Respect: Difference between revisions

54 bytes removed ,  27 August 2019
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*The command to activate the skill and the number of times the skill can be activated varies between Command Activation Skills. When the amount of uses of a registered skill is depleted or its duration runs out, the skill will be removed from the Command Activation Skill bar, and the skill's cooldown timer will start.
*The command to activate the skill and the number of times the skill can be activated varies between Command Activation Skills. When the amount of uses of a registered skill is depleted or its duration runs out, the skill will be removed from the Command Activation Skill bar, and the skill's cooldown timer will start.
*<font color="#fe2d87">'''[Command Activation Skill]'''</font>s include [[Kapow Punch]] [[Kapow Punch/ModA|(Force)]], [[Super Laby Bomb]] [[Super Laby Bomb/ModA|(Force)]], [[Mixsys]], [[Laby Thunder]] and [[Mont Blanc]] [[Mont Blanc/ModA|(Force)]].
*<font color="#fe2d87">'''[Command Activation Skill]'''</font>s include [[Kapow Punch]] [[Kapow Punch/ModA|(Force)]], [[Super Laby Bomb]] [[Super Laby Bomb/ModA|(Force)]], [[Mixsys]], [[Laby Thunder]] and [[Mont Blanc]] [[Mont Blanc/ModA|(Force)]].
*If the Transcendence buff is active when you register a Command Activation Skill that is currently in a Transcendence Skill Slot, the buff will be consumed and all casts of that skill (including additional ones like from [[Just a Club]]) will gain the damage increase no matter when you cast them later. If the buff activates after already registering the skill, it will not take effect.
*If the Transcendence buff is active when you register a Command Activation Skill that is currently in a Transcendence Skill Slot, the buff will be consumed and all casts of that skill will gain the damage increase no matter when you cast them later. If the buff activates after already registering the skill, it will not take effect.
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