Artillery Strike - Missile Shower: Difference between revisions

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__NOTOC__{{Languages|Artillery Strike - Missile Shower}}
__NOTOC__{{Languages|Artillery Strike - Missile Shower}}
<div style="float: right;">{{#ev:youtube|KFVi5LC9RVw|300}}</div>
{{#ev:youtube|KFVi5LC9RVw|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:SI_ASTRIKE.png]]<br>
| [[File:SI ASTRIKE.png]]
| {{SkillType|SA|S}} Use the arrow keys to set your target, then release the key to bomb the area. Crosshair aiming and shooting range is visible to enemies. (Super Armor status)
| {{SkillType|SA|S}} Use the arrow keys to set your target, then release the key to bomb the area. Crosshair aiming and shooting range is visible to enemies. Invincible while targeting.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
 
|- style="background:{{ColorSel|CharLight|Chung}}"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
! Class           !! Level Required !! Skill Requirement
|-
! Class !! Level Required !! Skill Requirement
|-
|-
| [[Tactical Trooper]] || 45 || {{SkillText|SkillQuest|3}}
| [[Tactical Trooper]] || 45 || {{SkillText|SkillQuest|3}}
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<br>
<br>


== Skill Information==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! Mode !! Blast (Magical) !! Max Hits Per Missile !! Missile Count !! Max Targeting Duration !! Cannonball Usage !! MP Usage !! Cooldown
! Level Required !! Explosion (Magical) !! Rockets !! Ammo Usage !! MP Usage !! Cooldown
|-
| colspan="8" | '''Normal'''
|-  
|-  
| align="left" | 45 || 678% || rowspan=2 | 15 || rowspan=2 | 6 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
| {{PvE}} || 970% || rowspan=2 | 2 || rowspan=2 | 15 || rowspan=2 | 11 Seconds || rowspan=2 | 6 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
|-
| align="left" | [Enhanced] || 814%
| {{PvP}} || 309%
|}
|-
 
| colspan="8" | '''[Enhanced]'''
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Level Required !! Explosion (Magical)
|-  
|-  
| align="left" | 45 || 271%
| {{PvE}} || 1041% || rowspan=2 | 2 || rowspan=2 | 15 || rowspan=2 | 11 Seconds || rowspan=2 | 6 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
|-
| align="left" | [Enhanced] || 325%
| {{PvP}} || 396%
|}
|}
<br>
<br>


== Skill Information (KR) ==
== [[Skill Traits]] ==
=== {{PvE}} ===
{{Traits|Chung|Artillery Strike - Missile Shower|Critical, Heavy|mp=200|cd=15}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
<br>
|- style="background:{{ColorSel|CharLight|Chung}}"
 
! Level Required !! Explosion (Magical) !! Rockets !! Ammo Usage !! MP Usage !! Cooldown
== Total Damage ==
{{Damage
|dmg=1041
|pvp_dmg=396
|hits=2*15
|avg_hits=15
|heavy=true
}}
 
{{Damage
|dmg=1041
|pvp_dmg=396
|hits=2*15
|avg_hits=15
|range_max=1.05
|range_max_count=6
|passive1=Modified Warhead
|prefix=red
|heavy=true
}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Modified Warhead]]/[[Mobile Shelling]]
|-
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
|-
! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max
|-  
|-  
| align="left" | 45 || 970% || rowspan=2 | 15 || rowspan=2 | 6 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
| {{PvE}}
|-
| {{#var: avg_damage}} || {{#var: total_damage}} || {{#var: avg_damage_heavy}} || {{#var: total_damage_heavy}}
| align="left" | [Enhanced] || 1164%
| {{#var: red_range_avg_damage_passive1}} || {{#var: red_range_total_damage_passive1}} || {{#var: red_range_avg_damage_heavy_passive1}} || {{#var: red_range_total_damage_heavy_passive1}}
|}
 
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Level Required !! Explosion (Magical)
|-  
|-  
| align="left" | 45 || 369%
| {{PvP}}
|-
| {{#var: avg_damage_pvp}} || {{#var: total_damage_pvp}} || {{#var: avg_damage_heavy_pvp}} || {{#var: total_damage_heavy_pvp}}
| align="left" | [Enhanced] || 443%
| {{#var: red_range_avg_damage_passive1_pvp}} || {{#var: red_range_total_damage_passive1_pvp}} || {{#var: red_range_avg_damage_heavy_passive1_pvp}} || {{#var: red_range_total_damage_heavy_passive1_pvp}}
|}
|}
*Does not account for splash damage.
*Average assumes 15 hits.
*Modified damage ranges from 0~6 Enhanced Cannonballs consumed.
<br>
<br>


== [[Skill Traits]] ==
== Related Skills ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{SkillTable|
|- style="background:{{ColorSel|CharLight|Chung}}"
ConvertedWarhead.png; Modified Warhead;
! Enhanced Artillery Strike - Missile Shower !! colspan=2 | Critical Artillery Strike - Missile Shower
Reload.png; Reload Mastery;
|- style="background:{{ColorSel|CharLight|Chung}}"
MAM.png; Mobile Shelling;
! rowspan=2 | Attribute Effect !! rowspan=2 | Attribute Effect !! Details
}}
|- style="background:{{ColorSel|CharLight|Chung}}"
! MP Usage
|-
| {{SkillText|Enhanced|80}} || {{SkillText|Critical|110}} || 220 MP
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*This skill is boosted by [[Mobile Shelling#Red Cannonball Skill Boost|red cannonballs]].
*You can move the targeting reticle around with the arrow keys as long as the skill key is held down, up to a maximum of 11 seconds.
*'''[Enhanced] Artillery Strike - Missile Shower''' can do a total of 12,210% (4,875% in PvP) Magical Damage.
**While moving the reticle around around curves on top of platforms, the center of the reticle will determine what path it will take.
**With Level 4 [[Modified Warhead]], it does 14,652% (5,850% in PvP) Magical Damage.
**The reticle is affected by lag which may cause it to stutter while moving, especially when moving it in smaller increments.
*To aim, hold down the skill key after activation and use the arrow keys to aim with the reticle. The skill will automatically fire after 11 seconds.
*If the skill key is never let go, the skill will simply cancel itself and no cannonballs will be consumed.
**Super Armor is active while targeting. Chung will also have 30% damage reduction and immunity to Stun and Flattening. Targeting cannot be interrupted, but Chung can still take damage. It is best to use this in situations where you are less likely to be attacked. Chung is invincible while shooting the flare and can move afterward.
*The missiles will fall right through any platforms above the designated area, until they then hit a platform or solid ground.
**Everyone can see the reticle.
*The missiles will hit once when passing through any enemies, and then a second time once they land and explode. Enemies can be hit by the impact blast even if the missiles itself missed, so the overall damage remains relatively consistent even on smaller targets, despite their random pattern.
**The reticle is affected by lag. Under these conditions, aiming becomes fidgety and delayed instead of smooth and immediate.
**On average, enemies will be hit around 15 times in total. Only wide enough enemies can take full damage from this skill.
**The reticle tends to get stuck if used or directed into a sharp corner in the stage.
**The explosion that occurs when a missile comes in contact with an enemy deals splash damage, allowing it to deal high amounts of damage on tightly grouped enemies.
*Rockets bomb the area in a random pattern over a moderately sized area making full hits nearly impossible on smaller foe.
<br>
**12 hits is the highest hit count achieved on Giant Training Monkey, but this is rare.
 
*Rockets will hit below platforms if that area is targeted.
== Gallery ==
*Note that the bombs will explode at the nearest platform to the reticle (plus/minus 1 platform)
<gallery>
File:AStrikeEU.png|Old skill icon in UK.
</gallery>
<br>
<br>


== Trivia ==
== Trivia ==
[[File:AStrikeEU.png|thumb|Skill icon in UK]]
*Before [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]], [[Artillery Strike - Missile Shower]] was a [[Deadly Chaser]] skill known as [[Artillery Strike]].
*Before [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]], [[Artillery Strike - Missile Shower]] was a [[Deadly Chaser]] skill known as [[Artillery Strike]].
*In UK server, the hint in the skill icon shows "Caution", not "WARNING".
*Prior to the EU servers merging into one server, the icon on the UK server would read "Caution" instead of "WARNING".
<br>
<br>
<br>


== Old Version ==
== Old Version ==
<div style="float: right;">{{#ev:youtube|Rrl65X-penI|300}}</div>
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
*The original version of '''Artillery Strike - Missile Shower''', simply named '''Artillery Strike''' for [[Deadly Chaser]], used to have the missiles actively being fired instead of firing a signal flare.
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|Rrl65X-penI|300}}
|Between its initial release and the 06/27/2013 KR Patch, the original version of '''Artillery Strike - Missile Shower''', simply named '''Artillery Strike''' for [[Deadly Chaser]], used to have the missiles actively being fired instead of firing a signal flare.
|}
<br>
<br>


== Updates ==
==Updates==
*07/28/2011 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
**Cooldown and Duration increased.
|-
**Decreased push rate.
! colspan=2 | Date !! colspan=2 | Changes
*02/14/2013 KR
|-
**Can be activated anywhere.
! KR !! NA !! PvE !! PvP
**Removed short pause before being able to aim.
|-
*06/27/2013 KR
| 07/07/2011 || 08/01/2012 || colspan=2 align="left" |
**Renamed  '''Artillery Strike - Missile Shower'''.
*'''Artillery Strike''' added.
**Moved from [[Deadly Chaser]]'s skill tree to [[Tactical Trooper]]'s.
|-
**Casting animation changed.
| 07/28/2011 || - || colspan=2 align="left" |
*07/04/2013 KR
*{{buff|Duration increased.}}
**Hitbox in platform terrain changed.
*{{buff|Decreased push rate.}}
*11/07/2013 KR
*{{nerf|Cooldown decreased.}}
**Rockets can hit above and below platforms.
|-
**Rockets no longer do impact damage, halving max hits and damage.
| 02/14/2013 || - || colspan=2 align="left" |
*07/10/2014 KR
*{{buff|Can be activated anywhere.}}
**Start up and bombing execution speeds increased.
*{{buff|Removed short pause before being able to aim.}}
**Rockets fall if reticle reaches maximum distance.
|-
**Rockets will descend through all platforms.
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |
**Cannonball usage increased from 5 to 6.
*Renamed  '''Artillery Strike - Missile Shower'''.
**Damage increased.
*Moved from [[Deadly Chaser]]'s skill tree to [[Tactical Trooper]]'s.
*07/17/2014 KR
*Casting animation changed.
**PvP damage decreased.
|-
**Error where it used up more than 6 cannonballs fixed.
| 07/04/2013 || 07/04/2013 || colspan=2 align="left" |
*07/09/2015 KR
*Hitbox in platform terrain changed.
**Fixed error where missiles getting caught in the delay when you awaken after casting them.
|-
**Fixed error where skills appearing at bottom of the [[Perkisas's Ruins]] when using it at certain points.
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |
*01/14/2016 KR
*{{buff|Rockets can hit above and below platforms.}}
**Fixed characters freezing for 10 seconds when using the skill right before stage clear.
*{{nerf|Rockets no longer do impact damage, halving max hits and damage.}}
*04/21/2016 (KR) / 05/18/2016 (NA)
|-
**Fix aiming reticle being stuck in one direction.
| 07/10/2014 || - || colspan=2 align="left" |
**Fixed issue where the level requirement is Lv. 50.
*{{buff|Start up and bombing execution speeds increased.}}
*02/23/2017 KR
*{{buff|Rockets fall if reticle reaches maximum distance.}}
**Fixed camera getting stuck on [[10-5|Herbaon]] in certain situations.
*{{buff|Rockets will descend through all platforms.}}
*04/27/2017 KR
*{{buff|'''Damage''' increased.}}
**Damage decreased.
*{{nerf|Cannonball usage increased from 5 to 6.}}
*02/22/2018 KR
|-
**Damage increased.
| rowspan=2 | 07/17/2014 || rowspan=2 | - || colspan=2 align="left" |
*04/05/2018 KR
*Error where it used up more than 6 cannonballs fixed.
**Damage increased.
|-
| align="left" |
*None
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 07/09/2015 || - || colspan=2 align="left" |
*Fixed error where missiles getting caught in the delay when you awaken after casting them.
*Fixed error where skills appearing at bottom of the [[Perkisas's Ruins]] when using it at certain points.
|-
| 01/14/2016 || - || colspan=2 align="left" |
*Fixed characters freezing for 10 seconds when using the skill right before stage clear.
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |
*Fix aiming reticle being stuck in one direction.
*Fixed issue where the level requirement is Lv. 50.
|-
| 02/23/2017 || - || colspan=2 align="left" |
*Fixed camera getting stuck on [[Adrian's Palace|Herbaon]] in certain situations.
|-
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 04/05/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
*{{buff|Invincibility frames added while aiming.}}
*{{buff|Missiles will pierce through targets.}}
*{{nerf|'''Damage''' decreased.}}
|-
| 03/17/2022 || 04/13/2022 || colspan=2 align="left" |
*Fixed casting speed being slower during Awakening.
|-
| 11/09/2023 || 12/06/2023 || colspan=2 align="left" |
* '''Enhanced''' trait  change to  '''Heavy''' trait.  
|}
<br>
<br>


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|CN=火炮攻击 - 导弹轰炸 |CNName=Artillery Strike - Missile Bombing
|CN=火炮攻击 - 导弹轰炸 |CNName=Artillery Strike - Missile Bombing
|BR=Ataque do Artilheiro – Chuva de Mísseis |BRName=Artillery Attack - Missile Shower
|BR=Ataque do Artilheiro – Chuva de Mísseis |BRName=Artillery Attack - Missile Shower
|PL=Uderzenie Artylerii - Rakietowe Zatrzęsienie |PLName=Artillery Strike - ???
|PL=Uderzenie Artylerii - Rakietowe Zatrzęsienie |PLName=Artillery Strike - Abundance of Rockets
|IT=Colpo d'Artiglieria - Pioggia di Missili |ITName=Artillery Strike - Missile Shower
|IT=Colpo d'Artiglieria - Pioggia di Missili |ITName=Artillery Strike - Missile Shower
|DE=Artillerieschlag - Raketenschauer |DEName=Artillery Strike - Missile Shower
|DE=Artillerieschlag - Raketenschauer |DEName=Artillery Strike - Missile Shower
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}}
}}
<br>
<br>
 
{{SkillNav - Tactical Trooper}}
{{TTSkills}}
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