Chaos Cannon: Difference between revisions

683 bytes removed ,  30 January 2016
→‎Tips and Details: Invalid. Only one rocket can hit a single enemy, even if another is hit by the opposite close by. They can not double up in damage.
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(→‎Tips and Details: Invalid. Only one rocket can hit a single enemy, even if another is hit by the opposite close by. They can not double up in damage.)
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*This skill does not knockdown and flinches mobs for a longer period of time on impact than a normal hit.
*This skill does not knockdown and flinches mobs for a longer period of time on impact than a normal hit.
**This can make [[7-5|Magmanta]] unable to retreat.  
**This can make [[7-5|Magmanta]] unable to retreat.  
*In [[Henir's Time and Space]], [[Chaos Cannon]]'s explosions are large enough to hit multiple bosses very close to Chung if the skill is used between them. This method can be used in other areas with similarly powerful foes as well.
**Party members can facilitate this by pushing mobs together.
**This method has the additional benefit of being independent of mob size, allowing high damage to be done even on human-sized foes like both [[7-7|Ran]] in Henir.
*Both rockets can hit a single foe if its hitbox is wide enough. [[6-6|Dark Nephilim]] is vulnerable to this when it is lying on the ground after hitting a trap as long as both sides of the Destroyer overlap with its head.
*If the foe is above Chung (on a platform, jumping, etc.), the shots won't hit. This is a good way to avoid this skill in PvP if you can't get out of its range.
*If the foe is above Chung (on a platform, jumping, etc.), the shots won't hit. This is a good way to avoid this skill in PvP if you can't get out of its range.
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