Diabolic Esper: Difference between revisions
→Additional Combos
Shironsaki (talk | contribs) |
Shironsaki (talk | contribs) |
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| [[File:DEcombo3.png]] | | [[File:DEcombo3.png]] | ||
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After doing {{CZ}}{{CZ}}{{CX}}, open a spatial rift from the area the dynamos landed and pull the enemies caught towards you. | After doing the standard {{CZ}}{{CZ}}{{CX}} combo, open a spatial rift from the area the dynamos landed and pull the enemies caught towards you. | ||
*This combo should be used from a distance, because when Add pulls targets with the dimensional gate, they maintain their launched status and may be pulled over Add's head if used at point-blank. | *This combo should be used from a distance, because when Add pulls targets with the dimensional gate, they maintain their launched status and may be pulled over Add's head if used at point-blank. | ||
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| [[File:DEcombo4.png]] | | [[File:DEcombo4.png]] | ||
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After doing {{CDRU}}{{CX}}, break a spatial rift diagonally downwards and warp yourself to it. | After doing the standard {{CDRU}}{{CX}} combo, break a spatial rift diagonally downwards and warp yourself to it. | ||
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{{CDRU}}<br> | {{CDRU}}<br> | ||
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| [[File:DEcombo5.png]] | | [[File:DEcombo5.png]] | ||
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After doing {{CDR}}{{CX}}{{CX}}, instead of kicking enemies, fire a spatial orb that explodes upon contact. Launches enemies diagonally upwards away from you. | After doing the standard {{CDR}}{{CX}}{{CX}} combo, instead of kicking enemies, fire a spatial orb that explodes upon contact. Launches enemies diagonally upwards away from you. | ||
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{{CDR}}<br> | {{CDR}}<br> |