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__NOTOC__{{Languages|Cut Tendon}} | __NOTOC__{{Languages|Cut Tendon}} | ||
{{#ev:youtube|Cf-MqqHa8iI|400|right}} | |||
{| cellpadding=5 style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding=5 style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
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|} | |} | ||
<br> | <br> | ||
{{clearfix}} | |||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven" | ||
|- | |- | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven" | ||
|- | |- | ||
! rowspan=2 | Mode !! rowspan=2 | Sharp Slash | ! rowspan=2 | Mode !! rowspan=2 | Sharp Slash (Physical) !! colspan=2 | {{se||Wound}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- | |- | ||
! | ! Chance !! Duration | ||
|- | |- | ||
| colspan="6" | '''Normal''' | | colspan="6" | '''Normal''' | ||
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== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Raven|Cut Tendon|Light, Killing Blow (1)|mp=40|duration=5|duration2=120}} | ||
| | |||
<br> | <br> | ||
==Tips and Details == | ==Tips and Details == | ||
*When combined with [[Attributing Equipment#Nature (Poisoning)|Poisoning]], the opponent's movement will be severely crippled. | *When combined with [[Attributing Equipment#Nature (Poisoning)|Poisoning]], the opponent's movement will be severely crippled. | ||
* | *{{se||Wound}}'s ability to negate running has no effect on monsters or [[Epic NPCs]]. | ||
*'''Cut Tendon''' can be countered. | *'''Cut Tendon''' can be countered. | ||
*'''Cut Tendon''''s ability to stop a character's ability to dash can be negated in a few ways | *'''Cut Tendon''''s ability to stop a character's ability to dash can be negated in a few ways: | ||
**When rolling up from a knockdown state, if the left or right directional key is held, the character will be able to start a dash. | **When rolling up from a knockdown state, if the left or right directional key is held, the character will be able to start a dash. | ||
**If an Eve character presses the down directional key before landing from the air (does not matter if held or not), holding a directional key to the left or right before Eve lands will automatically start in a dash. | **If an [[Eve]] character presses the down directional key before landing from the air (does not matter if held or not), holding a directional key to the left or right before '''Eve''' lands will automatically start in a dash. | ||
<br> | <br> | ||
== Trivia == | == Trivia == | ||
*Bleed icon was changed to Wound after the release of Veteran Commander. In NA, the icon changed after the release of the Hunting Fields. | *The Bleed icon was changed to Wound after the release of [[Veteran Commander]]. In NA, the icon changed after the release of the Hunting Fields. | ||
**This affects [[Cut Tendon]], [[Bloody Accel]], [[Harsh Chaser]], and [[Rage Cutter]]. | **This affects [[Cut Tendon]], [[Bloody Accel]], [[Harsh Chaser]], and [[Rage Cutter]]. | ||
<br> | <br> | ||