Delayed Fire: Difference between revisions
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Shironsaki (talk | contribs) (this is more of random info :D) |
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[[Image:NWActive2.png|right|thumb|When the skill is active, the icon changes to this]] | [[Image:NWActive2.png|right|thumb|When the skill is active, the icon changes to this]] | ||
*While active, Rena hands will glow, and you cannot recharge MP by standing still. | *While active, Rena hands will glow, and you cannot recharge MP by standing still. | ||
**[[Explosion Trap]]s will not explode on impact with [[Delayed Fire]] activated. | **[[Explosion Trap]]s will not explode on impact with [[Delayed Fire]] activated. | ||
*If you miss the target, and the trap lands on the ground, pressing the skill again will detonate it. | *If you miss the target, and the trap lands on the ground, pressing the skill again will detonate it. | ||
**Any twigs fired into the ground with >>^X with [[Delayed Fire]] activated will act like [[Explosion Trap]]s and will stay on the ground, which can be remote detonated by using the Active again. | **Any twigs fired into the ground with >>^X with [[Delayed Fire]] activated will act like [[Explosion Trap]]s and will stay on the ground, which can be remote detonated by using the Active again. | ||
*Though the active only allows 5 stacks, there are image files for up to 10 stacks. | *Though the active only allows 5 stacks, there are image files for up to 10 stacks. | ||
**Only you will be able to see the amount of stacks; however, the victim can tell if they're still tagged with [[Delayed Fire]] from the leaves that occasionally pop out from themselves. | **Only you will be able to see the amount of stacks; however, the victim can tell if they're still tagged with [[Delayed Fire]] from the leaves that occasionally pop out from themselves. | ||
{{NWSkills}} | {{NWSkills}} |