Double Gunhawk: Difference between revisions
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| align=left | 15 || 276% || 287% || 292% || colspan=3 rowspan=2 | 2~Unlimited || rowspan=2 | 200 MP || 14 Seconds | | align=left | 15 || 276% || 287% || 292% || colspan=3 rowspan=2 | 2~Unlimited || rowspan=2 | 200 MP || 14 Seconds | ||
|- | |- | ||
| align=left | [Enhanced] || | | align=left | [Enhanced] || 303% || 316% || 321% || 12 Seconds | ||
|} | |} | ||
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| align=left | 15 || 110% || 115% || 117% | | align=left | 15 || 110% || 115% || 117% | ||
|- | |- | ||
| align=left | [Enhanced] || | | align=left | [Enhanced] || 120% || 125% || 128% | ||
|} | |} | ||
<br> | <br> | ||
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== Tips and Details == | == Tips and Details == | ||
*With the proper spacing, the first cast will deal 12 hits, the second 14, and the third 16, allowing for roughly {{formatnum:{{#expr: | *With the proper spacing, the first cast will deal 12 hits, the second 14, and the third 16, allowing for roughly {{formatnum:{{#expr: 303*12 + 316*14 + 321*16}}}}% ({{formatnum:{{#expr: 120*12 + 125*14 + 128*16}}}}% in PvP) Physical Damage when '''[Enhanced]'''. | ||
**The absolute minimum amount of hits for each cast is 2 hits when fired at point blank at a small Super Armored enemy that jumps out of the way of the returning Hawk. | **The absolute minimum amount of hits for each cast is 2 hits when fired at point blank at a small Super Armored enemy that jumps out of the way of the returning Hawk. | ||
**More hits are possible on wider targets, and the Hawk will keep traveling if jumped over, resulting in no set maximum hit count. | **More hits are possible on wider targets, and the Hawk will keep traveling if jumped over, resulting in no set maximum hit count. |