Shadow/ModA: Difference between revisions
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*'''[Mod] Shadow''' does not provide the 20% damage mitigation of the regular version, only lasts for 5 seconds, and does not reduce Knockdown. It is also incapable of hitting multiple enemies, dissipating after a single hit. | *'''[Mod] Shadow''' does not provide the 20% damage mitigation of the regular version, only lasts for 5 seconds, and does not reduce Knockdown. It is also incapable of hitting multiple enemies, dissipating after a single hit. | ||
**As it vanishes upon hitting a target, its effective debuff duration is much shorter than the base version, assuming an enemy remains inside the shadow's area. | **As it vanishes upon hitting a target, its effective debuff duration is much shorter than the base version, assuming an enemy remains inside the shadow's area. | ||
*In a way, while the original acts much more passively and is to extend combos with, this version is more active, functioning as a juke and a combo initiator thanks to its higher damage, pass-through ability and invincibility frames. The '''Powerful''' trait works well in complementing this. | |||
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