Rune Slayer: Difference between revisions
→Additional Combos
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| [[Image:Rs12.png]] | | [[Image:Rs12.png]] | ||
| '''Exploding Rune''' | | '''Exploding Rune (NA Only)''' | ||
After doing the standard {{CX}} combo, summon a rune directly in front of you and expand it, making it explode and launching enemies into the air. Can be looped by using actives or having high Action Speed. | After doing the standard {{CX}} combo, summon a rune directly in front of you and expand it, making it explode and launching enemies into the air. Can be looped by using actives or having high Action Speed. | ||
*''Post KR 02/14/2013 | *''Post KR 02/14/2013:'' | ||
**Launches a lower distance. | **Launches a lower distance. | ||
**Shorter delay after exploding rune. | **Shorter delay after exploding rune. | ||
*''Post KR 07/09/2015 | *''Post KR 07/09/2015:'' | ||
**Fixed error where Rune explosions sometimes appeared for {{CX}}{{CZ}}{{CZ}} command even though the command failed to execute due to falling down. | **Fixed error where Rune explosions sometimes appeared for {{CX}}{{CZ}}{{CZ}} command even though the command failed to execute due to falling down. | ||
*''Post KR 07/23/2015:'' | |||
**Combo removed. A fireball version was given to [[Magic Knight]] instead, and is simply affected by Rune Slayer's Fireball to Rune conversion below. | |||
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{{CDeX}} 160% Phy. Damage <br> | {{CDeX}} 160% Phy. Damage <br> | ||
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{{CDRU}}<br> | {{CDRU}}<br> | ||
{{CDeX}} 200% Phy. Damage<br> | {{CDeX}} 200% Phy. Damage (??%)<br> | ||
{{CDeZ}} 230% Mag. Damage<br> | {{CDeZ}} 230% Mag. Damage (??%)<br> | ||
{{CViZ}} 270% Mag. Damage | {{CViZ}} 270% Mag. Damage (??%) | ||
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| [[Image:Rs1.png]] | | [[Image:Rs1.png]] | ||
| '''Flame Swing''' | | '''Flame Swing (KR Only)''' | ||
Nearly identical to Elsword's normal {{CZ}}{{CZ}}{{CZ}}{{CZ}}, the 3rd and 4th {{CZ}} are now engulfed in flames and it no longer knocks down. The flames do magical damage. | Nearly identical to Elsword's normal {{CZ}}{{CZ}}{{CZ}}{{CZ}}, the 3rd and 4th {{CZ}} are now engulfed in flames and it no longer knocks down. The flames do magical damage. | ||
*Note that the third and final Z are both Vitality and Destruction: The flames are Destruction, the slash is Vitality. | |||
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{{CViZ}} | {{CViZ}} 163% Phy. Damage <br> | ||
{{CViZ}} | {{CViZ}} 201% Phy. Damage <br> | ||
{{CViZ}} | {{CViZ}}/{{CDeZ}} 83% Phy. Damage + 117% Mag. Damage x2 <br> | ||
{{CViZ}} | {{CViZ}}/{{CDeZ}} 83% Phy. Damage + 102% Mag. Damage x4 | ||
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| [[Image:Rs2.png]] | | [[Image:Rs2.png]] | ||
| '''Flame Pierce''' | | '''Flame Pierce (KR Only)''' | ||
Perform a dash attack nearly identical to the one used by Elsword's base class, but with the sword engulfed in flames on the final piercing blow. | Perform a dash attack nearly identical to the one used by Elsword's base class, but with the sword engulfed in flames on the final piercing blow. | ||
*This combo is shown on Magic Knight as well, though it is unknown what the differences are, or if there is simply a mistake somewhere. | *This combo is shown on Magic Knight as well, though it is unknown what the differences are, or if there is simply a mistake somewhere. | ||
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{{CDR}}<br> | {{CDR}}<br> | ||
{{CViZ}} | {{CViZ}} ??% Phy. Damage <br> | ||
{{CViZ}} | {{CViZ}} ??% Phy. Damage <br> | ||
{{CDeZ}} ??% Phy. Damage + ??% Mag. Damage x2 | {{CDeZ}} ??% Phy. Damage + ??% Mag. Damage x2 | ||
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| align="center" | {{CDR}}{{CDeX}}{{CDeZ}}<br>{{CDR}}{{CDeX}}{{CDeHoldZ}} | | align="center" | {{CDR}}{{CDeX}}{{CDeZ}}<br>{{CDR}}{{CDeX}}{{CDeHoldZ}} | ||
| '''Launch Burst''' | | '''Launch Burst (KR Only)''' | ||
After launching with {{CX}}, explode a rune beneath the enemy to launch them up once more. The rune can be delayed for a short time by holding down {{CZ}} | After launching with {{CX}}, explode a rune beneath the enemy to launch them up once more. The rune can be delayed for a short time by holding down {{CZ}} | ||
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{{CDR}}<br> | {{CDR}}<br> | ||
{{CDeX}} | {{CDeX}} ??% Phy. Damage <br> | ||
{{CDeZ}} ??% Mag. Damage <br> | {{CDeZ}} ??% Mag. Damage <br> | ||
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