Counter Switch: Difference between revisions
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*'''Breaking''' is very similar to Elsword's [[Counterattack]] in that you need to activate it at the right time. The only difference is that instead of KD, you and your target will switch positions. | *'''Breaking''' is very similar to Elsword's [[Counterattack]] in that you need to activate it at the right time. The only difference is that instead of KD, you and your target will switch positions. | ||
*'''Breaking''' counters all forms of attacks that hit from in front of Ara in some form. | *'''Breaking''' counters all forms of attacks that hit from in front of Ara in some form. | ||
**Melee attacks and projectiles that can be reflected (ex : [[Aisha]]'s Fireball) will create delay then cause Ara to move behind the opponent and strike once from behind. | **Melee attacks and projectiles that can be both countered and reflected (ex : [[Aisha]]'s Fireball) will create delay then cause Ara to move behind the opponent and strike once from behind. | ||
**Non-melee attacks and projectiles that cannot be | **Non-melee attacks and projectiles that can be reflected but cannot be countered (ex : [[Battle Magician]]/[[Dimension Witch]]'s starball) will cause Ara to back flip away from the attack and provide invincibility time to escape. | ||
**There are exceptions: [[Veteran Commander]]'s flame trails after firing in basic combo are considered melee. | **There are exceptions: [[Veteran Commander]]'s flame trails after firing in basic combo are considered melee. | ||
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