Weapon Imprint System: Difference between revisions

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{{Languages|Weapon Imprint System}}
{{Languages|Weapon Imprint System}}
{{Development}}
'''Weapon Imprint''' is a new system to empower certain weapons by imprinting them with Imprint Stones. These allow the player to create a mix-and-match proc effect like those found on many titles and costumes, such as increasing attack power for a certain time at a low probability every time you jump.
'''Weapon Imprint''' is a new system to empower certain weapons by imprinting them with Imprint Stones. These allow the player to create a mix-and-match proc effect like those found on many titles and costumes, such as increasing attack power for a certain time at a low probability every time you jump.


== General Information ==
== General Information ==
[[File:Weapon Engrave System Menu.png|thumbnail|250px|The Imprint System window.]]
[[File:Weapon Engrave System Menu.png|thumbnail|250px|The Imprint System window.]]
The system utilizes a new type of item, the '''Imprint Stones'''. These items can drop randomly from [[Pruinaum]] dungeons. These stones can come in three different types: red, indigo and gold; and three different grades: Common ({{ItemName|rare|Rare}}), Refined ({{ItemName|elite|Elite}}), and Shining ({{ItemName|unique|Unique}}). Crimson imprint stones determine the action that will cause the effect to trigger, such as "When jumping...". A better grade will have access to actions that are easier to perform. Indigo Imprint Stones determine the probability of the effect occurring. A better grade will provide a higher chance. Gold Imprint Stones determine the actual effect, such as increasing Attack Power by X% for Y seconds. A better grade provides higher benefits.
The system utilizes a new type of item, the '''Imprint Stones'''. These items can drop randomly from [[Pruinaum]] dungeons. These stones can come in three different types: red, indigo and gold; and two different grades: Refined ({{ItemName|elite|Elite}}), and Shining ({{ItemName|unique|Unique}}). Crimson imprint stones determine the action that will cause the effect to trigger, such as "When jumping...". A better grade will have access to actions that are easier to perform. Indigo Imprint Stones determine the probability of the effect occurring. A better grade will provide a higher chance. Gold Imprint Stones determine the actual effect, such as increasing Attack Power by X% for Y seconds. A better grade provides higher benefits.


Currently, this system is only available for the [[Apocalypse Type-Void]], [[Flames of Judgement-Demonic]], and [[Vestige of Soul - Requiem]] weapons. While the '''Apocalypse''' weapons only have 1 Imprint Slot, the '''Flames of Judgement''' weapons has 2 slots, and the '''Vestige of Soul - Requiem''' weapons have 3 slots. The effect of the Red Imprint Stone must be unique across the slots available to a weapon, so multiple Imprint effects cannot have "When jumping..." as their action trigger at the same time.
Currently, this system is only available for the [[Apocalypse Type-Void]], [[Flames of Judgement-Demonic]], [[Vestige of Soul - Requiem]], and [[Submergence of Abyss - Phantom Weapon|Submergence of Abyss - Phantom]] weapons. While the '''Apocalypse''' weapons only have 1 Imprint Slot, the '''Flames of Judgement''' weapons has 2 slots, and the '''Vestige of Soul - Requiem''' weapons have 3 slots. The effect of the Red Imprint Stone must be unique across the slots available to a weapon, so multiple Imprint effects cannot have "When jumping..." as their action trigger at the same time.


=== How to use it ===
=== How to use it ===
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! {{ItemName|Rare|Rare}} || {{ItemName|Elite|Elite}} || {{ItemName|Unique|Unique}}
! {{ItemName|Rare|Rare}} || {{ItemName|Elite|Elite}} || {{ItemName|Unique|Unique}}
|-
|-
| align="left" | Increase Physical Attack by 𝑥% || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
| align="left" | Increase Physical Attack by 𝑥% {{Stat|M}} || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
|-
|-
| align="left" | Increase Magical Attack by 𝑥% || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
| align="left" | Increase Magical Attack by 𝑥% {{Stat|M}} || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
|-
|-
| align="left" | Increase Critical by 𝑥% || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
| align="left" | Increase Critical by 𝑥% {{Stat|A}}|| 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
|-
|-
| align="left" | Increase Critical Damage by 𝑥% (Only 40% as effective in PvP) || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
| align="left" | Increase Critical Damage by 𝑥% {{Stat|M}} (Only 40% as effective in PvP) || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
|-
|-
| align="left" | Increase Maximize by 𝑥% || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
| align="left" | Increase Maximize by 𝑥% {{Stat|A}} || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
|-
|-
| align="left" | Increase Additional Damage by 𝑥% || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
| align="left" | Increase Additional Damage by 𝑥% {{Stat|A}} || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
|-
|-
| align="left" | Increase Physical Defense Ignore by 𝑥% || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5%
| align="left" | Increase Physical Defense Ignore by 𝑥% {{Stat|A}} || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5%
|-
|-
| align="left" | Increase Magical Defense Ignore by 𝑥% || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5%
| align="left" | Increase Magical Defense Ignore by 𝑥% {{Stat|A}} || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5%
|-
|-
| align="left" | Increase Damage to Bosses by 𝑥% || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5%
| align="left" | Increase Damage to Bosses by 𝑥% {{Stat|A}} || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5%
|-
|-
| align="left" | Increase Skill Damage by 𝑥% (Only 40% as effective in PvP) || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
| align="left" | Increase Skill Damage by 𝑥% {{Stat|M}} (Only 40% as effective in PvP)
| 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
|-
|-
| align="left" | Increase Action Speed by 𝑥% || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
| align="left" | Increase Action Speed by 𝑥% {{Stat|A}} || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
|-
|-
| align="left" | Increase Movement Speed by 𝑥% || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
| align="left" | Increase Movement Speed by 𝑥% {{Stat|A}} || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
|-
|-
| align="left" | Increase Jump Speed by 𝑥% || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
| align="left" | Increase Jump Speed by 𝑥% {{Stat|A}} || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
|-
|-
| align="left" | Increase All Speeds by 𝑥% || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
| align="left" | Increase All Speeds by 𝑥% {{Stat|A}} || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
|-
|-
| align="left" | Decrease MP Cost by 𝑥% (Only 40% as effective in PvP) || 1% / 2% / 3% || 4% / 5% / 6% || 7% / 8%
| align="left" | Decrease MP Cost by 𝑥% (Only 40% as effective in PvP) {{Stat|M}} || 1% / 2% / 3% || 4% / 5% / 6% || 7% / 8%
|-
|-
| align="left" | Decrease Skill Cooldown by 𝑥% (Only 40% as effective in PvP) || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
| align="left" | Decrease Skill Cooldown by 𝑥% {{Stat|M}} (Only 40% as effective in PvP) || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
|-
|-
| align="left" | Increase HP by 𝑥% || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
| align="left" | Increase HP by 𝑥% {{Stat|M}} || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
|-
|-
| align="left" | Increase Physical Defense by 𝑥% || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
| align="left" | Increase Physical Defense by 𝑥% {{Stat|M}} || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
|-
|-
| align="left" | Increase Magical Defense by 𝑥% || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
| align="left" | Increase Magical Defense by 𝑥% {{Stat|M}} || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
|-
|-
| align="left" | Decrease Damage from Bosses by 𝑥% || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5%
| align="left" | Decrease Damage from Bosses by 𝑥% {{Stat|A}} || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5%
|-
|-
| align="left" | Increase Recovery Item Effectiveness by 𝑥% || 1% / 3% / 5% || 7% / 9% / 11% || 13% / 15%  
| align="left" | Increase Recovery Item Effectiveness by 𝑥% {{Stat|M}} || 1% / 3% / 5% || 7% / 9% / 11% || 13% / 15%  
|-
|-
| align="left" | Decrease Recovery Item Cooldown by 𝑥% (Max 30%) || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
| align="left" | Decrease Recovery Item Cooldown by 𝑥% {{Stat|A}} (Max 30%) || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
|-
|-
| align="left" | Increase party's Damage Reduction by 𝑥% || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10% / [1*Enhancement Stats]%
| align="left" | Increase party's Damage Reduction by 𝑥% {{Stat|M}} || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10% / [1*Enhancement Stats]%
|-
|-
| align="left" | Recover party's HP by 𝑥% per second '''<font color=red>(Dungeon Only)</font>''' || 2% 3% / 4% / 5% || 6% / 7% / 8%  || 9% / 10%
| align="left" | Recover party's HP by 𝑥% per second '''<font color=red>(Dungeon Only)</font>''' || 2% 3% / 4% / 5% || 6% / 7% / 8%  || 9% / 10%
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