Weapon Taker: Difference between revisions
thx for putting the picture so big there :I making the skill section have so much white space is so useful :I
Shironsaki (talk | contribs) (thx for putting the picture so big there :I making the skill section have so much white space is so useful :I) |
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<div style="float: right;">[[File:Raven_overheat.png]]</div> | <div style="float: right;">[[File:Raven_overheat.png]]</div> | ||
[[File:OldOverheat.png|thumb|Old overheat state; Raven's entire body was engulfed in flames.]] | [[File:OldOverheat.png|thumb|Old overheat state; Raven's entire body was engulfed in flames.]] | ||
'''Weapon Taker''' and [[Veteran Commander]] has a unique system in which he can increase the effects of some combos and skills by "overheating" himself as well as increasing his damage output by 10% in a similar fashion to [[Awakening Mode]]. To do this, one must repeatedly press the skill button for the corresponding skill 5 times or more in succession; if done right, a small text will appear saying "OVERHEAT". However, Overheating will result a loss of HP as well as a recoil that leaves one vulnerable. Whereas Weapon Taker's skills will recoil with an uppercut after overheating, [[Veteran Commander]]'s skills will recoil with a swing. | '''Weapon Taker''' and [[Veteran Commander]] has a unique system in which he can increase the effects of some combos and skills by "overheating" himself as well as increasing his damage output by 10% in a similar fashion to [[Awakening Mode]]. To do this, one must repeatedly press the skill button for the corresponding skill 5 times or more in succession; if done right, a small text will appear saying "OVERHEAT". However, Overheating will result a loss of HP as well as a recoil that leaves one vulnerable. Whereas Weapon Taker's skills will recoil with an uppercut after overheating, [[Veteran Commander]]'s skills will recoil with a swing. | ||
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***For combos, each extra X blast consumes a bit of HP. | ***For combos, each extra X blast consumes a bit of HP. | ||
***For Skills, with the exception of [[Deadly Raid]], at the end of the overheated skill, 20% of the damage done from the overheated damage will be deducted from HP. | ***For Skills, with the exception of [[Deadly Raid]], at the end of the overheated skill, 20% of the damage done from the overheated damage will be deducted from HP. | ||
**The way to see if Raven is overheated is changed. Rather then his whole body on fire, he now only sets his arm ablaze. [http://elwiki.net/wiki/images/Arm.png'''''New way of seeing overheat state(Veteran Commander's arm vents will open, Weapon Taker's arm will just be on fire)''''']. | |||
**Overheating animation has been reduced from Raven's whole body to just his Nasod Arm. | **Overheating animation has been reduced from Raven's whole body to just his Nasod Arm. | ||
**[[Harpoon Spear]], [[Deadly Raid]] and [[Ignition Crow]] have been added to the Overheat list. | **[[Harpoon Spear]], [[Deadly Raid]] and [[Ignition Crow]] have been added to the Overheat list. |