Diabla: Difference between revisions
→Additional Combos
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{{SkillText|Combo|CP Combo}} | {{SkillText|Combo|CP Combo}} | ||
{{SkillText|Combo|1}} | {{SkillText|Combo|1}} | ||
{{Tabber | |||
|$divclass=tabber-border | |||
|Lu=<dfn>{{</dfn> | |||
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | ||
|- | |- | ||
! width=" | ! width="20%" | Image | ||
! width=" | ! width="50%" | Description | ||
! width=" | ! width="30%" | Damage | ||
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|[[File:Combo - Diabla 1.png|520px]] | |||
| [[File:Combo - Diabla 1.png|520px]] | |||
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After a successful '''Bounding''', rapidly tap {{CX}} to perform a flurry of consecutive attacks | After a successful '''Bounding''', rapidly tap {{CX}} to perform a flurry of consecutive attacks with both characters and launches enemies at the end. | ||
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{{CB}} 158% Phy. Damage<br> | {{CB}} 158% Phy. Damage<br> | ||
Line 118: | Line 117: | ||
537% Phy. Damage<br> | 537% Phy. Damage<br> | ||
{{CX}} 597% Phy. Damage<br> | {{CX}} 597% Phy. Damage<br> | ||
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|[[File:Combo - Diabla 2.png|520px]] | |||
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{{CDR}}{{CZ}} is reworked; inflicting hitstun instead of launching enemies. After doing {{CDR}}{{CZ}}, switch to Ciel and perform a series of attacks, finishing the combo by sending in Lu for a final attack. If you sucessfully hit the enemy with the last {{CZ}}, a {{CCPV}} prompt will appear, pressing it will send Lu to attack and the enemy will be '''Bounded''' if hit. You will gain 1 CP when switching and hitting the enemy. | |||
*The last {{CZ}} will fail if you are unable to push enemies back as the standby character will attack a distance away. | |||
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{{CDR}}<br>{{CZ}} 196% Phy. Damage<br>{{CCPX}} 189% Phy. Damage<br>{{CX}} 79% Phy. Damage x4 + 314% Phy. Damage<br>{{CX}} 362% Phy. Damage<br>{{CX}} 94% Phy. Damage x4 + 395% Phy. Damage<br>{{CZ}} 365% Phy. Damage | |||
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|[[File:Combo - Diabla 3.png|520px]] | |||
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After doing the standard {{CDRU}}{{CX}} combo, switch to Ciel and dive down quickly, launching enemies up and finish with Lu re-launching them. If you sucessfully hit the enemy with the last {{CX}}, a {{CCPV}} prompt will appear and the enemy will be '''Bounded''' if hit. You will gain 1 CP when switching and hitting the enemy. | |||
*The last {{CX}} will fail if you are unable to push enemies back as the standby character will attack a distance away. | |||
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{{CDRU}}<br>{{CX}} 278% Phy. Damage<br>{{CCPZ}} 98% Phy. Damage x2 + 317% Phy. Damage<br>{{CX}} 383% Phy. Damage | |||
|} | |||
<dfn>}}</dfn> | |||
|Ciel=<dfn>{{</dfn> | |||
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | |||
|- | |||
! width="20%" | Image | |||
! width="50%" | Description | |||
! width="30%" | Damage | |||
|- | |||
| {{CZ}}{{CZ}}{{CZ}}{{CX}} | |||
| | |||
After a successful '''Bounding''', rapidly tap {{CX}} to perform a flurry of consecutive attacks with both characters and launches enemies at the end. | |||
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{{CB}} 190% Phy. Damage<br> | {{CB}} 190% Phy. Damage<br> | ||
Line 128: | Line 153: | ||
{{CX}} 611% Phy. Damage<br> | {{CX}} 611% Phy. Damage<br> | ||
|- | |- | ||
| | | {{CDR}}{{CZ}}{{CX}}{{CX}}{{CCPZ}} | ||
---- | |||
{{CDR}}{{CX}}{{CX}}{{CCPZ}} | |||
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After doing the standard {{ | After doing the standard {{CDRU}}{{CX}} combo, switch the standby character and launch enemies up. If you sucessfully hit the enemy with the last {{CX}}, a {{CCPV}} prompt will appear and the enemy will be '''Bounded''' if hit. If switching to Ciel, he will perform a crescent slash launching enemies while Lu catches them. If switching to Lu, she will cause the ground to burst launching enemies while Ciel catches them. You will gain 1 CP when switching and hitting the enemy. | ||
*The last {{ | *The last {{CX}} will fail if you are unable to push enemies back as the standby character will attack a distance away. | ||
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{{CDR}}<br>{{CZ}} 82% Phy. Damage x2<br>{{CCPX}} 297% Phy. Damage<br>{{CX}} 412% Phy. Damage<br>{{CX}} 362% Phy. Damage<br>{{CX}} 395% Phy. Damage<br>{{CZ}} 365% Phy. Damage | {{CDR}}<br>{{CZ}} 82% Phy. Damage x2<br>{{CCPX}} 297% Phy. Damage<br>{{CX}} 412% Phy. Damage<br>{{CX}} 362% Phy. Damage<br>{{CX}} 395% Phy. Damage<br>{{CZ}} 365% Phy. Damage | ||
|- | |- | ||
| [[File:Combo - | |[[File:Combo - Chiliarch 3.png|520px]] | ||
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After doing the standard {{CDRU}}{{CX}} combo, switch to Lu and dive down quickly, pushing enemies forward with a ground smash and finish with Ciel launching them up. If you sucessfully hit the enemy with the last {{CX}}, a {{CCPV}} prompt will appear and the enemy will be '''Bounded''' if hit. You will gain 1 CP when switching and hitting the enemy. | |||
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{{CDRU}}<br>{{CX}} 278% Phy. Damage<br>{{CCPZ}} 195% Phy. Damage + 49% Phy. Damage x4<br>{{CX}} 452% Phy. Damage | {{CDRU}}<br>{{CX}} 278% Phy. Damage<br>{{CCPZ}} 195% Phy. Damage + 49% Phy. Damage x4<br>{{CX}} 452% Phy. Damage | ||
|} | |} | ||
<dfn>}}</dfn> | |||
}} | |||
<br> | <br> | ||