Delayed Fire: Difference between revisions

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(this is more of random info :D)
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[[Image:NWActive2.png|right|thumb|When the skill is active, the icon changes to this]]
[[Image:NWActive2.png|right|thumb|When the skill is active, the icon changes to this]]
*While active, Rena hands will glow, and you cannot recharge MP by standing still.
*While active, Rena hands will glow, and you cannot recharge MP by standing still.
**Shooting the >>^X shot will become an [[Explosion Trap]] if it hits the ground.
**[[Explosion Trap]]s will not explode on impact with [[Delayed Fire]] activated.
**[[Explosion Trap]]s will not explode on impact with [[Delayed Fire]] activated.
*If you miss the target, and the trap lands on the ground, pressing the skill again will detonate it.
*If you miss the target, and the trap lands on the ground, pressing the skill again will detonate it.
**Any twigs fired into the ground with >>^X with [[Delayed Fire]] activated will act like [[Explosion Trap]]s and will stay on the ground, which can be remote detonated by using the Active again.
**Any twigs fired into the ground with >>^X with [[Delayed Fire]] activated will act like [[Explosion Trap]]s and will stay on the ground, which can be remote detonated by using the Active again.
== Trivia ==
*Though the active only allows 5 stacks, there are image files for up to 10 stacks.
*Though the active only allows 5 stacks, there are image files for up to 10 stacks.
**Only you will be able to see the amount of stacks; however, the victim can tell if they're still tagged with [[Delayed Fire]] from the leaves that occasionally pop out from themselves.
**Only you will be able to see the amount of stacks; however, the victim can tell if they're still tagged with [[Delayed Fire]] from the leaves that occasionally pop out from themselves.




{{NWSkills}}
{{NWSkills}}
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