Evoke: Difference between revisions

198 bytes added ,  10 January 2012
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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Evoke.png‎]]<br>  
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Evoke.png‎]]<br>  
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Rena releases a trap that, once activated, deals physical damage to all enemies in its radius. Evoke can be activated by an arrow or an enemy touching it.  
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Rena releases a trap that, once activated, deals physical damage to all enemies in its radius. Evoke can be activated by an arrow, attacking it, or an enemy touching it.  
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
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|style="border-style: solid; border-width: 1px; background-color:#00FF00"| <center>'''Class'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Class'''</center>
|style="border-style: solid; border-width: 1px; background-color:#00FF00"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#00FF00"| <center>'''Skill Points Required'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Skill Points Required'''</center>
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| [[Trapping Ranger]]
| [[Trapping Ranger]]
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
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! scope="col"  style="border-style: solid; border-width: 1px" |  Skill Level  
! scope="col"  style="border-style: solid; border-width: 1px; background-color:lightgreen"|  Skill Level  
! scope="col"  style="border-style: solid; border-width: 1px" |  Inital Hit
! scope="col"  style="border-style: solid; border-width: 1px; background-color:lightgreen"|  Knife Slash
! scope="col"  style="border-style: solid; border-width: 1px" |
! scope="col"  style="border-style: solid; border-width: 1px; background-color:lightgreen"|   2nd Knife Slash
! scope="col"  style="border-style: solid; border-width: 1px" |  Explosion
! scope="col"  style="border-style: solid; border-width: 1px; background-color:lightgreen"|  Explosion
! scope="col"  style="border-style: solid; border-width: 1px" |  MP Usage 
! scope="col"  style="border-style: solid; border-width: 1px; background-color:lightgreen"|  MP  
! scope="col"  style="border-style: solid; border-width: 1px" |  Cool Down
! scope="col"  style="border-style: solid; border-width: 1px; background-color:lightgreen"|  Cooldown
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| style="border-style: solid; border-width: 1px" |  1   
| style="border-style: solid; border-width: 1px" |  1   
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| style="border-style: solid; border-width: 1px" |  8% Physical Damage
| style="border-style: solid; border-width: 1px" |  8% Physical Damage
| style="border-style: solid; border-width: 1px" |  627% Physical Damage
| style="border-style: solid; border-width: 1px" |  627% Physical Damage
| rowspan="5"  style="border-style: solid; border-width: 1px" |  <br> <br> <br> 100 MP<br> <br> <br> <br>  
| rowspan="5"  style="border-style: solid; border-width: 1px" |  <br> <br> <br> 100MP<br> <br> <br> <br>  
| rowspan="5"  style="border-style: solid; border-width: 1px" |  <br> <br> <br> 5 Seconds<br> <br> <br> <br>
| rowspan="5"  style="border-style: solid; border-width: 1px" |  <br> <br> <br> 5 Seconds<br> <br> <br> <br>
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| style="border-style: solid; border-width: 1px" |  1002% Physical Damage
| style="border-style: solid; border-width: 1px" |  1002% Physical Damage
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| style="border-style: solid; border-width: 1px" |  5 (MAX)  
| style="border-style: solid; border-width: 1px" |  5 (M)  
| style="border-style: solid; border-width: 1px" |  13% Physical Damage
| style="border-style: solid; border-width: 1px" |  13% Physical Damage
| style="border-style: solid; border-width: 1px" |  16% Physical Damage
| style="border-style: solid; border-width: 1px" |  16% Physical Damage
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