Fireplay: Difference between revisions

1,713 bytes added ,  5 July 2019
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| [[Image:Dunno.png]]
| [[Image:Dunno.png]]
| {{SkillType|SA|S}}  
| {{SkillType|SA|S}} Throw a large chunk of explosive fire. The fireball explodes after a while and scatters several smaller fireballs. After a delay, the small fireballs explode to deal damage to your surroundings.
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elesis}}"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! Level Required !! Damage (Magical) !! Max Hits !! MP Usage !! Cooldown
! Level Required !! Small Fireball Explosion (Magical) !! Small Fireball Count !! MP Usage !! Cooldown
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| align="left" | 30 || -% || rowspan=2 | 10 || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
| align="left" | 30 || 1593% || rowspan=2 | 10 || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
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| align="left" | [Enhanced] || 1911%
| align="left" | [Enhanced] || 1911%
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elesis}}"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! Level Required !! Damage (Magical)
! Level Required !! Small Fireball Explosion (Magical)
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| align="left" | 30 || -%
| align="left" | 30 || -%
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| {{SkillText|Heavy|144|120}} || 7.2 Seconds || {{SkillText|Persistent2|150}} || 8 || 7.5 Seconds
| {{SkillText|Heavy|144|120}} || 7.2 Seconds || {{SkillText|Persistent2|150}} || 8 || 7.5 Seconds
|}
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== [[Skill Traits]] (07/04/2019 KR Patch) ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! colspan=2 | Heavy Fireplay !! colspan=2 | Haste Fireplay
|- style="background:{{ColorSel|CharLight|Elesis}}"
! Attribute Effect !! Cooldown !! Attribute Effect !! Cooldown
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| {{SkillText|Heavy|144|120}} || 16.8 Seconds || {{SkillText|Haste|80}} || 11.2 Seconds
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|}
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== Tips and Details ==
== Tips and Details ==
===NA===
*While the fireball can hit and damage multiple targets, only one will be inflicted with a fire ring.  
*While the fireball can hit and damage multiple targets, only one will be inflicted with a fire ring.  
**You are able to apply multiple fire rings to different (or even the same) targets with each individual cast of this skill, however, assuming the cooldown of the skill was reduced in some way, such as in '''Gale''' mode.
**You are able to apply multiple fire rings to different (or even the same) targets with each individual cast of this skill, however, assuming the cooldown of the skill was reduced in some way, such as in '''Gale''' mode.
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*The Fire Ring will not activate [[Invincible Fire]].
*The Fire Ring will not activate [[Invincible Fire]].
*The '''Persistent''' trait not only increases the duration of the Fire Ring, but it also causes the initial Fireball to be able to travel further.
*The '''Persistent''' trait not only increases the duration of the Fire Ring, but it also causes the initial Fireball to be able to travel further.
===KR===
*Since the small fireballs scatter over a wide area to the sides and above you, only enemies that surround you like [[11-4|Debrian Nasod Carrier]] can take all hits from this skill.
**On most enemies, you are able to land 3 of the fireballs without much issues. Taller targets can be hit by up to 6 of the fireballs on either side of you.
**The fireballs will fall into the fore- and background slightly and may hit enemies on different paths sometimes.
*On average, '''[Enhanced] Fireplay''' will deal around {{formatnum:{{#expr: 1911*3}}}}% ~ {{formatnum:{{#expr: 1911*6}}}}% ({{formatnum:{{#expr: 784*3}}}}% in PvP) Magical Damage, or {{formatnum:{{#expr: 1911*3*1.44}}}}% ~ {{formatnum:{{#expr: 1911*6*1.44}}}}% ({{formatnum:{{#expr: 784*3*1.44}}}}% in PvP) with the '''Heavy''' trait.
**'''[Enhanced] Fireplay''' can deal a maximum of up to {{formatnum:{{#expr: 1911*10}}}}% Magical Damage should all fireballs connect, or {{formatnum:{{#expr: 1911*10*1.44}}}}% with the '''Heavy''' trait.
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