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| __NOTOC__ | | __NOTOC__{{DISPLAYTITLE:分光力学}} |
| {{Languages|Spectrum Dynamics}} | | {{Languages|Spectrum Dynamics}} |
| {{DISPLAYTITLE:分光力学}}
| |
| {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" |
| |- | | |- |
| | style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:SpectrumDynamics.png]] <br />
| | | [[Image:CodeElectraPassive1.png]]<br>[[File:CodeElectraPassive1A.png]] |
| | style="border-style: solid; border-width: 0px;" colspan="2" | '''[被动技]''' 增加电磁球和射线的攻击距离,同时解锁[[El_Crystal_Spectrum/zh-hans|散光场]]。 | | | {{SkillTypeCN|P}} 伊芙用动能驱动光谱,增加电磁/射线的攻击距离,在使用[[El Crystal Spectrum/zh-hans|艾尔光谱结晶]]时可以使用“散光场”。 |
| | |- |
| | | |
| | | {{SkillTextCN|散光场}} |
| |} | | |} |
| | <br> |
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| <br>
| |
| == 需求 == | | == 需求 == |
| {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" |
| |- style="{{ColorSelCN|CharHeader|Eve}}" | | |- style="background-color: {{ColorSel|CharLight|Eve}}" |
| ! 职业 | | ! 职业 !! 所需等级 |
| ! 最高等级 | |
| ! 所需等级 | |
| ! 每级消耗SP
| |
| |- | | |- |
| | [[Code: Electra/zh-hans|唤雷师]] | | | [[Code: Electra/zh-hans|唤雷师]] || 15 |
| | <center>Lv. 20</center> | |
| | <center>15</center> | |
| | <center>3</center>
| |
| |} | | |} |
| <br> | | <br> |
| | |
| == 技能信息 == | | == 技能信息 == |
| {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" |
| |- style="{{ColorSelCN|CharHeader|Eve}}" | | |- style="background-color: {{ColorSel|CharLight|Eve}}" |
| ! 技能等级 | | ! 技能等级 !! 所需等级 !! 攻击范围增加 |
| ! 所需等级 | |
| ! 攻击距离 | |
| ! 解锁光谱反应场 | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 1 | | | align="left" | 1 || 15 || 20% |
| | align="center" style="border-style: solid; border-width: 1px;" | 15 | |
| | align="center" style="border-style: solid; border-width: 1px;" | 5%
| |
| | align="center" style="border-style: solid; border-width: 1px;" rowspan="20" | [[El_Crystal_Spectrum/zh-hans|散光场]] | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 2 | | | align="left" | 2 || 31 || 30% |
| | align="center" style="border-style: solid; border-width: 1px;" | 15 | |
| | align="center" style="border-style: solid; border-width: 1px;" | 6.5% | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 3 | | | align="left" | 3 || 39 || 40% |
| | align="center" style="border-style: solid; border-width: 1px;" | 16 | |
| | align="center" style="border-style: solid; border-width: 1px;" | 8% | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 4 | | | align="left" | 4 || 83 || 50% |
| | align="center" style="border-style: solid; border-width: 1px;" | 19 | | |} |
| | align="center" style="border-style: solid; border-width: 1px;" | 9.5%
| | <br> |
| | |
| | === 散光场信息 === |
| | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 5
| | ! 最大连击数 !! 射线/电磁伤害 |
| | align="center" style="border-style: solid; border-width: 1px;" | 22
| |
| | align="center" style="border-style: solid; border-width: 1px;" | 11%
| |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 6 | | | x3 || x0.45 |
| | align="center" style="border-style: solid; border-width: 1px;" | 25
| | |} |
| | align="center" style="border-style: solid; border-width: 1px;" | 12.5%
| | <br> |
| | |
| | === 支援连段 === |
| | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 7
| | ! [[Eve/zh-hans|另一个代码]] !! [[Code: Electra/zh-hans|唤雷师]] !! [[Code: Battle Seraph/zh-hans|炽天女王]] |
| | align="center" style="border-style: solid; border-width: 1px;" | 28 | |
| | align="center" style="border-style: solid; border-width: 1px;" | 14%
| |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 8 | | | {{CX}}{{CX}}{{CX}} || {{CZ}}{{CZ}}{{CZ}}({{CRZ}}) || {{CDR}}{{CX}}{{CHoldX}} |
| | align="center" style="border-style: solid; border-width: 1px;" | 31 | |
| | align="center" style="border-style: solid; border-width: 1px;" | 15.5% | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 9 | | | {{CDR}}{{CX}} || {{CX}}{{CX}}{{CHoldZ}} || {{CDRU}}{{CX}}{{CHoldZ}} |
| | align="center" style="border-style: solid; border-width: 1px;" | 34 | |
| | align="center" style="border-style: solid; border-width: 1px;" | 17% | |
| |- | | |- |
| | style="border-style: solid; border-width: 1px;" | 10 | | | {{CDRU}}{{CX}} || || |
| | align="center" style="border-style: solid; border-width: 1px;" | 37 | |
| | align="center" style="border-style: solid; border-width: 1px;" | 18.5% | |
| |-
| |
| | style="border-style: solid; border-width: 1px;" | 11
| |
| | align="center" style="border-style: solid; border-width: 1px;" | 40
| |
| | align="center" style="border-style: solid; border-width: 1px;" | 20%
| |
| |-
| |
| | style="border-style: solid; border-width: 1px;" | 12
| |
| | align="center" style="border-style: solid; border-width: 1px;" | 43
| |
| | align="center" style="border-style: solid; border-width: 1px;" | 21.5%
| |
| |-
| |
| | style="border-style: solid; border-width: 1px;" | 13
| |
| | align="center" style="border-style: solid; border-width: 1px;" | 46
| |
| | align="center" style="border-style: solid; border-width: 1px;" | 23%
| |
| |-
| |
| | style="border-style: solid; border-width: 1px;" | 14
| |
| | align="center" style="border-style: solid; border-width: 1px;" | 49
| |
| | align="center" style="border-style: solid; border-width: 1px;" | 24.5%
| |
| |-
| |
| | style="border-style: solid; border-width: 1px;" | 15
| |
| | align="center" style="border-style: solid; border-width: 1px;" | 52
| |
| | align="center" style="border-style: solid; border-width: 1px;" | 26%
| |
| |-
| |
| | style="border-style: solid; border-width: 1px;" | 16
| |
| | align="center" style="border-style: solid; border-width: 1px;" | 55
| |
| | align="center" style="border-style: solid; border-width: 1px;" | 27.5%
| |
| |-
| |
| | style="border-style: solid; border-width: 1px;" | 17
| |
| | align="center" style="border-style: solid; border-width: 1px;" | 58
| |
| | align="center" style="border-style: solid; border-width: 1px;" | 29%
| |
| |-
| |
| | style="border-style: solid; border-width: 1px;" | 18
| |
| | align="center" style="border-style: solid; border-width: 1px;" | 61
| |
| | align="center" style="border-style: solid; border-width: 1px;" | 30.5%
| |
| |-
| |
| | style="border-style: solid; border-width: 1px;" | 19
| |
| | align="center" style="border-style: solid; border-width: 1px;" | 64
| |
| | align="center" style="border-style: solid; border-width: 1px;" | 32%
| |
| |-
| |
| | style="border-style: solid; border-width: 1px;" | 20(M)
| |
| | align="center" style="border-style: solid; border-width: 1px;" | 67
| |
| | align="center" style="border-style: solid; border-width: 1px;" | 33.5%
| |
| |} | | |} |
| <br> | | <br> |
| | |
| == 细节与贴士 == | | == 细节与贴士 == |
| *追加光谱反应场:散光场。 | | *在散光场下,所有受[[El Crystal Spectrum/zh-hans|艾尔光谱结晶]]影响的攻击会创造一个光谱,以减少电磁/射线45%的伤害为代价,增加它们的数量,全吃时实际上增加了35%的伤害。 |
| **更多关于散光场的信息点[[El_Crystal_Spectrum/zh-hans|这里]]。
| | <br> |
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| | == 花絮 == |
| | *{{SkillTextCN|名称变更|2015年技能树重组后的某次更新前|动能光谱}} |
| <br> | | <br> |
| {{CElSkillsCN}} | | |
| | {{CLSkillsCN}} |
| | [[Category:1转被动技]] |