Dread Chase: Difference between revisions

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== [[Skill Note]] ==
== [[Skill Note]] ==
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== Tips and Details ==
== Tips and Details ==
*Cannot be mana broken.
*If the target tries to MP break from this skill, they would get knockdown however the missile will continue to hover over them. When targets stands up again, they will still be blown up by the reminding missile, making '''Dread Chase''' unable to be MP broken.
*Requires at least 3 ammunition to be activated.
*Requires at least 3 ammunition to be activated.
**It can only fire a minimum of 3 shots and a maximum of 5 shots.
**It can only fire a minimum of 3 shots and a maximum of 5 shots.
*When noted it may sometimes be better to fire it in the opposite than intended direction to give time for the missiles to split.
*('''Unsure''' if this is a bug or change.) Sometimes some of the missiles will not have a homing effect, meaning those missiles would just fly out of range.
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== Trivia ==
*Basically a fusion between [[Scare Chase]] and [[Sniping Ranger]]'s [[Guide Arrow]] that surpasses both.
*Basically a fusion between [[Scare Chase]] and [[Sniping Ranger]]'s [[Guide Arrow]] that surpasses both.
**Will target the nearest enemy including obstacles and boxes like Scare Chase.
**Will target the nearest enemy including obstacles and boxes like Scare Chase.
*When noted it may sometimes be better to fire it in the opposite than intended direction to give time for the missiles to split.
*Cumulative 4,215% damage at level 5 (un-noted).
*Cumulative 4,215% damage at level 5 (un-noted).
**Damage is further increased by [[Converted Warhead]] passive to 4,847%.
**Damage is further increased by [[Converted Warhead]] passive to 4,847%.
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