Nasod Armor Mode - Overlimit: Difference between revisions

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{{Languages|Nasod Armor Mode - Overlimit}}
{{Languages|Nasod Armor Mode - Overlimit}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| [[File:Dunno.png]]
| [[File:TiTSkill1.png]]
| '''[Passive]''' When Add activates his Dynamo Configuration Mode (Awakening), he will also activate the '''Nasod Armor''' mode. While in this mode, at the end of base combos, Add is able to execute '''Nasod Armor''' combo extensions of [[Time Tracer]] by pressing Z or X.  
| '''[Passive]''' When Add activates his Dynamo Configuration Mode (Awakening), he will also activate the '''Nasod Armor''' mode. While in this mode, at the end of base combos, Add is able to execute '''Nasod Armor''' combo extensions of [[Time Tracer]] by pressing Z or X.  


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**This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash Z or X to nullify multi-hitting abilities, which will quickly burn through your DP gauge.
**This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash Z or X to nullify multi-hitting abilities, which will quickly burn through your DP gauge.
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{{TTracerSkills}}
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