Evoke: Difference between revisions

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__NOTOC__{{Languages|Evoke}}
__NOTOC__{{Languages|Evoke}}
{{tabs
{{#ev:youtube|JHMBIOhdM0g|400|right}}
|name=KR
|divclass=forceland
|tab1=NA
|contents1=<span style="display:none">{{</span>
{{#ev:youtube|KxYJ2HFk7sk|300|right}}
<div style="min-height: 175px">
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:Evoke.png]]<br>
| [[File:Evoke.png]]
| {{SkillType|A}} Throw a trap that creates a tornado when attacked by an ally or comes in contact with an enemy. The attacked target will be pulled towards the trap. Trap lasts for 5 seconds.
| {{SkillType|SA|S}} Drop an exploding seed. The seed will explode upon hitting the ground and create a smoke screen. Smoke screen duration is 3 seconds. Allies that come in contact with the smoke screen will have 40% damage reduction for 6 seconds, and enemies’s Physical Defense will decrease by 40% for 6 seconds. (PvP: The effects will be 20% and last for 3 seconds.)
|-
|-
|
|
| {{SkillText|True|Range|1.2}}
| {{SkillText|Nature|2}}
|}
</div>
<span style="display:none">}}</span>
|tab2=KR
|contents2=<span style="display:none">{{</span>
{{#ev:youtube|NzFPPSwyAew|300|right}}
<div style="min-height: 175px;">
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
| [[Image:Evoke.png]]<br>
| {{SkillType|SA|S}} <!-- 적에게 닿으면 폭발하는 씨앗을 내려놓는다. 씨앗은 지형을 따라 이동하여 적에게 닿으면 폭발 후 연막 가스를 생성한다. 연막 가스는 3초간 유지된다. 연막 가스 범위 안의 아군은 피해를 받지 않는 상태가 되며, 적은 물리 방어력이 65% 감소된 다. --> Throw a trap that travels the map and explodes upon contact with an enemy. It will generate smoke after the explosion. Allies within range are invincible and enemies within range will receive reduced Physical Defense.
|-
|-
|
|
| {{SkillText|True|MPUsage|20%}}
| {{SkillText|True|MPUsage|20%}}
|}
|}
</div>
 
<span style="display:none">}}</span>
}}
<br>  
<br>  
== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! Class           !! Level Required
! Class !! Level Required
|-
|-
| [[Trapping Ranger]] || 40
| [[Trapping Ranger]] || 40
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! rowspan=2 | Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rena}}"
! Tornado !! Explosion !! Tornado !! Explosion
|-
|-
| align=left | 40 || rowspan=2 | 72% || rowspan=2 | 428% || rowspan=2 | 6 || rowspan=2 | 1 || rowspan=2 | 5 Seconds || rowspan=2 | 30 MP || rowspan=2 | 6 Seconds
! rowspan=2 | Mode !! rowspan=2 | Seed Strike (Physical) !! colspan=2 | {{se|397|Smoke Screen||pb}} !! colspan=2 | {{se|073|Armor Break||ed}} !! rowspan=2 | Smoke Screen<br>Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
| align="left" | [Enhanced]
! Received Damage Decrease {{Stat|M|RD}} !! Duration !! Physical Defense Decrease !! Duration
|}
 
=== {{PvP}} ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical)
|- style="background:{{ColorSel|CharLight|Rena}}"
! Tornado !! Explosion
|-
|-
| align=left | 40 || rowspan=2 | 29% || rowspan=2 | 171%
| colspan="9" | '''Normal'''
|-
|-
| align="left" | [Enhanced]
| {{PvE}} || 3718% || rowspan=2 | 40% || rowspan=2 | 6 Seconds || 40% || 6 Seconds || rowspan=2 | 3 Seconds || rowspan=2 | 200 MP || rowspan=2 | 25 Seconds
|}
<br>
 
== Skill Information (06/20/2019 KR Patch) ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Level Required !! rowspan=2 | Damage (Physical) !! colspan=2 | Smoke Bomb !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rena}}"
! Physical Defense Decrease !! Duration
|-
|-
| align="left" | 35 || rowspan=2 | 3718% || rowspan=2 | 65% || rowspan=2 | 3 Seconds || 200 MP || rowspan=2 | 25 Seconds
| {{PvP}} || 929% || 20% || 3 Seconds
|-
|-
| align="left" | [Enhanced] || 160 MP
| colspan="9" | '''[Enhanced]'''
|}
*Allies inside Smoke Bomb are invincible.
 
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Level Required !! Damage (Physical)
|-
|-
| align="left" | 35 || rowspan=2 | 929%
| {{PvE}} || 3718% || rowspan=2 | 40% || rowspan=2 | 6 Seconds || 40% || 6 Seconds || rowspan=2 | 3 Seconds || rowspan=2 | 160 MP || rowspan=2 | 25 Seconds
|-
|-
| align="left" | [Enhanced]
| {{PvP}} || 929% || 20% || 3 Seconds
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rena|Evoke|Heavy, Gigantic|cd=25||130}}
|- style="background:{{ColorSel|CharLight|Rena}}"
! colspan=2 | Heavy Evoke !! colspan=2 | Powerful Evoke
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! Details
|- style="background:{{ColorSel|CharLight|Rena}}"
! Cooldown !! Cooldown
|-
| {{SkillText|Heavy|144|120}} || 7.2 Seconds || {{SkillText|Powerful|150}} || 9 Seconds
|}
<br>
<br>


== [[Skill Traits]] (06/20/2019 KR Patch)==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|Rena
|- style="background:{{ColorSel|CharLight|Rena}}"
|dmg=3718
! colspan=2 | - Evoke !! Gigantic Evoke
|pvp_dmg=929
|- style="background:{{ColorSel|CharLight|Rena}}"
|heavy=true
! Attribute Effect !! - !! Attribute Effect
|passive1=Hunter's Ability
|-
}}
| {{SkillText|||}} || || {{SkillText|Gigantic|130}}
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| border="1" style="border-collapse: collapse;" cellpadding="1"
{{SkillTable|
|-
Huntersability.png; Hunter's Ability;
| width="40" | [[File:Twilight - Passive 1.png]]
Twilight - Passive 1.png; Trap;
| align="center" width="150" |  [[Trap]]
}}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*'''Evoke''' can deal up to {{formatnum:{{#expr: 72*6 + 428}}}}% ({{formatnum:{{#expr: 29*6 + 171}}}}% in PvP) Physical Damage. With '''Heavy''', it can deal up to {{formatnum:{{#expr: (72*6 + 428)*1.44}}}}% ({{formatnum:{{#expr: (29*6 + 171)*1.44}}}}% in PvP) Physical Damage.
*As opposed to previous versions, the wind sphere will explode immediately once it's placed on the platform.
*[[Evoke]] can be activated by attacking it or an enemy touching it.
*'''Smoke Screen''' can prevent enemies from detecting the targets in range, making it very useful in dungeons like [[Savage White-Ghost's Castle]] to prevent '''Head Bomb''' from flying to your party members.
**Party members or enemies may also attack the sphere to trigger the explosion.
*It is possible to protect your allies from Berthe's '''Howling''' in [[Altar of Invocation]] with another source of damage reduction, although this also depends on your allies' Health.
**When someone triggers the explosion, the damage of the explosion will be the summation of the original explosion damage and the damage that triggers the explosion.
*While '''Evoke's''' debuff is named [[Status Effects|Armor Break]], the effect is in fact unique and stacks with everything.
*The first slash damage can be used to activate [[Vital Point Piercing]].
<br>
*The sphere of wind can push back anyone in range of its initial path after activation.
 
**The explosion will push targets towards the caster.
== Old Version ==
*Enemies in '''Super Armor''' will be pushed by the wind sphere.
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
*This skill cannot be used if there are no targets.
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|6AqaUDn3iak|300}}
|Between its initial release and the 06/20/2019 KR Patch, '''Evoke''' floated and traveled straight forward with loose homing properties. If it didn't connect to a target, it would stay in place. It also dealt multiple hits before exploding without leaving a field behind. This incarnation of the skill was originally a Tenacity Special Active and later an Active.
|-
|{{#ev:youtube|Rw8SCg3nNfs|300}}
|Between the 06/20/2019 and the 05/27/2021 KR Patch, '''Evoke''' was an orb which rolled or bounced across the ground if it fell off a platform, until it hit a target, creating a smoke screen which provided brief invincibility to allies inside.
|}
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
| 12/29/2011 || 02/13/2013 || colspan=2 align="left" |
*'''Evoke''' added.
|-
|-
| 05/29/2014 || 09/17/2014 || colspan=2 align="left" |  
| 05/29/2014 || 09/17/2014 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/20/2015 || - || colspan=2 align="left" |  
| 04/20/2015 || - || colspan=2 align="left" |  
{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
*{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
{{nerf|Pushing distance increased.}}
*{{nerf|Pushing distance increased.}}
|-
|-
| 07/23/2015 || - || colspan=2 align="left" |  
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |  
{{buff|Enemy will be pulled by the skill.}}
*{{buff|Enemy will be pulled by the skill.}}
*Special Active → Active.
*Special Active → Active.
|-
|-
| 07/30/2015 || - || colspan=2 align="left" |  
| 07/30/2015 || - || colspan=2 align="left" |  
{{buff|Damage Increased.}}
*{{buff|Damage Increased.}}
*Fixed bug where it had delay when it's an active.
*Fixed bug where it had delay when it's an active.
|-
|-
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|-
|-
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |  
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |  
*'''Useful''' attribute changed to be '''Powerful'''.
*'''Useful''' trait changed to '''Powerful'''.
|-
|-
| 11/03/2016 || - || colspan=2 align="left" |  
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" |  
*Fixed issue where can proc [[Attributing Equipment|Elements]] and [[Special Effect]].
*Fixed issue where can proc [[Attributing Equipment|Elements]] and [[Special Effect]].
|-
|-
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*Fixed bug where it consumed NF when using the skill after Special Actives was missed.
*Fixed bug where it consumed NF when using the skill after Special Actives was missed.
|-
|-
| 01/12/2017 || - || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 02/09/2017 || - || colspan=2 align="left" |  
| 02/09/2017 || - || colspan=2 align="left" |  
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*Fixed issue where Explosion damage is not affected by [Enhanced] effect.
*Fixed issue where Explosion damage is not affected by [Enhanced] effect.
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 06/20/2019 || - || colspan=2 align="left" |  
| 06/20/2019 || 07/17/2019 || colspan=2 align="left" |  
*Changed from '''Active''' to '''Strength''' skill.
*Changed from '''Active''' to '''Strength''' skill.
*Skill features changed.
*Skill features changed.
|-
| 05/27/2021 || 06/23/2021 || align="left" |
*{{buff|Physical Defense Reduction increased. Will also reduce Magical Defense as well.}}
*{{buff|Allies will receive Received Damage Decrease while standing in Smoke Screen.}}
*{{nerf|Allies will no longer receive inviniciblity while standing in Smoke Screen.}}
*Skill features changed.
|
*{{nerf|Physical Defense Reduction decreased.}}
|-
| - || - || colspan=2 align="left" |
*Fixed [[Evoke]] removing {{se||Freeze}} from hit targets.
|-
| 09/01/2022 || 07/28/2022 || colspan=2 align="left" |
*{{buff|Buff/Debuff application method improved.}}
**Buff/Debuff now applied with their own duration independently from Smoke Screen.
*{{nerf|'''Received Damage Decrease''' decreased.}}
* {{Nerf|'''Physical/Magical Defense Decrease''' changed to '''Physical Defense Decrease'''.}}
*{{nerf|'''Physical Defense Decrease''' decreased.}}
|}
|}
<br>
<br>
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|JP=イヴォーク |JPName=Evoke
|JP=イヴォーク |JPName=Evoke
|CN=召魂曲 |CNName=Evocation Song
|CN=召魂曲 |CNName=Evocation Song
|DE=Windspähre |DEName=Wind Sphere
|DE=Windsphäre |DEName=Wind Sphere
|ES=Esfera del viento |ESName=Wind Sphere
|ES=Esfera del viento |ESName=Wind Sphere
|BR=Evocar |BRName=Evoke
|BR=Evocar |BRName=Evoke
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}}
}}
<br>
<br>
 
{{SkillNav - Trapping Ranger}}
{{TRSkills}}
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