Mighty Laby: Difference between revisions

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| [[File:EternityWinnerPassive2.png]]
| [[File:EternityWinnerPassive2.png]]
| {{SkillType|P}}
| {{SkillType|P}} On hit with a command, creates [Shooting Beads] and a [Recovery Bead]<br><br>[Shooting Beads] track enemies with no hitstun,<br>[Recovery Bead] recovers HP and MP when picked up.
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Laby}}"
|- style="background:{{ColorSel|CharLight|Laby}}"
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan=2 | Homing Projectiles !! Recovery Orb
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan=2 | Shooting Beads !! Recovery Orb !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Laby}}"
|- style="background:{{ColorSel|CharLight|Laby}}"
! Damage (Physical) !! Max Hits !! HP/MP Recovery
! Damage (Physical) !! Max Hits !! HP/MP Recovery
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| align="left" | 1 || 99 || 1200% || 2 || 15%
| align="left" | 1 || 99 || 1200% || 2 || 15% || 3 Seconds
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== Tips and Details ==
== Tips and Details ==
*The orb and homing projectiles cannot spawn from the same command.
*The '''Recovery Bead''' cannot be picked up by allies, and will despawn after 3 seconds.
*The orb cannot be picked up by allies, and will despawn after around 3 seconds.
*While both effects share the same internal cooldown, the cooldown for the '''Recovery Bead''' will not start until it despawns or is picked up.
**When continuously hitting an enemy this will cause the '''Shooting Beads''' and the '''Recovery Bead''' to occur on different command hits, 'desyncing' the effects.
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