Shadow/ModA: Difference between revisions
m
→Tips and Details
Line 78: | Line 78: | ||
**Similar to [[Photon Flash]], the skill will let you phase through enemies. You will always face the direction you came from afterwards. | **Similar to [[Photon Flash]], the skill will let you phase through enemies. You will always face the direction you came from afterwards. | ||
*'''[Mod] Shadow''' does not provide the 20% damage mitigation of the regular version, only lasts for 5 seconds, and does not reduce Knockdown. It is also incapable of hitting multiple enemies, dissipating after a single hit. | *'''[Mod] Shadow''' does not provide the 20% damage mitigation of the regular version, only lasts for 5 seconds, and does not reduce Knockdown. It is also incapable of hitting multiple enemies, dissipating after a single hit. | ||
**As it vanishes upon hitting a target, its effective debuff duration is much shorter than the base version | **As it vanishes upon hitting a target, its effective debuff duration is much shorter than the base version, assuming an enemy remains inside the shadow's area. | ||
*This version provides a higher amount of damage and more mobility, as well as a very short amount of invincibility, at the cost of not providing you with damage mitigation or any initial knockdown reduction. | *This version provides a higher amount of damage and more mobility, as well as a very short amount of invincibility, at the cost of not providing you with damage mitigation or any initial knockdown reduction. | ||
**In a way, while the original acts much more passively and is to extend combos with, this version is more active, functioning as a juke and a combo initiator. The '''Powerful''' trait works well in complementing this. | **In a way, while the original acts much more passively and is to extend combos with, this version is more active, functioning as a juke and a combo initiator. The '''Powerful''' trait works well in complementing this. |