Dread Chase: Difference between revisions

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__NOTOC__{{Languages|Dread Chase}}
__NOTOC__{{Languages|Dread Chase}}
<div style="float: right;">
{{#ev:youtube|dlamTGc9W3I|400|right}}
{{#ev:youtube|YF97fJ9dOPA|300}}
</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:DreadChase.png]]<br>
| [[File:DreadChase.png]]
| {{SkillType|SA|S}} Shoot consecutive homing missiles.
| {{SkillType|SA|S}} Shoot consecutive homing missiles.
|-
|-
|
|
| {{SkillText|Cannonball|3 to 5}}
| {{SkillText|Cannonball|3 to 5}}
{{SkillText|True|ExplosionRange}}
|-
|
| {{SkillText|True|ExplosionRange}}
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Class           !! Level Required
! Class !! Level Required
|-
|-
| [[Shelling Guardian]] || 25
| [[Shelling Guardian]] || 25
Line 25: Line 25:


== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| class="colortable-Chung" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="6" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=3 | Mode !! colspan=4 | Damage (Magical) !! colspan=4 | Max Hits Per Missile !! rowspan=3 | Missile Count !! rowspan=3 | Cannonball Usage !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan="3" | Level Required !! colspan="4" | Damage !! colspan="4" | Max Hits !! rowspan="3" | Ammo Usage !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=2 | Default !! colspan=2 | Divided !! colspan=2 | Default !! colspan=2 | Divided
! colspan="2" | Normal !! colspan="2" | Scatter !! colspan="2" | Normal !! colspan="2" | Scatter
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! Bullet Attack !! Blast Attack !! Bullet Attack !! Blast Attack !! Bullet Attack !! Blast Attack !! Bullet Attack !! Blast Attack
! Bullet Attack (Physical) !! Blast Attack (Magical) !! Bullet Attack (Physical) !! Blast Attack (Magical) !! Bullet Attack !! Blast Attack !! Bullet Attack !! Blast Attack
|-  
|-  
| align="left" | 25 || rowspan="2" | 227% || rowspan="2" | 576% || rowspan="2" | 86% || rowspan="2" | 217% || rowspan="2" | 3 ~ 5 || rowspan="2" | 3 ~ 5 || rowspan="2" | 9 ~ 15 || rowspan="2" | 9 ~ 15 || rowspan="2" | 3 ~ 5 || rowspan="2" | 200 MP || rowspan="2" | 15 Seconds
| {{PvE}} || 309% || 897% || 115% || 334% || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 3 || rowspan=2 | 3 ~ 5 || rowspan=2 | 3 ~ 5 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-  
|-
| align="left" | [Enhanced]
| {{PvP}} || 89% || 261% || 34% || 97%
|}
|}
*'''Default''' and '''Divided''' are mutually exclusive.
<br>


=== {{PvP}} ===
== [[Skill Traits]] ==
{| cellpadding="6" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Dread Chase|Critical, Heavy|mp=200|cd=15}}
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan="3" | Level Required !! colspan="4" | Damage
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan="2" | Normal !! colspan="2" | Scatter
|- style="background:{{ColorSel|CharLight|Chung}}"
! Bullet Attack (Physical) !! Blast Attack (Magical) !! Bullet Attack (Physical) !! Blast Attack (Magical)
|-
| align="left" | 25 || rowspan="2" | 63% || rowspan="2" | 230% || rowspan="2" | 24% || rowspan="2" | 86%
|-
| align="left" | [Enhanced]
|}
<br>
<br>


== Skill Information (KR) ==
== Extra Information ==
=== {{PvE}} ===
=== Total Damage ===
{| cellpadding="6" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|Chung
|- style="background:{{ColorSel|CharLight|Chung}}"
|dmg=309, 897
! rowspan="3" | Level Required !! colspan="4" | Damage !! colspan="4" | Max Hits !! rowspan="3" | Ammo Usage !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
|pvp_dmg=89, 261
|- style="background:{{ColorSel|CharLight|Chung}}"
|hits=3, 3
! colspan="2" | Normal !! colspan="2" | Scatter !! colspan="2" | Normal !! colspan="2" | Scatter
|hits_max=5, 5
|- style="background:{{ColorSel|CharLight|Chung}}"
|awk_dmg=115, 334
! Bullet Attack (Physical) !! Blast Attack (Magical) !! Bullet Attack (Physical) !! Blast Attack (Magical) !! Bullet Attack !! Blast Attack !! Bullet Attack !! Blast Attack
|pvp_awk_dmg=34, 97
|-
|awk_hits=3*3, 3*3
| align="left" | 25 || rowspan="2" | 150% || rowspan="2" | 561% || rowspan="2" | 66% || rowspan="2" | 245% || rowspan="2" | 3 ~ 5 || rowspan="2" | 3 ~ 5 || rowspan="2" | 9 ~ 15 || rowspan="2" | 9 ~ 15 || rowspan="2" | 3 ~ 5 || rowspan="2" | 200 MP || rowspan="2" | 15 Seconds
|awk_hits_max=5*3, 5*3
|-
|awk_alias=Dread Chase, Divided
| align="left" | [Enhanced]
|passive1=Modified Warhead
|}
|passive_define2=1.05, 1.05, Mobile Shelling
|suffix2=<br>With Enhanced Cannonballs
|combine=1, 2
|heavy=true
}}
*Damage ranges from 3~5 cannonballs consumed.


=== {{PvP}} ===
=== Miscellaneous ===
{| cellpadding="6" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan="3" | Level Required !! colspan="4" | Damage
! Affected By Action Speed
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan="2" | Normal !! colspan="2" | Scatter
| {{Check|Y}}
|- style="background:{{ColorSel|CharLight|Chung}}"
! Bullet Attack (Physical) !! Blast Attack (Magical) !! Bullet Attack (Physical) !! Blast Attack (Magical)
|-
| align="left" | 25 || rowspan="2" | 61% || rowspan="2" | 227% || rowspan="2" | 26% || rowspan="2" | 98%
|-
| align="left" | [Enhanced]
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== Related Skills ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{SkillTable|
|- style="background:{{ColorSel|CharLight|Chung}}"
ConvertedWarhead.png; Modified Warhead;
! colspan=2 | Critical Dread Chase !! colspan=2 | Heavy Dread Chase
Reload.png; Reload Mastery;
|- style="background:{{ColorSel|CharLight|Chung}}"
MAM.png; Mobile Shelling;
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! colspan=5 | Details
}}
|- style="background:{{ColorSel|CharLight|Chung}}"
!MP Usage || Cooldown
|-
| {{SkillText|Critical|120}} || 240 MP || {{SkillText|Heavy|140|150}} || 22.5 Seconds
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*'''Dread Chase''' can deal up to 1,135% (315% in PvP) Physical Damage and 2,880% (1,150% in PvP) Magical Damage, consuming 5 cannonballs. When scattered, it can deal up to 1,290% (360% in PvP) Physical Damage and 3,255% (1,290% in PvP) Magical Damage.
*Since each fired missile can divide into 3 smaller missiles, and these smaller missiles can do more total damage as well as spread out across more enemies, it is best to use the skill while facing away from a target, to ensure each missile has enough time to divide before hitting a target.
**With '''Heavy''' it can deal up to 1,589% (441% in PvP) Physical Damage and 4,032% (1,610% in PvP) Magical Damage, consuming 5 cannonballs. When scattered, it can deal up to 1806% (504% in PvP) Physical Damage and 4,557% (1,806% in PvP) Magical Damage.
**While normally the two are mutually exclusive, it is actually possible to 'sweet-spot' the skill so that an undivided missile collides and deals '''Bullet Attack''' damage to a target while still dividing afterwards, allowing the skill to deal more damage than is typically possible.
*This skill is boosted by [[Tactical Trooper#Red Cannonball Skill Boost|red cannonballs]].
***In some instances this can result in bizarre behavior where more divided missiles deal damage than should be possible (16+ times), though this is very inconsistent.
*This skill is heavily affected by Attack Speed.
*Like [[Scare Chase]], this skill seeks the nearest target, including obstacles and boxes.
*This skill should be used while away from edges since [[Chung]] steps forward before shooting the missiles. If he steps off a platform, the skill will be cancelled.  
*Unlike [[Shooting Guardian]]'s [[Shooting Star]], each missile seeks the nearest target instead of random ones.
*A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using [[Dread Chase]] further away; by the time the first missile hits, the last missile is already seeking a target.
*Like Scare Chase, this skill seeks the nearest target including obstacles and boxes.
*Missiles are often wasted on targets already defeated when the party host has significant [[Wikipedia:en:Latency_%28engineering%29|latency]]. This means it takes longer for the damage dealt by [[Dread Chase]] to be sent to the server.
*Missiles are often wasted on targets already defeated when the party host has significant [[Wikipedia:en:Latency_%28engineering%29|latency]]. This means it takes longer for the damage dealt by [[Dread Chase]] to be sent to the server.
**Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]].
**Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]].
*This skill should be used while away from edges since [[Chung]] steps forward before shooting the missiles. If he steps off a platform, the skill will be canceled.
<br>
<br>


== Old Version ==
== Old Version ==
<div style="float: right;">{{#ev:youtube|cd6C6uZ9mrU|300}}</div>
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
*In the past, '''Dread Chase''''s missiles used to not divide, unless the Skill Note was equipped.
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|cd6C6uZ9mrU|300}}
|Between its initial release and the 10/29/2015 KR Patch, '''Dread Chase''''s missiles used to not divide.
*The divided missiles were instead a feature of its [[Skill Note]] which was later integrated into the base skill.
|}
<br>
<br>


== Updates ==
==Updates==
*11/07/2013 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
**Damage increased.
|-
*07/10/2014 KR
! colspan=2 | Date !! colspan=2 | Changes
**Damage increased.
|-
**Can use red cannonballs to increase damage.
! KR !! NA !! PvE !! PvP
*08/20/2015 KR
|-
**Moved from [[Tactical Trooper]] to [[Shelling Guardian]].
| 02/09/2012 || 05/01/2013 || colspan=2 align="left" |
**Damage decreased & Cooldown increased.
*'''Dread Chase''' added.
*10/29/2015 (KR) / 03/16/2016 (NA)
|-
**Skill Note effect added.
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |
**MP recovery amount adjusted.
*{{buff|'''Damage''' increased.}}
*06/30/2016 KR
|-
**'''Enhanced''' attribute changed to be '''Critical'''.
| 07/10/2014 || - || colspan=2 align="left" |
*01/12/2017 KR
*{{buff|'''Damage''' increased.}}
**Shell damage increased.
*{{buff|Can use red cannonballs to increase damage.}}
**Explosion damage decreased.
|-
*04/27/2017 KR
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |
**PvE damage increased.
*{{nerf|'''Damage''' decreased.}}
**PvP Scatter Shell damage decreased.
*{{nerf|Cooldown increased.}}
**PvP Scatter Explosion damage decreased.
*Moved from [[Tactical Trooper]] to [[Shelling Guardian]].
*07/27/2017 KR
|-
**Shell damage increased.
| 10/29/2015 || 03/16/2016 || colspan=2 align="left" |
*08/24/2017 KR
*{{buff|Skill Note effect added.}}
**Fixed issue where sometimes fires only 1 missile.
*MP recovery amount adjusted.
*09/14/2017 KR
|-
**Can only home the front target in PvP.
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |
*02/22/2018 KR
*'''Enhanced''' trait changed to '''Critical'''.
**PvE Damage decreased.
|-
**PvP Scatter Bullet Attack damage increased.
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |
**PvP Blast Attack damage increased.
*{{buff|Shell damage increased.}}
**Tracking radius decreased.
*{{nerf|Explosion damage decreased.}}
*04/05/2018 KR
|-
**PvE damage increased.
| 04/27/2017 || 05/10/2017 || align="left" |
**PvP damage decreased.
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{nerf|Scatter Shell damage decreased.}}
*{{nerf|Scatter Explosion damage decreased.}}
|-
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |
*{{buff|Shell damage increased.}}
|-
| 08/24/2017 || 09/13/2017 || colspan=2 align="left" |
*Fixed issue where sometimes fires only 1 missile.
|-
| 09/14/2017 || - || align="left" |
*None
| align="left" |
*{{nerf|Can only home the front target.}}
|-
| rowspan=2 | 02/22/2018 || rowspan=3 | 04/18/2018 || colspan=2 align="left" |
*{{nerf|Tracking radius decreased.}}
|-
| align="left" |
*{{nerf|'''Damage''' decreased.}}
| align="left" |
*{{buff|Scatter Bullet Attack damage increased.}}
*{{buff|Blast Attack damage increased.}}
|-
| 04/05/2018 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |
*{{buff|Shell damage increased.}}
|-
| rowspan=2 | 08/01/2019 || rowspan=2 | 08/28/2019 || colspan=2 align="left" |
*{{buff|Casting speed increased.}}
*Homing AI revamped.
|-
| align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{buff|Normal Bullet Attack Damage increased.}}
*{{buff|Normal Blast Attack Damage increased.}}
*{{buff|Normal Bullet Attack Damage increased.}}
*{{nerf|Scatter Blast Attack Damage decreased.}}
|}
<br>
<br>


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|DE=Tödliche Verfolger |DEName=Deadly Chaser
|DE=Tödliche Verfolger |DEName=Deadly Chaser
|BR=Perseguição Frenética |BRName=Frenzy Chase
|BR=Perseguição Frenética |BRName=Frenzy Chase
|PL=Śmiercionośny Prześladowca |PLName=Deadly Chaser
|UK=Deadly Chaser
|ES=Perseguidor mortal |ESName=Deadly Chaser
}}
}}
<br>
<br>
 
{{SkillNav - Shelling Guardian}}
{{ShGSkills}}
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