Veteran Commander: Difference between revisions
→Additional Combos
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'''Air Bomb Raid (Able to overheat)''' | '''Air Bomb Raid (Able to overheat)''' | ||
Replaces the original {{CDRU}}{{CX}} combo. Instead of blasting flames, | Replaces the original {{CDRU}}{{CX}} combo. Instead of blasting flames, shoot out an explosive shell, and continue the combo with a barrage of shells at a 45° angle. The first and last shell launches enemies up. Repeatedly pressing the X key cause overheat and fire more shells (Max. 10), however pressing the X key only twice will fire the first shell and then another, both of which will launch the target, with no overheat. Shells which impact onto platforms will leave a trail of fire momentarily. | ||
*''08/13/2015 KR patch:'' | *''08/13/2015 KR patch:'' | ||
**Damage increased. | **Damage increased. | ||
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'''Incinerator (Requires overheat) (NA Only)''' | '''Incinerator (Requires overheat) (NA Only)''' | ||
After executing the standard {{CDR}}{{CZ}}{{CZ}} combo, | After executing the standard {{CDR}}{{CZ}}{{CZ}} combo, spin around while striking the target and then blast flames. Requires overheat to use at all; attempting to do so without enough HP will cause instant recoil. Hold the {{CZ}} button to both start and continue spraying flames. The flames will cancel mana break. | ||
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{{CDR}} <br> | {{CDR}} <br> | ||
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| [[File:VCCombo3.jpg]] | | [[File:VCCombo3.jpg]] | ||
| '''Hit and Run / Roll and Grab (KR Only)''' | | '''Hit and Run / Roll and Grab (KR Only)''' | ||
Attack three times with your sword, then do a backstep, firing 1 shot with your arm and another shot, knocking targets down. | |||
Alternatively, if holding the directional button, you will do a front roll past the | Alternatively, if holding the directional button, you will do a front roll past the enemies and then grab them with your arm. | ||
<br> | <br> | ||
<br> | <br> | ||
''' | '''Trivia:''' The last hit of "Roll and Grab" is similar to [[Breaking Fist]]'s animation. In the original teaser trailer of '''Weapon Taker''', it showed that the concept of the Roll and Grab combo was supposed to be rolling behind targets and slashing them. | ||
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{{CZ}} 100% Phy. Damage <br> | {{CZ}} 100% Phy. Damage <br> |