Impact Detonation: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Chung
|Character=Chung
|Skill=Impact Detonation
}}
}}
<div style="float: right;">{{#ev:youtube|aX6zdgOI82E|300}}</div>
{{#ev:youtube|CmvQPMzEaoU|400|right}}
{| cellpadding=5 style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding=5 style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:IDetonation.png]]
| [[File:IDetonation.png]]
| {{SkillType|SA|T}} Shoot cannonballs in rapid succession.
| {{SkillType|SA|T}} Shoot cannonballs in rapid succession.
|-
|-
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Class           !! Level Required
! Class !! Level Required
|-
|-
| [[Shelling Guardian]] || 30
| [[Shelling Guardian]] || 30
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=3 | Mode !! colspan=4 | Damage (Magical) !! colspan="3" | Max Hits !! colspan=2 | Cannonball Usage !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=2 | Level Required !! colspan=3 | Damage (Magical) !! rowspan=2 | Ammo Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | {{tt|Cannon Hit|Unlisted}} !! colspan=2 | Continuous Shelling !! rowspan=2 | Additional Shelling !! colspan="2" | Continuous Shelling !! rowspan=2 | Additional Shelling<br>(0~3 Cannonballs) !! rowspan=2 | Initial !! rowspan=2 | Additional
! Shots 1-2 !! Shots 3-5 !! Final Blast
|-
|-
| align="left" | 30 || 844% || 247% || 965% || rowspan=2 | 3 ~ 6 || rowspan=2 | 80 MP || rowspan=2 | 9 Seconds
! Initial !! Final Blast !! Initial !! Final Blast
|-
| colspan="12" | '''Normal'''
|-
|-
| align="left" | [Enhanced] || 1013% || 296% || 1158%
| {{PvE}} || 56% || 844% || 965% || 247% || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 0 ~ 3 || rowspan=2 | 3 || rowspan=2 | 0 ~ 3 || rowspan=2 | 80 MP || rowspan=2 | 9 Seconds
|}
|-
 
| {{PvP}} || 33.5% || 322% || 367% || 94%
=== {{PvP}} ===
|-  
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
| colspan="12" | '''[Enhanced]'''
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Level Required !! colspan=3 | Damage (Magical)
|- style="background:{{ColorSel|CharLight|Chung}}"
! Shots 1-2 !! Shots 3-5 !! Final Blast
|-
|-
| align="left" | 30 || 322% || 94% || 367%
| {{PvE}} || 56% || 1013% || 1158% || 296% || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 0 ~ 3 || rowspan=2 | 3 || rowspan=2 | 0 ~ 3 || rowspan=2 | 80 MP || rowspan=2 | 9 Seconds
|-
|-
| align="left" | [Enhanced] || 386% || 113% || 440%
| {{PvP}} || 33.5% || 386% || 440% || 113%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Impact Detonation|Heavy, Light|cd=9|mp=80|mp2=70}}
|- style="background:{{ColorSel|CharLight|Chung}}"
<br>
! colspan=2 | Heavy Impact Detonation !! colspan=2 | Light Impact Detonation
 
|- style="background:{{ColorSel|CharLight|Chung}}"
== Total Damage ==
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! Details
{{Damage
|- style="background:{{ColorSel|CharLight|Chung}}"
|dmg=1013, 1158, 296
! Cooldown !! MP Usage
|pvp_dmg=386, 440, 113
|hits=2, 1, 0
|hits_max=2, 1, 3
|heavy=true
}}
 
{{Damage
|dmg=1013, 1158, 296*1.05
|pvp_dmg=386, 440, 113*1.15
|hits=2, 1, 0
|hits_max=2, 1, 3
|heavy=true
|passive1=Modified Warhead
|prefix=red
}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
| {{SkillText|Heavy|144|120}} || 10.8 Seconds || {{SkillText|Light|70}} || 56 MP
! rowspan=2 | Mode !! colspan=2 | Base !! colspan=2 | [[Modified Warhead]]/[[Mobile Shelling]]<br>With Enhanced Cannonballs
|-
! Normal !! Heavy !! Normal !! Heavy
|-
| {{PvE}}
| {{#var: range_total_damage}} || {{#var: range_total_damage_heavy}} || {{#var: red_range_total_damage_passive1}} || {{#var: red_range_total_damage_heavy_passive1}}
|-
| {{PvP}}
| {{#var: range_total_damage_pvp}} || {{#var: range_total_damage_heavy_pvp}} || {{#var: red_range_total_damage_passive1_pvp}} || {{#var: red_range_total_damage_heavy_passive1_pvp}}
|}
|}
*Damage ranges from 0~3 additional cannonballs consumed.
*Does not include '''Cannon Hit'''.
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable|
|-
ConvertedWarhead.png; Modified Warhead;
| width="40" | [[Image:ConvertedWarhead.png]]
Reload.png; Reload Mastery;
| align="center" width="150" | [[Modified Warhead]]
MAM.png; Mobile Shelling;
| width="40" | [[File:MAM.png]]
}}
| align="center" width="150" | [[Mobile Shelling]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*'''[Enhanced] Impact Detonation''' can deal up to {{formatnum:{{#expr:  1013*2 + 296*3 + 1158}}}}% ({{formatnum:{{#expr:  386*2 + 113*3 + 440}}}}% in PvP) Magical Damage, consuming 6 cannonballs. With '''Heavy''', it can deal up to {{formatnum:{{#expr:  (1013*2 + 296*3 + 1158)*1.44}}}}% ({{formatnum:{{#expr:  (386*2 + 113*3 + 440)*1.44}}}}% in PvP) Magical Damage.
*The unlisted '''Cannon Hit''' inflicted on enemies close to you is not affected by the skill's '''[Final Enhanced]''' effect, but it is affected by the '''Heavy''' skill trait.
*With 4-6 cannonballs, the third to fifth shots do lower damage than the first two. [[Lunatic Blow]] shares this characteristic.
*The '''Additional Shelling''' takes place between the initial two '''Continuous Shelling''' hits and its final one, instead of after.
*Targets right in front of Chung take unlisted physical damage if they make contact with the cannon before he fires.
*The 3 cannonballs consumed for '''Consecutive Shelling''' cannot ever be [[Mobile Shelling]]'s enhanced cannonballs. Only the '''Additional Shelling''' is able to consume them, making it more accurate to state the skill has an initial 3 cannonball + 0~3 additional cannonball cost.
*The shots can miss entirely if the enemy is at point-blank range to Chung so this should be used when the enemy can be pushed back by the initial cannon hit or right after Awakening (assuming you have at least 20% Attack Speed).  
*The missiles can miss entirely if a small enemy is directly next to you, as they will be inside of '''Chung''''s Destroyer and the missiles only start dealing damage when they leave it. The '''Cannon Hit''' will usually push enemies away enough for this to be avoided, though walls or other obstacles can prevent this from helping.
*This skill is boosted by [[Tactical Trooper]]'s [[Mobile Shelling#Red Cannonball Skill Boost|red cannonballs]].
*The missiles inflict heavy hitstun, preventing opponents from charging a [[Mana Break]] while being hit by them.
**Although it's a Special Active skill, damage increase per Cannonball is 2%, not 5%.
*The cannonball shots will prevent the target from charging their mana for a [[Mana Break]].  
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |
*'''Impact Detonation''' added.
|-
|-
| 07/10/2014 || - || colspan=2 align="left" |  
| 07/10/2014 || - || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
*Cannonball usage changed.
*Cannonball usage changed.
|-
|-
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*None
*None
| align="left" |  
| align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/20/2015 || - || colspan=2 align="left" |  
| 04/20/2015 || - || colspan=2 align="left" |  
{{buff|Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.}}
*{{buff|Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.}}
|-
|-
| 08/20/2015 || - || colspan=2 align="left" |  
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |  
*Active → Special Active.
*Active → Special Active.
*Moved from [[Chung|Guardian]] to [[Shelling Guardian]].
*Moved from [[Chung]] to [[Shelling Guardian]].
|-
|-
| 11/16/2016 || - || colspan=2 align="left" |  
| 11/16/2016 || - || colspan=2 align="left" |  
*Fixed issue where deal less damage when using red cannonballs.
*Fixed issue where damage decreased when consuming enhanced cannonballs.
|-
|-
| 12/01/2016 || - || colspan=2 align="left" |  
| 12/01/2016 || 01/11/2017 || colspan=2 align="left" |  
*Fixed issue where can proc Elements.
*Fixed issue where can proc Elements.
|-
|-
| 01/12/2017 || - || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
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|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
{{buff|Shot 1-2 damage increased.}}
*{{buff|'''Consecutive Shelling''' damage increased.}}
{{buff|Final Shot damage increased.}}
*{{nerf|'''Additional Shelling''' damage decreased.}}
{{nerf|Shot 3-5 damage decreased.}}
|}
|}
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<br>
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}}
}}
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<br>
 
{{SkillNav - Shelling Guardian}}
{{ShGSkills}}
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