Nasod Armor Mode - Transform: Difference between revisions

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Text replacement - "MMSkill5.png" to "MastermindSkill4.png"
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AddSkill1.png; Void Breaker;
AddSkill1.png; Void Breaker;
AddSkill9.png; Neutron Bomb;
AddSkill9.png; Neutron Bomb;
ArcTSkill3.png; Install - Drone Activator;
ArcTracerSkill3.png; Install - Drone Activator;
MMSkill5.png; Install - Ultimate Fury;
MastermindSkill4.png; Install - Ultimate Fury;
MMSkill5.png; Install - Ultimate Fury/Mod;
MastermindSkill4.png; Install - Ultimate Fury/Mod;
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*The heavy hitstun of the initial teleport will "freeze" enemies for a bit, allowing the additional Nasod Armor commands to follow up with ease.  
*The heavy hitstun of the initial teleport will "freeze" enemies for a bit, allowing the additional Nasod Armor commands to follow up with ease.  
**If an enemy is highly resistant to [[Status Effects|Faint]] due to light resistance, they may sometimes escape, as they will be in a neutral state after the heavy hitstun wears off, allowing them to move or use a skill, so slower Nasod Armor commands are not advised in these situations.
**If an enemy is highly resistant to [[Status Effects|Faint]] due to light resistance, they may sometimes escape, as they will be in a neutral state after the heavy hitstun wears off, allowing them to move or use a skill, so slower Nasod Armor commands are not advised in these situations.
*Currently, there's a bug where you don't gain any MP when gaining Dynamo Mutation Point(s) by awakening.
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