Mortar: Difference between revisions

1,521 bytes removed ,  6 April 2013
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| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Chung summons a Mortar unit, which will lob grenades onto targets when summoned. Whenever Chung is near any targets, the target will be marked with a targeting beacon (Echo's face), and the unit will shoot a bomb which drops on the location of the mark.
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Chung summons a Mortar unit, which will lob grenades onto targets when summoned. Whenever Chung is near any targets, the target will be marked with a targeting beacon (Echo's face), and the unit will shoot a bomb which drops on the location of the mark.
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== Requirements  ==
== Requirements  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
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== Skill Information  ==
== Skill Information  ==
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF;"
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level'''
{{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} <center>'''Summon Damage'''</center>
{{!}} '''Summon Damage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} <center>'''Bomb Damage'''</center>
{{!}} '''Bomb Damage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} <center>'''Number of Bombs'''</center>
{{!}} '''Number of Bombs'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} <center>'''MP Usage'''</center>
{{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} <center>'''Cooldown'''</center>
{{!}} '''Cooldown'''
{{!}}-
{{!}}- align="center"
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} align="left" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 50%
{{!}} 50%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 200%
{{!}} 200%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 3
{{!}} rowspan="5" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 30 MP
{{!}} rowspan="5" {{!}} 30 MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 6 Seconds
{{!}} rowspan="5" {{!}} 6 Seconds
{{!}}-
{{!}}- align="center"
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} align="left" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 63%
{{!}} 63%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 250%
{{!}} 250%
{{!}}-
{{!}}- align="center"
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
{{!}} align="left" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 75%
{{!}} 75%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 300%
{{!}} 300%
{{!}}-
{{!}}- align="center"
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} align="left" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 88%
{{!}} 88%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 350%
{{!}} 350%
{{!}}-
{{!}}- align="center"
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} align="left" {{!}} 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 100%
{{!}} 100%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 400%
{{!}} 400%
{{!}}}
{{!}}}


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*The distance between the mortar and the target does not matter as long as the target is in the vicinity of Chung.
*The distance between the mortar and the target does not matter as long as the target is in the vicinity of Chung.


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{{TTSkills}}
{{TTSkills}}
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