Nature's Force System: Difference between revisions

Moved information to the main Rena page, where it belongs.
(Moved information to the main Rena page, where it belongs.)
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== MP Regeneration ==
[[File:MPRegenR.jpg|right|thumb|100px|Rena's MP Regeneration]]
As Rena's arrows require MP, Rena can also regenerate 5 MP/second by standing still. This is a good aspect in PvP as it helps Rena get more MP to unleash skills to support teammates. Rena's MP regeneration is half of Aisha's rate but can be sped up by [[Grand Archer]]'s [[Inducing Nature]].
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== Arrows Graphical Effects  ==
[[File:Icearrow.png|thumb|Examples of Rena triple element shot]]
If you are using a weapon with a level 3 burn, freeze, or poison [[Elements|attribute]], the arrow will change color and appear larger. However, unlike every other character, her kicks and [[Trapping Ranger]]'s Erendil have no outline or show of motion when attacking.<br>
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== Quick Recovery ==
== Quick Recovery ==
Only '''Rena''' and [[Aisha]] have this feature. When getting hit in midair, they will land quickly on the ground, allowing them to escape combos. Continuous hits in midair will allow them to 'bounce around', making it hard to pinpoint where they will land. This is also known as ''Tumbling''.
Only '''Rena''' and [[Aisha]] have this feature. When getting hit in midair, they will land quickly on the ground, allowing them to escape combos. Continuous hits in midair will allow them to 'bounce around', making it hard to pinpoint where they will land. This is also known as ''Tumbling''.
*It has not, however, been confirmed whether or not this has been an ongoing bug.
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