Shelling Guardian: Difference between revisions

5,017 bytes removed ,  10 September 2013
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<center>{{quotation|Face the power of Alchemy!}}</center>
<center>{{quotation|Face the power of Alchemy!}}</center>
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=Shelling Guardian=
==Shelling Guardian==
===Specialty===
===Specialty===
'''Shelling Guardian''' deals with heavy artillery and a wide range of heavy weapons from a distance, but can also inflict powerful blows at enemies in close range. Able to use cannon balls in a varied and continuous manner by leveraging the management of cannonballs so as to achieve the maximal firepower.
'''Shelling Guardian''' deals with heavy artillery and a wide range of heavy weapons from a distance, but can also inflict powerful blows at enemies in close range. Able to use cannon balls in a varied and continuous manner by leveraging the management of cannonballs so as to achieve the maximal firepower.
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===Background===
===Background===
In his quest to become a full-fledged protector of Hamel, Chung finds partial chronicles of a way to improve on the protective stone in his possession. Gathering knowledge on alchemy and explosives from all over Elrios, he can now get to work on redesigning his Destroyer.
In his quest to become a full-fledged protector of Hamel, Chung finds partial chronicles of a way to improve on the protective stone in his possession. Gathering knowledge on alchemy and explosives from all over Elrios, he can now get to work on redesigning his Destroyer.


Chung's pursuit proves successful as he becomes capable of dealing barrage attacks that are both intense and somewhat unpredictable in any combat range. This intensified firepower and newfound skills lend him the status of Shelling Guardian.
Chung's pursuit proves successful as he becomes capable of dealing barrage attacks that are both intense and somewhat unpredictable in any combat range. This intensified firepower and newfound skills lend him the status of Shelling Guardian.
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== First Class Advancement  ==
== First Class Advancement  ==
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At Lv35, a Shelling Guardian can advance into a [[Tactical Trooper]].
At Lv35, a Shelling Guardian can advance into a [[Tactical Trooper]].
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{{CX}} 160% Mag. Damage  
{{CX}} 160% Mag. Damage  
|}
|}
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== Skills  ==
== Skills  ==
<tabber>
{{tabs
|-|
|name=Skills
NA=
|tab1=NA
{| style="border-bottom: transparent; border-left: transparent; background: none transparent scroll repeat 0% 0%; border-top: transparent; border-right: transparent" class="FCK__ShowTableBorders" width="100%"
|contents1={{:Shelling Guardian/Skills-NA}}
|-
|tab2=KR
| valign="top" |
|contents2={{:Shelling Guardian/Skills-KR}}
=== Special Active  ===
}}
 
{| style="background-color: black" class="FCK__ShowTableBorders" border="0" cellspacing="1" cellpadding="1"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:WonderWall.png]]
| align="center" width="150" | [[Wonder Wall]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:DreadChase.png]]
| align="center" width="150" | [[Dread Chase]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:BigBangStream.png]]
| align="center" width="150" | [[Big Bang Stream]] [[Image:lock.gif|lock.gif]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:ChaosCannon.png]]
| align="center" width="150" | [[Chaos Cannon]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:CarpetBombing.png]]
| align="center" width="150" | [[Carpet Bombing]] [[Image:lock.gif|lock.gif]]
|}
 
<br>
 
| valign="top" |
 
=== Active  ===
 
{| style="background-color: black" class="FCK__ShowTableBorders" border="0" cellspacing="1" cellpadding="1"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:ElasticBomb.png]]
| align="center" width="150" | [[Elastic Bomb]] [[Image:lock.gif|lock.gif]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:MarkOfCommander.png]]
| align="center" width="150" | [[Mark of Commander]]
|}
 
| valign="top" |
 
=== Buffs  ===
 
{| style="background-color: black" class="FCK__ShowTableBorders" border="0" cellspacing="1" cellpadding="1"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Magic Attack Advanced Buff.PNG]]
| align="center" width="150" | [[Magic Adrenaline]]
|}
 
| valign="top" |
 
=== Passive  ===
 
{| style="background-color: black" class="FCK__ShowTableBorders" border="0" cellspacing="1" cellpadding="1"
|- style="background-color: rgb(255, 255, 255);"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:ConvertedWarhead.png]]
| align="center" width="150" | [[Converted Warhead]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:CannoneerWithstanding.png]]
| align="center" width="150" | [[Cannoneer Withstanding]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Reload Up.png]]
| align="center" width="150" | [[Reload Mastery]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Intermediate_Magic_Training.PNG]]
| align="center" width="150" | [[Intermediate Magic Training]]
|}
 
|}
 
<br>
|-|
KR=
{| style="border-bottom: transparent; border-left: transparent; background: none transparent scroll repeat 0% 0%; border-top: transparent; border-right: transparent" class="FCK__ShowTableBorders" width="100%"
|-
| valign="top" |
=== Special Active  ===
 
{| style="background-color: black" class="FCK__ShowTableBorders" border="0" cellspacing="1" cellpadding="1"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[File:Cannon_Strike.png]]
| align="center" width="150" | [[Cannon Strike]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:BigBangStream.png]]
| align="center" width="150" | [[Big Bang Stream]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:ChaosCannon.png]]
| align="center" width="150" | [[Chaos Cannon]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:CarpetBombing.png]]
| align="center" width="150" | [[Carpet Bombing]] [[image:lock.gif|lock.gif]]
|}
 
<br>
 
| valign="top" |
 
=== Active  ===
 
{| style="background-color: black" class="FCK__ShowTableBorders" border="0" cellspacing="1" cellpadding="1"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[File:EB_Hand_Grenade.png]]
| align="center" width="150" | [[Elastic Bomb - Hand Grenade]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[File:EB_Grenade_Launcher.png]]
| align="center" width="150" | [[Elastic Bomb - Grenade Launcher]] [[image:lock.gif|lock.gif]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:MarkOfCommander.png]]
| align="center" width="150" | [[Mark of Commander]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[File:Aiming_Shot.png]]
| align="center" width="150" | [[Aiming Shot]]
|}
 
| valign="top" |
 
=== Passive  ===
 
{| style="background-color: black" class="FCK__ShowTableBorders" border="0" cellspacing="1" cellpadding="1"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[File:RPassive4.png]]
| align="center" width="150" | [[Basic Magic Training]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Reload Up.png]]
| align="center" width="150" | [[Reload Mastery]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:ConvertedWarhead.png]]
| align="center" width="150" | [[Converted Warhead]]
|}
|}
 
<br>
<br>
</tabber>


== Videos ==
== Videos ==
*[http://www.youtube.com/watch?v=100uns64GG4&list=UUKrKzp_LDuwIZietw6b73Dw&index=1&feature=plcp '''''In-Game Model Preview''''']
*[http://www.youtube.com/watch?v=HfGw_zkDHb0 '''Trailer made by KOG''']
 
*[http://www.youtube.com/watch?v=100uns64GG4 '''In-Game Model Preview''']
*[http://www.youtube.com/watch?v=HfGw_zkDHb0 '''''Korean Trailer''''']
*[http://www.youtube.com/watch?v=Wchke3SJSeY '''Base Combo Preview''']
 
*[http://www.youtube.com/watch?v=Wchke3SJSeY '''''Base Combo Preview''''']
 
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File:Shelleak.jpg|Leaked Image of Berserk Shelling Guardian before release
File:Shelleak.jpg|Leaked Image of Berserk Shelling Guardian before release
</gallery>
</gallery>
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*[[Shelling Guardian]] was intended to have an alternate [[Reload]] animation; he reloads then goes into [[Siege Shelling]] stance.
*[[Shelling Guardian]] was intended to have an alternate [[Reload]] animation; he reloads then goes into [[Siege Shelling]] stance.
*[[Cannon Strike]] still retains the character and cannon silouette of the Tactical Trooper, even after being moved from the 2nd class tree to the 1st class tree.
*[[Cannon Strike]] still retains the character and cannon silouette of the Tactical Trooper, even after being moved from the 2nd class tree to the 1st class tree.
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{{Characters}}
{{Characters}}
ElEditors, Administrators
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