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Double Gunhawk: Difference between revisions

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| align=left | 15 || 276% || 287% || 292% || colspan=3 rowspan=2 | 2~Unlimited || rowspan=2 | 200 MP || 14 Seconds
| align=left | 15 || 276% || 287% || 292% || colspan=3 rowspan=2 | 2~Unlimited || rowspan=2 | 200 MP || 14 Seconds
|-
|-
| align=left | [Enhanced] || 304% || 316% || 321% || 12 Seconds
| align=left | [Enhanced] || 303% || 316% || 321% || 12 Seconds
|}
|}


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| align=left | 15 || 110% || 115% || 117%
| align=left | 15 || 110% || 115% || 117%
|-
|-
| align=left | [Enhanced] || 121% || 126% || 129%
| align=left | [Enhanced] || 120% || 125% || 128%
|}
|}
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== Tips and Details ==
== Tips and Details ==
*With the proper spacing, the first cast will deal 12 hits, the second 14, and the third 16, allowing for roughly {{formatnum:{{#expr: 304*12 + 316*14 + 321*16}}}}% ({{formatnum:{{#expr: 121*12 + 126*14 + 129*16}}}}% in PvP) Physical Damage when '''[Enhanced]'''.
*With the proper spacing, the first cast will deal 12 hits, the second 14, and the third 16, allowing for roughly {{formatnum:{{#expr: 303*12 + 316*14 + 321*16}}}}% ({{formatnum:{{#expr: 120*12 + 125*14 + 128*16}}}}% in PvP) Physical Damage when '''[Enhanced]'''.
**The absolute minimum amount of hits for each cast is 2 hits when fired at point blank at a small Super Armored enemy that jumps out of the way of the returning Hawk.
**The absolute minimum amount of hits for each cast is 2 hits when fired at point blank at a small Super Armored enemy that jumps out of the way of the returning Hawk.
**More hits are possible on wider targets, and the Hawk will keep traveling if jumped over, resulting in no set maximum hit count.
**More hits are possible on wider targets, and the Hawk will keep traveling if jumped over, resulting in no set maximum hit count.
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