Sword Fall: Difference between revisions

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|Character=Elsword
|Character=Elsword
}}
}}
<div style="float: right;">
{{#ev:youtube|Ko74ggjYv64|400|right}}
{{#ev:youtube|CGtFSnYF79E|400}}
</div>
{| cellpadding=5 style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding=5 style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:SwordFallR.png]]
| [[File:SwordFallR.png]]
| {{SkillType|SA|S}} Summon multiple swords and drop them vertically.
| {{SkillType|SA|S}} Summon multiple swords and drop them ahead vertically.
|-
|-
|
|
| {{SkillText|Destruction}}
| {{SkillText|Destruction}}
{{SkillText|True|1.2}}
|-
|
| {{SkillText|True|1.2}}
|}
|}
<br>


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
|-
|-
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
|-
|-
! rowspan=2 | Mode !! rowspan=2 | Falling Swords<br>(Physical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Falling Sword (Physical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
! Max Hits Per Sword !! Number of Swords
! Per Sword !! Sword Count
|-
|-
| colspan="6" | '''Normal'''
| colspan="6" | '''Normal'''
|-
|-
| '''{{PvE}}''' || 661% || rowspan=2 | 6 || rowspan=2 | 12 || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
| {{PvE}} || 661% || rowspan=2 | 6 || rowspan=2 | 12 || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
|-
|-
| '''{{PvP}}''' || 226%
| {{PvP}} || 226%
|-
|-
| colspan="6" | '''[Enhanced]'''
| colspan="6" | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 793% || rowspan=2 | 6 || rowspan=2 | 12 || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
| {{PvE}} || 793% || rowspan=2 | 6 || rowspan=2 | 12 || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
|-
|-
| '''{{PvP}}''' || 271%
| {{PvP}} || 271%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
{{Traits|Elsword|Sword Fall|Heavy, Critical|cd=14|mp=200|mp2=130}}
|-
! colspan=2 | Heavy Sword Fall !! colspan=2 | Critical Sword Fall
|-
! Attribute Effect !! Cooldown !! Attribute Effect  !! MP Usage
|-
| {{SkillText|Heavy|144|120}} || 16.8 Seconds || {{SkillText|Critical|130}} || 260 MP
|}
<br>
<br>


== Total Damage ==
== Extra Information ==
{{Damage
=== Total Damage ===
{{Damage|true|Elsword
|dmg=793
|dmg=793
|pvp_dmg=271
|pvp_dmg=271
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|passive1=Way of the Sword
|passive1=Way of the Sword
|passive2=Master of Combat
|passive2=Master of Combat
|append=1, Destruction
|count_name=Sword
}}
}}
<div class="long-table">
 
=== Miscellaneous ===
<tabber>
\\NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
|-
|-
! rowspan=4 | Mode !! colspan=8 | Base !! colspan=8 | [[Master of Combat]]
! Affected By Action Speed
|-
|-
! colspan=4 | Normal !! colspan=4 | Destruction !! colspan=4 | Normal !! colspan=4 | Destruction
| {{Check|N}}
|}
\\KR (05/22/2025)=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
|-
|-
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
! Affected By Action Speed
|-
|-
! Per Sword !! Max !! Per Sword !! Max !! Per Sword !! Max !! Per Sword !! Max !! Per Sword !! Max !! Per Sword !! Max !! Per Sword !! Max !! Per Sword !! Max
| {{Check|P}}
|-
| {{PvE}}
| {{#var: each_damage}}
| {{#var: total_damage}}
| {{#var: each_damage_heavy}}
| {{#var: total_damage_heavy}}
| {{#var: each_damage_passive1}}
| {{#var: total_damage_passive1}}
| {{#var: each_damage_heavy_passive1}}
| {{#var: total_damage_heavy_passive1}}
| {{#var: each_damage_passive2}}
| {{#var: total_damage_passive2}}
| {{#var: each_damage_heavy_passive2}}
| {{#var: total_damage_heavy_passive2}}
| {{#var: each_damage_passive1_passive2}}
| {{#var: total_damage_passive1_passive2}}
| {{#var: each_damage_heavy_passive1_passive2}}
| {{#var: total_damage_heavy_passive1_passive2}}
|-
| {{PvP}}
| {{#var: each_damage_pvp}}
| {{#var: total_damage_pvp}}
| {{#var: each_damage_heavy_pvp}}
| {{#var: total_damage_heavy_pvp}}
| {{#var: each_damage_passive1_pvp}}
| {{#var: total_damage_passive1_pvp}}
| {{#var: each_damage_heavy_passive1_pvp}}
| {{#var: total_damage_heavy_passive1_pvp}}
| {{#var: each_damage_passive2_pvp}}
| {{#var: total_damage_passive2_pvp}}
| {{#var: each_damage_heavy_passive2_pvp}}
| {{#var: total_damage_heavy_passive2_pvp}}
| {{#var: each_damage_passive1_passive2_pvp}}
| {{#var: total_damage_passive1_passive2_pvp}}
| {{#var: each_damage_heavy_passive1_passive2_pvp}}
| {{#var: total_damage_heavy_passive1_passive2_pvp}}
|}
|}
</div>
</tabber>
<br>
<br>


== Related Skills ==
== Related Skills ==
{{SkillTable|
{{SkillTable|
Harsh Slayer.png; Brutal Slayer;
Sharp Blade.png; Sharp Sword;
Sharp Blade.png; Sharp Sword;
ISTrans4.png; Awakened Will: Infinity Sword;
Immortal - Passive 1.png; Memory of the Sword;
Immortal - Passive 2.png; Master of Combat;
Immortal - Passive 2.png; Master of Combat;
Immortal - Passive 1.png; Memory of the Sword;
}}
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
<tabber>
\\NA=
*While the max hit for each falling sword is 6, the 6th hitbox is fairly narrow. When positioning an enemy between 2 swords, they will likely only take 5 hits per sword instead, especially smaller enemies. Medium-sized enemies will usually be hit 6 times by at least one of the two unless they are perfectly between both swords.
*Some hits of this skill will deal heavy hitstun, allowing it to freeze enemies in place and preventing them from Mana Breaking or using any escape skills.
*The falling sword will only deal damage when it hits the ground.
*Ever since the 09/30/2021 patch on the Korean server that increased the amount of swords, this skill's SFX ends while the swords are still spawning due to being made for the older version.
\\KR (05/22/2025)=
*While the max hit for each falling sword is 6, the 6th hitbox is fairly narrow. When positioning an enemy between 2 swords, they will likely only take 5 hits per sword instead, especially smaller enemies. Medium-sized enemies will usually be hit 6 times by at least one of the two unless they are perfectly between both swords.
*While the max hit for each falling sword is 6, the 6th hitbox is fairly narrow. When positioning an enemy between 2 swords, they will likely only take 5 hits per sword instead, especially smaller enemies. Medium-sized enemies will usually be hit 6 times by at least one of the two unless they are perfectly between both swords.
*Some hits of this skill will deal heavy hitstun, allowing it to freeze enemies in place and preventing them from Mana Breaking or using any escape skills.
*Some hits of this skill will deal heavy hitstun, allowing it to freeze enemies in place and preventing them from Mana Breaking or using any escape skills.
*Falling sword will only deal damage when it hits the ground.
*The falling sword will only deal damage when it hits the ground.
*Ever since the 09/30/2021 patch on the Korean server that increased the amount of swords, this skill's SFX ends while the swords are still spawning due to being made for the older version.
*Ever since the 09/30/2021 patch on the Korean server that increased the amount of swords, this skill's SFX ends while the swords are still spawning due to being made for the older version.
*Only your initial casting animation is affected by action speed.
</tabber>
<br>
<br>


== Trivia ==
== Trivia ==
*Despite the skill icon showing [[Immortal]]'s Black Greatsword, the unmoded version uses the default Conwell design.
*Despite the skill icon showing [[Immortal]]'s Black Greatsword, the unmodded version uses the default Conwell design.
<br>
<br>


== Gallery ==
== Gallery ==
<gallery>
<gallery>
Image:SwordFall.png|Old Icon of '''Sword Fall'''.
File:SwordFall.png|Old Icon of '''Sword Fall'''.
</gallery>
</gallery>
<br>
<br>
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|-
|-
|{{#ev:youtube|pFxqUEuUNWQ|300}}
|{{#ev:youtube|pFxqUEuUNWQ|300}}
|Between its initial release and the 10/29/2015 KR Patch, the attacked summoned 4 swords above him which would fall at a diagonal angle.
|Between its initial release and the 10/29/2015 KR Patch, [[Sword Fall]] summoned 4 swords above you which would fall at a diagonal angle.
*The [[Skill Note]] decreased the damage of each sword but doubled the number of swords.
*The [[Skill Note]] decreased the damage of each sword but doubled the number of swords.
|-
|-
|{{#ev:youtube|P6cFDLDcVus|300}}
|{{#ev:youtube|CRN2NB_8M64|300}}
|Between the 10/29/2015 KR Patch and 06/20/2019 KR Patch, the Skill Note effect was integrated into the base skill.
|Between the 10/29/2015 KR Patch and 06/20/2019 KR Patch, the Skill Note effect was integrated into the base skill.
*The [Enhanced] effect added an additional 2 swords to the attack.
*The [Enhanced] effect added an additional 2 swords to the attack.
|-
|-
|{{#ev:youtube|XPqhPXEMaPg|300}}
|{{#ev:youtube|y5rw8VAef1c|300}}
|Between the 06/20/2019 KR Patch and 09/30/2021 KR Patch, less swords spawned in a much more condensed location.
|Between the 06/20/2019 KR Patch and 09/30/2021 KR Patch, [[Sword Fall]] functioned like its current iteration, but had fewer swords spawned in a much more condensed location.
|}
|}
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| 10/13/2022 || 11/09/2022 || colspan=2 align="left" |   
| 10/13/2022 || 11/09/2022 || colspan=2 align="left" |   
*{{buff|Sword generation location adjusted slightly. Improved path following.}}
*{{buff|Sword generation location adjusted slightly. Improved path following.}}
|-
| 05/22/2025 || <!-- May 22 Patch --> || colspan=2 align="left" |
*{{buff|Changed to be affected by action speed.}}
|}
|}
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