Dark Magician: Difference between revisions
→Additional Combos: All enemies take the full plasma ball damage nowadays, it's not going away faster with more.
Gameboy224 (talk | contribs) |
(→Additional Combos: All enemies take the full plasma ball damage nowadays, it's not going away faster with more.) |
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| [[File:DMCombo1.png]] | | [[File:DMCombo1.png]] | ||
| ''' | | '''Retreat Plasma Ball''' | ||
After doing {{CX}}{{CX}}, retreat backwards while creating a dark plasma ball. The plasma ball remains stationary and only inflicts hitstun for the first 6 hits. | |||
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{{CX}} 324% Mag. Damage <br> | {{CX}} 324% Mag. Damage <br> | ||
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| [[File:DMCombo2New.png]] | | [[File:DMCombo2New.png]] | ||
| ''' | | '''Warp Plasma Ball''' | ||
After | After doing {{CDR}}{{CZ}}{{CX}}, retreat backwards while creating a dark plasma ball. The plasma ball remains stationary and only inflicts hitstun for the first 6 hits. | ||
* | *{{CDR}}{{CZ}}{{CX}} no longer knocks down. | ||
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{{CDR}}<br> | {{CDR}}<br> | ||
{{CZ}} 189% Phy. Damage <br> | {{CZ}} 189% Phy. Damage <br> | ||
{{CX}} 371% Phy. Damage <br> | {{CX}} 371% Phy. Damage <br> | ||
{{CX}} 57% Mag. Damage x10 | {{CX}} 57% Mag. Damage x10 (6 MP) | ||
|- | |- | ||
| [[File:DMCombo5.png]] | | [[File:DMCombo5.png]] | ||
| '''Midair Plasma Ball''' | | '''Midair Plasma Ball''' | ||
After | After doing {{CDRU}}{{CZ}}, fire a dark plasma ball from the tip of your staff. The plasma ball slowly moves diagonally downward before coming to a halt, inflicting hitstun for the first 5 hits. | ||
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{{CDRU}} <br> | {{CDRU}} <br> | ||
{{CZ}} 222% Mag. Damage <br> | {{CZ}} 222% Mag. Damage <br> | ||
{{CX}} 136% Mag. Damage x9 | {{CX}} 136% Mag. Damage x9 (5 MP) | ||
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| [[File:DMCombo3.png]] | | [[File:DMCombo3.png]] | ||
| '''Magic Touch''' | | '''Magic Touch''' | ||
After doing {{CX}}{{CX}}{{CDX}}, catch the launched enemies with a magic sphere that knocks them down at the end. | |||
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{{CX}} 324% Mag. Damage <br> | {{CX}} 324% Mag. Damage <br> | ||
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| align=center | {{CZ}}{{CZ}}{{CUZ}}{{CZ}} | | align=center | {{CZ}}{{CZ}}{{CUZ}}{{CZ}} | ||
| '''Plasma Ball | | '''Launch Plasma Ball''' | ||
Replaces the magic orb in {{CZ}}{{CZ}}{{CUZ}}{{CZ}} with a plasma ball. | Replaces the magic orb in {{CZ}}{{CZ}}{{CUZ}}{{CZ}} with a plasma ball. The plasma ball remains stationary and only inflicts hitstun for the first 6 hits. | ||
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{{CZ}} 161% Phy. Damage <br> | {{CZ}} 161% Phy. Damage <br> | ||
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{{CZ}} 57% Mag. Damage x11 | {{CZ}} 57% Mag. Damage x11 | ||
|} | |} | ||
=== Updates === | |||
{{gap}}{{gap}}{{gap}}{{gap}}{{gap}}{{gap}}{{tt|06/26/2014 KR|{{*}}{{CX}}{{CX}}{{CLX}} Plasma Ball MP cost changed from 10 to 6. Maximum hit count increased. Hits become gradually slower and hitstun only occurs during the first 6 hits.|text-align=left}} • | |||
{{tt|08/06/2015 KR|{{*}}Added new {{CDR}}{{CZ}}{{CX}}{{CX}} combo.<br> | |||
{{*}}Added new {{CDRU}}{{CZ}}{{CX}} combo.<br> | |||
{{*}}Plasma Ball version of [[Aisha|Magician]]'s {{CZ}}{{CZ}}{{CUZ}}{{CZ}} reinstated.|text-align=left}} • | |||
{{tt|02/18/2016 KR|{{*}}Fixed the directional input in {{CX}}{{CX}}{{CLX}} always being {{CL}}, even when facing left.|text-align=left}} | |||
<br> | <br> | ||