bibi...! = Bite Radius increased by 1.2 times. | ||
Line 1,056: | Line 1,075: | ||
| Whimsey = Special Gas Field Duration increased by 2 seconds. | | Whimsey = Special Gas Field Duration increased by 2 seconds. | ||
| Caramel = Movement Speed decrease effect is increased to 70%. | | Caramel = Movement Speed decrease effect is increased to 70%. | ||
| Boing = Grants Super Armor when casting. | | Boing = Grants {{se||Super Armor}} when casting. | ||
| Ding Dong = Present Bomb range increased. | | Ding Dong = Present Bomb range increased. | ||
Line 1,064: | Line 1,083: | ||
| Mirage= Physical Defense Reduction increased by 5%. | | Mirage= Physical Defense Reduction increased by 5%. | ||
| Chilling Edge=Additional 1 Mana Burn per hit. | | Chilling Edge=Additional 1 Mana Burn per hit. | ||
| Polaris=Confusion duration increased by 1 second. | | Polaris={{se||Confusion}} duration increased by 1 second. | ||
| Natal Chart=Chance of applying Mystical Effect increased. | | Natal Chart=Chance of applying Mystical Effect increased. | ||
| Nebula=Effect efficiency increased by 20%. | | Nebula=Effect efficiency increased by 20%. | ||
| Orion=Debuff immunity duration increased by 5 seconds (2.5 in PvP). | | Orion=Debuff immunity duration increased by 5 seconds (2.5 in PvP). | ||
| Beyond=Magical Defense debuff increased by 2%. | | Beyond=Magical Defense debuff increased by 2%. | ||
| Dance of Silent Night=Create an additional | | Dance of Silent Night=Create an additional Moon Stone. | ||
| Trace of Moonlight=Trace of Moonlight | | Trace of Moonlight=Trace of Moonlight radius increased by 1.4 times. | ||
| Phantastic Dream=Damage Increase after some time increases by 15%. | | Phantastic Dream=Damage Increase after some time increases by 15%. | ||
| Ominous Dream=Dark Space Range increased by 1.2 times. | | Ominous Dream=Dark Space Range increased by 1.2 times. | ||
| Frost=Hit targets will be Stunned for 2 seconds. | | Frost=Hit targets will be {{se||Faint|Stunned}} for 2 seconds. | ||
}} | }} | ||
}}<noinclude> | }}<noinclude> | ||
Line 1,106: | Line 1,125: | ||
| 3=[[File:Exclamation.png]] : All damage values for new and preexisting commands receive a 1.15x multiplier during 3rd job.<br> | | 3=[[File:Exclamation.png]] : All damage values for new and preexisting commands receive a 1.15x multiplier during 3rd job.<br> | ||
|1~2|1~3=[[File:Exclamation.png]] : All damage values for new and preexisting commands receive a 1.05x , 1.1x and 1.15x multiplier during 1st, 2nd and 3rd job respectively.<br> | |1~2|1~3=[[File:Exclamation.png]] : All damage values for new and preexisting commands receive a 1.05x , 1.1x and 1.15x multiplier during 1st, 2nd and 3rd job respectively.<br> | ||
| Fireball=[[File:Status 071.png]] : Fireballs inflict | | Fireball=[[File:Status 071.png]] : Fireballs inflict {{se||Burn}} effect on enemy for one second.<br> | ||
| Gravity Ball Investigation=[[File: | | Gravity Ball Investigation=[[File:DarkMagicianPassive1.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br> | ||
| Magical Makeup=[[File:MagicalMakeup.png|20px]] : While [[Magical Makeup]] is active, certain commands attack range is increased.<br> | | Magical Makeup=[[File:MagicalMakeup.png|20px]] : While [[Magical Makeup]] is active, certain commands attack range is increased.<br> | ||
| Swift Kicks=[[File: | | Swift Kicks=[[File:CombatRangerPassive1.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br> | ||
| Power Shot=[[File: | | Power Shot=[[File:WindSneakerPassive2.png|20px]] : Arrow damage is calculated before [[Power Shot]].<br> | ||
| Arrow Mastery=[[File: | | Arrow Mastery=[[File:GrandArcherPassive1.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br> | ||
| Burning Nasod Hand=[[File:OverTakerPassive1.png|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br> | | Burning Nasod Hand=[[File:OverTakerPassive1.png|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br> | ||
| Overheat=[[File:Status 068.png]] : Damage is calculated before the 5% Overheat buff.<br> | | Overheat=[[File:Status 068.png]] : Damage is calculated before the 5% Overheat buff.<br> | ||
| Overheat Mode Activated!=[[File:AOM.png|20px]] : Damage is calculated without [[Overheat Mode Activated!]].<br> | | Overheat Mode Activated!=[[File:AOM.png|20px]] : Damage is calculated without [[Overheat Mode Activated!]].<br> | ||
| Awakened Will: Veteran Commander=[[File: | | Awakened Will: Veteran Commander=[[File:RavenTransPassive.png|20px]] : Damage is calculated without [[Awakened Will: Veteran Commander]].<br> | ||
| Master of Warfare=[[File:Nova_Imperator_-_Passive_2.png|20px]] : Damage is calculated before [[Master of Warfare]].<br> | | Master of Warfare=[[File:Nova_Imperator_-_Passive_2.png|20px]] : Damage is calculated before [[Master of Warfare]].<br> | ||
| Electron Ball=[[File:Status_194.png|20px]] : Electron ball | | Electron Ball=[[File:Status_194.png|20px]] : Electron ball inflicts the {{se|194|Electrocution||ed}} condition for 3 seconds.<br> | ||
| Queen's Authority=[[File:CAPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br> | | Queen's Authority=[[File:CAPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br> | ||
| Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br> | | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br> | ||
Line 1,124: | Line 1,143: | ||
| Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br> | | Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br> | ||
| The Knight-Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight-Captain]].<br> | | The Knight-Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight-Captain]].<br> | ||
| Body of Fire=[[File: | | Body of Fire=[[File:PyroKnightPassive1.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br> | ||
| Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|{{color|#8000ff|'''Dynamo Configuration Mode'''}}]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the {{color|#ffa4a1|'''Nasod Armor Command Connection'''}}.<br> | | Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|{{color|#8000ff|'''Dynamo Configuration Mode'''}}]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the {{color|#ffa4a1|'''Nasod Armor Command Connection'''}}.<br> | ||
| Nasod Armor Combo=[[File:NA.png|20px]] : While in [[Dynamo Point System|{{color|#8000ff|'''Dynamo Configuration Mode (Awakening)'''}}]], pressing [[File:Z.png|20px]] or [[File:X.png|20px]] during any commands with [[File:NABorder.png|20px]] icon border or after certain skills will activate [[File:NA.png|20px]] [Nasod Armor Command].<br> | | Nasod Armor Combo=[[File:NA.png|20px]] : While in [[Dynamo Point System|{{color|#8000ff|'''Dynamo Configuration Mode (Awakening)'''}}]], pressing [[File:Z.png|20px]] or [[File:X.png|20px]] during any commands with [[File:NABorder.png|20px]] icon border or after certain skills will activate [[File:NA.png|20px]] [Nasod Armor Command].<br> | ||
| Battle Gear=[[File:AddSharedPassive1.png|20px]] : Nasod Armor Command damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack.<br> | | Battle Gear=[[File:AddSharedPassive1.png|20px]] : Nasod Armor Command damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack.<br> | ||
| Transform=[[File:AddSharedPassive1.png|20px]] : Nasod Armor Command damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br> | | Transform=[[File:AddSharedPassive1.png|20px]] : Nasod Armor Command damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br> | ||
| Overlimit=[[File: | | Overlimit=[[File:TimeTracerPassive1.png|20px]] : Nasod Armor Command damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br> | ||
| Database=[[File:AffectTracerPassive1.png|20px]] : Nasod Armor Command damage is calculated without [[Nasod Armor Mode - Database]] nor Awakening and is based on average physical and magical attack.<br> | | Database=[[File:AffectTracerPassive1.png|20px]] : Nasod Armor Command damage is calculated without [[Nasod Armor Mode - Database]] nor Awakening and is based on average physical and magical attack.<br> | ||
| Switching=[[File:CPZ.png|20px]][[File:CPX.png|20px]] : A successful hit with a Switching Command will recover 1 Combination Gauge.<br> | | Switching=[[File:CPZ.png|20px]][[File:CPX.png|20px]] : A successful hit with a Switching Command will recover 1 Combination Gauge.<br> |