Magic Knight: Difference between revisions

Magic Knight cannot use an upgraded version of >>ZZZ
(Magic Knight cannot use an upgraded version of >>ZZZ)
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[[Image:Mk2.png]]<br>  
[[Image:Mk2.png]]<br>[[Image:Mk5.png]]
| '''Fireball Dash'''  
| '''Fireball Dash'''  
Slide behind enemies after doing the standard {{CDR}}{{CZ}}{{CZ}} combo and fires a large fireball that pierce through them once. Fireball can be absorbed/reflected.
Slide behind enemies after doing the standard {{CDR}}{{CZ}}{{CZ}} combo and fires a large fireball that pierce through them once. Fireball can be absorbed/reflected.
*Despite it saying it's >>ZZZ, the actual combo is >>ZZX.
*''Post KR 2/14 patch:''
*''Post KR 2/14 patch:''
**Lesser delay after shooting fireball.
**Lesser delay after shooting fireball.
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{{CDeX}} 425% Mag. Damage
{{CDeX}} 425% Mag. Damage
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| [[Image:Mk5.png]]
| [[Image:Mk3.png]]  
| '''Flame Pierce'''
Perform a dash attack nearly identical to the one used by Elsword's base class, but with the sword engulfed in flames on the final piercing blow.
*Note that the flame slash is both Vitality and Destruction: The flames are Destruction, the slash is Vitality.
*Text displayed mentions [[Magic Knight]]'s >>ZZX combo, which is likely a mistake.
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{{CDR}}<br>
{{CViZ}} 173% Phy. Damage <br>
{{CViZ}} 209% Phy. Damage <br>
{{CViZ}}/{{CDeZ}} 235% Phy. Damage +97% Mag. Damage x2
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[[Image:Mk3.png]]  
| '''Aerial Fireball'''  
| '''Aerial Fireball'''  
After doing the standard {{CDRU}}{{CX}} combo, fire a fireball that doesn't knock down. Fireball can be absorbed/reflected.  
After doing the standard {{CDRU}}{{CX}} combo, fire a fireball that doesn't knock down. Fireball can be absorbed/reflected.  
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