Nasod Armor Mode - Transform: Difference between revisions

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Text replacement - "MMSkill5.png" to "MastermindSkill4.png"
m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}")
m (Text replacement - "MMSkill5.png" to "MastermindSkill4.png")
 
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! Skill Level !! Level Required !! MP Recovery<br>(When gaining Dynamo Mutation Point) !! Nasod Armor Command Damage Increase
! Skill Level !! Level Required !! MP Recovery<br>(When gaining Dynamo Mutation Point) !! Nasod Armor Command Damage Increase
|-
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| colspan="4" | {{PvE}}/{{PvP}}
| colspan="4" | {{PvE}}
|-
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| align="left" | 1 || 15 || 4 MP || 35%  
| align="left" | 1 || 15 || 4 MP || 35%  
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|-
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| align="left" | 4 || 83 || 10 MP || 55%  
| align="left" | 4 || 83 || 10 MP || 55%  
|-
| colspan="4" | {{PvP}}
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| align="left" | 1 || 15 || 4 MP || 17.5%
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| align="left" | 2 || 31 || 6 MP || 20%
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| align="left" | 3 || 39 || 8 MP || 22.5%
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| align="left" | 4 || 83 || 10 MP || 27.5%
|}
|}
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AddSkill1.png; Void Breaker;
AddSkill1.png; Void Breaker;
AddSkill9.png; Neutron Bomb;
AddSkill9.png; Neutron Bomb;
ArcTSkill3.png; Install - Drone Activator;
ArcTracerSkill3.png; Install - Drone Activator;
MMSkill5.png; Install - Ultimate Fury;
MastermindSkill4.png; Install - Ultimate Fury;
MMSkill5.png; Install - Ultimate Fury/Mod;
MastermindSkill4.png; Install - Ultimate Fury/Mod;
}}
}}


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*The heavy hitstun of the initial teleport will "freeze" enemies for a bit, allowing the additional Nasod Armor commands to follow up with ease.  
*The heavy hitstun of the initial teleport will "freeze" enemies for a bit, allowing the additional Nasod Armor commands to follow up with ease.  
**If an enemy is highly resistant to [[Status Effects|Faint]] due to light resistance, they may sometimes escape, as they will be in a neutral state after the heavy hitstun wears off, allowing them to move or use a skill, so slower Nasod Armor commands are not advised in these situations.
**If an enemy is highly resistant to [[Status Effects|Faint]] due to light resistance, they may sometimes escape, as they will be in a neutral state after the heavy hitstun wears off, allowing them to move or use a skill, so slower Nasod Armor commands are not advised in these situations.
*Currently, there's a bug where you don't gain any MP when gaining Dynamo Mutation Point(s) by awakening.
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| 02/03/2022 || 03/02/2022 || colspan=2 align="left" |  
| 02/03/2022 || 03/02/2022 || colspan=2 align="left" |  
*{{nerf|Nasod Armor Mode's on-hit comeback attack feature removed.}}
*{{nerf|Nasod Armor Mode's on-hit comeback attack feature removed.}}
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| 06/22/2023 || 07/19/2023 || align="left" |
*None
| align="left" |
*{{nerf|'''Nasod Armor Command Attack Increase''' decreased.}}
|}
|}
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