Time Tracer: Difference between revisions
→Additional Combos
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Add send his Dynamos towards the ground around the target's feet and lifts them up. He then creates a dimension gate and pull them towards him while in Super Armor. This combo can be used to activate his Nasod Armor combos. | Add send his Dynamos towards the ground around the target's feet and lifts them up. He then creates a dimension gate and pull them towards him while in Super Armor. This combo can be used to activate his Nasod Armor combos. | ||
*This combo should be used from a distance, because when Add pulls targets with the dimensional gate, they maintain their launched status and may be pulled over Add's head if used at point-blank. | *This combo should be used from a distance, because when Add pulls targets with the dimensional gate, they maintain their launched status and may be pulled over Add's head if used at point-blank. | ||
*''Post KR 07/23/2015 patch:'' | |||
**Move to [[Diabolic Esper]]. | |||
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{{CZ}} 100% Phy. Damage<br> | {{CZ}} 100% Phy. Damage<br> | ||
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{{CX}} 1<br> | {{CX}} 1<br> | ||
{{CX}} 1 | {{CX}} 1 | ||
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| [[File:TTrcombo4.png]] | |||
| '''Time Hole''' | |||
After firing 3 electrical blasts from the dynamos, Add creates a time hole and pulls in targets from a distance. | |||
*This combo can be used to activate Nasod Armor combos. | |||
*While in Configuration Mode, the last X changes to Add kicking the energy sphere, causing multiple hits on contact. | |||
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{{CX}} 175% Mag. Damage<br> | |||
{{CX}} 175% Mag. Damage<br> | |||
{{CX}} 225% Mag. Damage<br> | |||
{{CX}} 300% Mag. Damage | |||
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{{CX}} <br> | |||
{{CX}} <br> | |||
{{CX}} <br> | |||
{{CX}} | |||
|} | |} | ||