Nightmare's Crib: Difference between revisions

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*{{color|red|Link Up|b=1}}: Marks two random players with connected {{color|blue|circle sigils}}, and the remaining two players with connected {{color|purple|square sigils}}. After a certain amount of time, if certain conditions are not fulfilled, the sigils will explode, instantly killing marked players and any players nearby.
*{{color|red|Link Up|b=1}}: Marks two random players with connected {{color|blue|circle sigils}}, and the remaining two players with connected {{color|purple|square sigils}}. After a certain amount of time, if certain conditions are not fulfilled, the sigils will explode, instantly killing marked players and any players nearby.
**In Solo Mode, the second sigil will appear at a random location on the map.
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*The players marked with the {{color|blue|circle sigils}} must stay ''close'' to each other. If they are too far apart, the sigil and tether will turn {{color|red|red}}.
*The players marked with the {{color|blue|circle sigils}} must stay ''close'' to each other. If they are too far apart, the sigil and tether will turn {{color|red|red}}.
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*{{color|red|Link Up|b=1}}: Marks two random players with connected {{color|blue|circle sigils}}, and the remaining two players with connected {{color|purple|square sigils}}. After a certain amount of time, if certain conditions are not fulfilled, the sigils will explode, instantly killing marked players and any players nearby.
*{{color|red|Link Up|b=1}}: Marks two random players with connected {{color|blue|circle sigils}}, and the remaining two players with connected {{color|purple|square sigils}}. After a certain amount of time, if certain conditions are not fulfilled, the sigils will explode, instantly killing marked players and any players nearby.
**In Solo Mode, the second sigil will appear at a random location on the map.
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*The players marked with the {{color|blue|circle sigils}} must stay ''close'' to each other. If they are too far apart, the sigil and tether will turn {{color|red|red}}.
*The players marked with the {{color|blue|circle sigils}} must stay ''close'' to each other. If they are too far apart, the sigil and tether will turn {{color|red|red}}.
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*{{color|red|Nightmare Prison|b=1}}: One by one, traps players in a sturdy prison. Players must use [[Consumable|throwing orbs]] to free other players from the prison, or else the prison will explode after 30 seconds, killing the trapped player and anyone else nearby.
*{{color|red|Nightmare Prison|b=1}}: One by one, traps players in a sturdy prison. Players must use [[Consumable|throwing orbs]] to free other players from the prison, or else the prison will explode after 30 seconds, killing the trapped player and anyone else nearby.
**In Solo Mode, only one prison appears, and it will never trap the player, but must be destroyed to avoid the explosion.
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*Nightmare Keeper will first use this attack at 150x bars of HP, and then periodically afterwards.
*Nightmare Keeper will first use this attack at 150x bars of HP, and then periodically afterwards.
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