Freiturnier: Difference between revisions
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{{Languages|Chung's_Features}} | {{Languages|Chung's_Features}} | ||
Every character in Elsword has his or her unique features that make him or her distinct. | '''Every character in Elsword has his or her unique features that make him or her distinct.''' | ||
<br> | <br> | ||
== | == Freiturnier == | ||
[[File:IPUI.jpg]]<br> | |||
A special system for Chung which utilize the usage of cannonballs to aid him in combat. | |||
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== Ammunition/Cannonballs == | === Ammunition/Cannonballs === | ||
[[File:Chungammo.png|right|thumb|Chung's ammunition supply. Full and empty]] | [[File:Chungammo.png|right|thumb|Chung's ammunition supply. Full and empty]] | ||
Chung's '''Ammunition Supply''' is one of his most notable and interesting features. Many of his skills are ammo-reliant. Skills such as [[Detonation]] and [[Lunatic Blow]] use up all of Chung's ammo, but increase in power based on how much ammo was used. Other skills such as [[Aiming Shot]] or [[Steel Edge]] use only one. Many of Chung's X attacks use ammo too.<br> | Chung's '''Ammunition Supply''' is one of his most notable and interesting features. Many of his skills are ammo-reliant. Skills such as [[Detonation]] and [[Lunatic Blow]] use up all of Chung's ammo, but increase in power based on how much ammo was used. Other skills such as [[Aiming Shot]] or [[Steel Edge]] use only one. Many of Chung's X attacks use ammo too.<br> | ||
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== Berserk Mode == | === Berserk Mode === | ||
[[File:Beadchung.png|right|thumb|Chung's third awakening bead. Empty and full]] | [[File:Beadchung.png|right|thumb|Chung's third awakening bead. Empty and full]] | ||
[[File:Awakenchung.png|right|thumb|Note Chung's change of appearance in Berserk Mode]] | [[File:Awakenchung.png|right|thumb|Note Chung's change of appearance in Berserk Mode]] | ||
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*[[Intense Showtime]] increases [[Deadly Chaser]]'s action speed and reduces the MP cost and cooldown times of his skills. | *[[Intense Showtime]] increases [[Deadly Chaser]]'s action speed and reduces the MP cost and cooldown times of his skills. | ||
<br><br><br><br><br><br><br><br> | <br><br><br><br><br><br><br><br> | ||
== Heavy Stance == | |||
Whenever Chung is hit while he has a blue outline (e.g., the third attack of the ZZZ combo. Like super armor, it cannot be seen if unit graphics are not set to high), he switches to a guarding stance which gives 66% damage reduction. However, he will stagger after guarding around 5-6 hits or an attack that [[Status Effects|stuns or flattens]].<br> | |||
While guarding, Chung can counterattack: | |||
*Press {{CZ}} to swing your cannon and inflict 215% physical damage. This knocks down.<br> | |||
*Press {{CX}} to fire a short blast in both directions and inflict 350% magic damage. If used very close to a foe, it can hit twice. This knocks down and uses one cannonball. If you have no cannonballs, the Z attack is used instead. | |||
**[[Veteran Technique]] gives [[Iron Paladin]] a chance to not knock down with the X counter (similar to [[Counter Chance]]). | |||
*[[Cannoneer Withstanding]] changes [[Tactical Trooper]]'s Heavy Stance counterattacks into a cannon slam that reloads cannonballs, launches, and gives him a chance to enter [[Siege Shelling]] stance. | |||
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== Evasive Counter == | |||
When Chung gets knocked down, if you have at least one cannonball, press {{CX}} to shoot the floor and launch foes as you evade backward using the recoil. The attack does 390% magic damage and is affected by [[Veteran Technique]]. | |||
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== Trivia == | == Trivia == | ||
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{{SpecialAbilities}} | {{SpecialAbilities}} | ||
{{Guides}} | {{Guides}} |