Anonymous

Nasod Armor Mode - Overlimit: Difference between revisions

From Elwiki
No edit summary
Line 64: Line 64:
***Note that the [ ] does not actually need to connect to an opponent to extend your combos, so long as any other parts of the combo did. The game seems to be fairly inconsistent about this, though.
***Note that the [ ] does not actually need to connect to an opponent to extend your combos, so long as any other parts of the combo did. The game seems to be fairly inconsistent about this, though.
**Skills([[Add|Tracer]]): [[Void Breaker]], [[Energy Boom]], [[Neutron Bomb]].
**Skills([[Add|Tracer]]): [[Void Breaker]], [[Energy Boom]], [[Neutron Bomb]].
**Skills([[Time Tracer]]/[[Diabolic Esper]]): [[Void Impact, [[EMP Shock]].
**Skills([[Time Tracer]]/[[Diabolic Esper]]): [[Void Impact]], [[EMP Shock]].
*'''Add''''s Nasod Armor combos give him a variant of [[Chung]]'s Heavy Stance. When hit during the combos's animations, Add will immediately burn 20 DP to completely negate the damage with his dynamos. During that animation, you can press either Z or X to teleport behind the attacker and restart the combo extensions from there.
*'''Add''''s Nasod Armor combos give him a variant of [[Chung]]'s Heavy Stance. When hit during the combos's animations, Add will immediately burn 20 DP to completely negate the damage with his dynamos. During that animation, you can press either Z or X to teleport behind the attacker and restart the combo extensions from there.
**Do note that this does not negate stun, flattened or power stun.
**Do note that this does not negate stun, flattened or power stun.
1,917

edits