ElEditors, Interface administrators, Administrators
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**The absolute minimum amount of hits for each cast is 2 hits when fired at point-blank at a small Super Armored enemy that jumps out of the way of the returning Hawk. | **The absolute minimum amount of hits for each cast is 2 hits when fired at point-blank at a small Super Armored enemy that jumps out of the way of the returning Hawk. | ||
**More hits are possible on wider targets, and the Hawk will keep traveling if jumped over, resulting in no set maximum hit count. | **More hits are possible on wider targets, and the Hawk will keep traveling if jumped over, resulting in no set maximum hit count. | ||
*The cooldown will not start until the third cast is released. | |||
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