Time Tracer: Difference between revisions

22 bytes removed ,  26 February 2016
m (Text replacement - "LLDZZpk.png" to "TiTDEAwaken.gif")
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| [[File:TTrcombo1.jpg]]
| [[File:TTrcombo1.jpg]]
| '''Dimensional Sparks (Nasod Armor Combo)'''
| '''Spatial Sparks (Nasod Armor Combo)'''
 
After [[Nasod Armor Mode - Overlimit]] is activated, create spatial cracks in front of you and rush in, finishing by warping the space around you.
After [[Nasod Armor Mode - Overlimit]] is activated, Add repeatedly attacks by releasing dimensional energy from his dynamos, finally scrambling his dynamos to release dimensional energy that hits all surrounding enemies.
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(After base combo)<br>
(After base combo)<br>
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| [[File:TTrcombo2.jpg]]
| [[File:TTrcombo2.jpg]]
| '''Spatial Blitz (Nasod Armor Combo)'''
| '''Spatial Blitz (Nasod Armor Combo)'''
 
After [[Nasod Armor Mode - Overlimit]] is activated, knock enemies into the air and catch them by warping the space around your hands.
After [[Nasod Armor Mode - Overlimit]] is activated, Add opens a dimension gate underneath them to launch enemies upwards. He then opens another dimension gate and rushes forward, restraining enemies and repeatedly attacking them with spatial energy.  
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(After base combo)<br>
(After base combo)<br>
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| [[File:TTrcombo3.jpg]]
| [[File:TTrcombo3.jpg]]
| '''Spatial Pull (NA Only)'''
| '''Spatial Pull (NA Only)'''
Add send his Dynamos towards the ground around the target's feet and lifts them up. He then creates a dimension gate and pull them towards him while in Super Armor.  This combo can be used to activate his Nasod Armor combos.
Add send his Dynamos towards the ground around the target's feet and lifts them up. He then creates a dimension gate and pull them towards him while in Super Armor.  This combo can be used to activate his Nasod Armor combos.
*This combo should be used from a distance, because when Add pulls targets with the dimensional gate, they maintain their launched status and may be pulled over Add's head if used at point-blank.
*This combo should be used from a distance, because when Add pulls targets with the dimensional gate, they maintain their launched status and may be pulled over Add's head if used at point-blank.
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| [[File:TTrcombo4.png]]
| [[File:TTrcombo4.png]]
| '''Time Hole (KR Only)'''
| '''Spatial Pull/Push(KR Only)'''
 
After doing the standard {{CX}}{{CX}}{{CX}} combo, creates a time hole and pulls in targets from a distance. If you didn't hit any enemies after {{CX}}{{CX}}{{CX}} while in Dynamo Configuration Mode (Awakening), the time hole is replaced with a space orb. Upon contact, the space orb will pull all nearby enemies in and explode.
After firing 3 electrical blasts from the dynamos, Add creates a time hole and pulls in targets from a distance.  
*You are still able to activate [[Nasod Armor Mode - Overlimit]].
*This combo can be used to activate Nasod Armor combos.
*While in Configuration Mode, the last X changes to Add kicking the energy sphere, causing multiple hits on contact.
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{{CX}} 175% Mag. Damage<br>
{{CX}} 175% Mag. Damage<br>
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{{CDRU}}{{CZ}}{{CZ}}{{CX}}
{{CDRU}}{{CZ}}{{CZ}}{{CX}}
| '''Energy Sphere (KR Only)'''
| '''Spatial Sphere (KR Only)'''
 
After doing either {{CDRU}}{{CX}} or {{CDRU}}{{CX}}{{CX}}, warp yourself to the platform below and fire a spatial orb which explodes upon contact.
After firing 1 or 2 particle blasts in midair, Add casts forward an energy sphere.
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{{CDRU}}<br>
{{CDRU}}<br>
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| align="center" |{{CDR}}{{CZ}}{{CX}}
| align="center" |{{CDR}}{{CZ}}{{CX}}
| '''Spatial Rush (KR Only)'''
| '''Spatial Break (KR Only)'''
 
After doing the standard {{CDR}}{{CZ}}, dash forward, punch and create a spatial crack.
After doing the standard {{CDR}}{{CZ}}, Add dashes forward with an open dimension gate.
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{{CDR}}<br>
{{CDR}}<br>
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