Weapon Taker: Difference between revisions
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Text replacement - "Combos" to "Commands"
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Shironsaki (talk | contribs) m (Text replacement - "Combos" to "Commands") |
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{{ADSquare}} | {{ADSquare}} | ||
'''[A mercenary that uses the Nasod Arm as a weapon]''' | '''[A mercenary that uses the Nasod Arm as a weapon]''' | ||
===Special Mechanic=== | |||
:''Main Article: [[Overheat]]'' | |||
Some of this path commands and skills are affected by Overheat. Overheat allows you to drain a percentage of a command or skill's damage from your HP to provide you with a buff that increases your attack power for a short while. | |||
<br> | |||
=== Background === | === Background === | ||
{{Background | {{Background | ||
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<br> | <br> | ||
== Additional | == Additional Commands == | ||
{{SkillText|Combo|Overheat}} | {{SkillText|Combo|Overheat}} | ||
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! width="25%" |Damage | ! width="25%" |Damage | ||
|- | |- | ||
| [[Image: | | [[Image:Combo - Weapon Taker 1.png|520px]] | ||
| | | | ||
{{CX}}{{CX}}{{CX}} is reworked to firing a firebomb and dashing forward to punch instead of the base claw combo. The firebomb fired has infinite piercing, deals splash damage, and will explode at max range. After punching, ready yourself in a firing position and releases 2 bursts of fire. You can repeatedly press {{CX}} to fire off a barrage of explosions while in '''Super Armor''' to consume HP and trigger Overheat. The final explosion will knock back enemies, but you can interrupt the explosions with a skill. | {{CX}}{{CX}}{{CX}} is reworked to firing a firebomb and dashing forward to punch instead of the base claw combo. The firebomb fired has infinite piercing, deals splash damage, and will explode at max range. After punching, ready yourself in a firing position and releases 2 bursts of fire. You can repeatedly press {{CX}} to fire off a barrage of explosions while in '''Super Armor''' to consume HP and trigger Overheat. The final explosion will knock back enemies, but you can interrupt the explosions with a skill. | ||
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+ 477% Mag. Damage <br> | + 477% Mag. Damage <br> | ||
|- | |- | ||
| [[ | | [[File:Combo - Weapon Taker 2.png|520px]] | ||
| | |||
After doing the standard {{CDR}}{{CZ}}{{CZ}} combo, strike enemies with your Nasod arm and fire off a flamethrower which deals hitstun. Using the flamethrower will consume HP and trigger Overheat. Hold the {{CZ}} button to both start and continue spraying flames. | |||
| | |||
{{CDR}} <br> | |||
{{CZ}} 180% Phy. Damage <br> | |||
{{CZ}} 128% Phy. Damage <br> | |||
{{CZ}} 128% Phy. Damage <br> | |||
{{CHoldZ}} 182% Mag. Damage x1~10<br> (PvP Damage Modifier = 0.75) | |||
|- | |||
| [[File:Combo - Weapon Taker 3.png|520px]] | |||
| | | | ||
After doing the standard {{CDRU}}{{CZ}} combo, punch enemies with the Nasod arm and cause a explosion. | After doing the standard {{CDRU}}{{CZ}} combo, punch enemies with the Nasod arm and cause a explosion. | ||
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{{CX}} 403% Mag. Damage <br> | {{CX}} 403% Mag. Damage <br> | ||
{{CX}} 445% Mag. Damage <br> | {{CX}} 445% Mag. Damage <br> | ||
|} | |} | ||
=== Updates === | === Updates === | ||
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| 07/18/2019 || 08/14/2019 || align="left" | | | 07/18/2019 || 08/14/2019 || align="left" | | ||
*{{buff|Added Super Armor to the following commands:}} | *{{buff|Added Super Armor to the following commands:}} | ||
**{{CDR}}{{CZ}}{{CZ}}{{CZ}}{{ | **{{CDR}}{{CZ}}{{CZ}}{{CZ}}{{CIO|HoldZ|Hold}}, lasts until you move or the animation finishes. | ||
**{{CDRU}}{{CZ}}{{CX}}{{ | **{{CDRU}}{{CZ}}{{CX}}{{CIO|X}}. | ||
|} | |} | ||
<br> | <br> | ||