Double Gunhawk: Difference between revisions

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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan="2" | Level Required !! colspan=3 | Revolving Throw (Physical) !! colspan=3 | Max Hits per throw !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
! Stage 1 !! Stage 2 !! Stage 3 !! Stage 1 !! Stage 2 !! Stage 3
|-
| align=left | 15 || 183% || 196% || 211% || colspan=3 rowspan=2 | 2~Unlimited || rowspan=2 | 200 MP || 14 Seconds
|-
| align=left | [Enhanced] || 201% || 215% || 232% || 12 Seconds
|}
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan="2" | Level Required !! colspan=3 | Revolving Throw (Physical)
|- style="background:{{ColorSel|CharLight|Rose}}"
! Stage 1 !! Stage 2 !! Stage 3
|-
| align=left | 15 || 73% || 78% || 84%
|-
| align=left | [Enhanced] || 80% || 86% || 92%
|}
<br>
== Skill Information (KR) ==
=== {{PvE}} ===
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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== Tips and Details ==
== Tips and Details ==
*With the proper spacing, the first cast will deal 12 hits, the second 14, and the third 16, allowing for roughly 9,134% (3,636% in PvP) Physical Damage when '''[Enhanced]'''.
*With the proper spacing, the first cast will deal 12 hits, the second 14, and the third 16, allowing for roughly {{formatnum:{{#expr: 304*12 + 316*14 + 321*16}}}}% ({{formatnum:{{#expr: 121*12 + 126*14 + 129*16}}}}% in PvP) Physical Damage when '''[Enhanced]'''.
**The absolute minimum amount of hits for each cast is 2 hits when fired at point blank at a small Super Armored enemy that jumps out of the way of the returning Hawk.
**The absolute minimum amount of hits for each cast is 2 hits when fired at point blank at a small Super Armored enemy that jumps out of the way of the returning Hawk.
**More hits are possible on wider targets, and the Hawk will keep traveling if jumped over, resulting in no set maximum hit count.
**More hits are possible on wider targets, and the Hawk will keep traveling if jumped over, resulting in no set maximum hit count.
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*04/27/2017 KR
*04/27/2017 KR
**PvE damage increased.
**PvE damage increased.
*04/05/2018 KR
*04/05/2018 (KR) 04/18/2018 (NA)
**Damage increased.
**Damage increased.
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<br>
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