Impact Detonation: Difference between revisions

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__NOTOC__{{Languages|Impact Detonation}}
__NOTOC__{{Languages|Impact Detonation}}
<div style="float: right;">{{#ev:youtube|KjRmrn-Igh8|300}}</div>
{{ForceSkillTabs
|Character=Chung
}}
{{#ev:youtube|CmvQPMzEaoU|400|right}}
{| cellpadding=5 style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding=5 style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:IDetonation.png]]
| [[File:IDetonation.png]]
| '''[Special Active]''' Shoot cannonballs in rapid succession.
| {{SkillType|SA|T}} Shoot cannonballs in rapid succession.
|-
|-
|
|
| {{SkillText|Cannonball|3 to 6}}
| {{SkillText|Cannonball|3 to 6}}
|-
|
| {{SkillText|True|1.2}}
|}
|}
<br>
<br>
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== Requirements ==
== Requirements ==


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Class          !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level
|-
|-
| [[Shelling Guardian]] || 30 || 34 || 43
! Class !! Level Required
|-
| [[Shelling Guardian]] || 30
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan=2 | Character Level !! colspan=3 | Damage (Magical) !! rowspan=2 | Ammo Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=3 | Mode !! colspan=4 | Damage (Magical) !! colspan="3" | Max Hits !! colspan=2 | Cannonball Usage !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Shots 1-2 !! Shots 3-5 !! Final Shot
! rowspan=2 | {{tt|Cannon Hit|Unlisted}} !! colspan=2 | Continuous Shelling !! rowspan=2 | Additional Shelling !! colspan="2" | Continuous Shelling !! rowspan=2 | Additional Shelling<br>(0~3 Cannonballs) !! rowspan=2 | Initial !! rowspan=2 | Additional
|-
! Initial !! Final Blast !! Initial !! Final Blast
|-
| colspan="12" | '''Normal'''
|-
| {{PvE}} || 56% || 844% || 965% || 247% || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 0 ~ 3 || rowspan=2 | 3 || rowspan=2 | 0 ~ 3 || rowspan=2 | 80 MP || rowspan=2 | 9 Seconds
|-
| {{PvP}} || 33.5% || 322% || 367% || 94%
|-
| colspan="12" | '''[Enhanced]'''
|-
| {{PvE}} || 56% || 1013% || 1158% || 296% || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 0 ~ 3 || rowspan=2 | 3 || rowspan=2 | 0 ~ 3 || rowspan=2 | 80 MP || rowspan=2 | 9 Seconds
|-
|-
| align="left" | 30 || 482% || 350% || 602% || 3 ~ 6 || 80 MP || 9 Seconds
| {{PvP}} || 33.5% || 386% || 440% || 113%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Impact Detonation|Heavy, Light|cd=9|mp=80|mp2=70}}
|- style="background:{{ColorSel|CharLight|Chung}}"
<br>
! colspan=6 | Heavy Impact Detonation !! colspan=3 | Light Impact Detonation
 
|- style="background:{{ColorSel|CharLight|Chung}}"
== Total Damage ==
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=4 | Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! Details
{{Damage
|- style="background:{{ColorSel|CharLight|Chung}}"
|dmg=1013, 1158, 296
! colspan=3 |Damage !! Cooldown !! MP Usage
|pvp_dmg=386, 440, 113
|hits=2, 1, 0
|hits_max=2, 1, 3
|heavy=true
}}
 
{{Damage
|dmg=1013, 1158, 296*1.05
|pvp_dmg=386, 440, 113*1.15
|hits=2, 1, 0
|hits_max=2, 1, 3
|heavy=true
|passive1=Modified Warhead
|prefix=red
}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! rowspan=2 | Mode !! colspan=2 | Base !! colspan=2 | [[Modified Warhead]]/[[Mobile Shelling]]<br>With Enhanced Cannonballs
|-
|-
| 34 || {{SkillText|Heavy|140|150}} || 674.8% || 490% || 842.8% || 13.5 Seconds || 43 || {{SkillText|Light|70}} || 56 MP
! Normal !! Heavy !! Normal !! Heavy
|-
| {{PvE}}
| {{#var: range_total_damage}} || {{#var: range_total_damage_heavy}} || {{#var: red_range_total_damage_passive1}} || {{#var: red_range_total_damage_heavy_passive1}}
|-
| {{PvP}}
| {{#var: range_total_damage_pvp}} || {{#var: range_total_damage_heavy_pvp}} || {{#var: red_range_total_damage_passive1_pvp}} || {{#var: red_range_total_damage_heavy_passive1_pvp}}
|}
|}
*Damage ranges from 0~3 additional cannonballs consumed.
*Does not include '''Cannon Hit'''.
<br>
== Related Skills ==
{{SkillTable|
ConvertedWarhead.png; Modified Warhead;
Reload.png; Reload Mastery;
MAM.png; Mobile Shelling;
}}
<br>


== Tips and Details ==
== Tips and Details ==
*Chung will not have Super Armor or Heavy Stance while firing, leaving him defenseless towards attacks.
*The unlisted '''Cannon Hit''' inflicted on enemies close to you is not affected by the skill's '''[Final Enhanced]''' effect, but it is affected by the '''Heavy''' skill trait.
*With 4-6 cannonballs, the third to fifth shots do lower damage than the first two. [[Lunatic Blow]] and [[Detonation]] share this characteristic.
*The '''Additional Shelling''' takes place between the initial two '''Continuous Shelling''' hits and its final one, instead of after.
*Targets right in front of Chung take unlisted physical damage if they make contact with the cannon before he fires.
*The 3 cannonballs consumed for '''Consecutive Shelling''' cannot ever be [[Mobile Shelling]]'s enhanced cannonballs. Only the '''Additional Shelling''' is able to consume them, making it more accurate to state the skill has an initial 3 cannonball + 0~3 additional cannonball cost.
*The shots can miss entirely if the enemy is at point-blank range to Chung so this should be used when the enemy can be pushed back by the initial cannon hit or right after Awakening (assuming you have at least 20% Attack Speed).
*The missiles can miss entirely if a small enemy is directly next to you, as they will be inside of '''Chung''''s Destroyer and the missiles only start dealing damage when they leave it. The '''Cannon Hit''' will usually push enemies away enough for this to be avoided, though walls or other obstacles can prevent this from helping.
*This skill is boosted by [[Tactical Trooper]]'s [[Tactical Trooper#Red Cannonball Skill Boost|red cannonballs]].
*The missiles inflict heavy hitstun, preventing opponents from charging a [[Mana Break]] while being hit by them.
*The cannonball shots will prevent the target from charging their mana for a [[Mana Break]].  
<br>
<br>


== Updates ==
==Updates==
*07/10/2014 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
**Cannonball usage changed.
|-
**Damage increased.
! colspan=2 | Date !! colspan=2 | Changes
*07/17/2014 KR
|-
**PvP damage decreased.
! KR !! NA !! PvE !! PvP
*04/20/2015 KR
|-
**Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |
*08/20/2015 KR
*'''Impact Detonation''' added.
**Active → Special Active.
|-
**Moved from [[Chung|Guardian]] to [[Shelling Guardian]].
| 07/10/2014 || - || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
*Cannonball usage changed.
|-
| 07/17/2014 || - || align="left" |
*None
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/20/2015 || - || colspan=2 align="left" |
*{{buff|Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.}}
|-
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |
*Active → Special Active.
*Moved from [[Chung]] to [[Shelling Guardian]].
|-
| 11/16/2016 || - || colspan=2 align="left" |
*Fixed issue where damage decreased when consuming enhanced cannonballs.
|-
| 12/01/2016 || 01/11/2017 || colspan=2 align="left" |
*Fixed issue where can proc Elements.
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*None
|-
| 06/29/2017 || - || colspan=2 align="left" |
*Fixed issue where Chung will move forward when using the skill in [[Tactical Field]].
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
*{{buff|'''Consecutive Shelling''' damage increased.}}
*{{nerf|'''Additional Shelling''' damage decreased.}}
|}
<br>
<br>


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|UK=Impact Explosion
|UK=Impact Explosion
|JP=インパクトディトネイション|JPName=Impact Detonation
|JP=インパクトディトネイション|JPName=Impact Detonation
|CN=超强乱射加农炮 |CNName=Super Snapshot Cannon
|BR=Detonação à Distancia |BRName=Remote Detonation
|DE=Einschlagsexplosion |DEName=Impact Explosion
|ES=Explosión de impacto |ESName=Impact Explosion
|PL=Eksplozja Uderzenia |PLName=Impact Explosion
}}
}}
<br>
<br>
{{ShgSkills}}
{{SkillNav - Shelling Guardian}}
[[Category: Tenacity Skills]][[Category: Special Active Skills]]
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