Mecha Control: Difference between revisions
Cleaned up page! The layout is a bit different than in-game but I feel like this is cleaner and more consistent with other skill pages. ( o vo
Shironsaki (talk | contribs) m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}") |
(Cleaned up page! The layout is a bit different than in-game but I feel like this is cleaner and more consistent with other skill pages. ( o vo) |
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| [[File:Prime Operator - Passive 1.png]] | | [[File:Prime Operator - Passive 1.png]] | ||
| {{SkillType|P}} Enhance Mecha control allowing more effective command over mecha units.<br>Can use ECP skills during Over Strike using MP instead. | | {{SkillType|P}} Enhance Mecha control allowing more effective command over mecha units.<br>Can use ECP skills during Over Strike using MP instead. | ||
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| <font color="FFCC00">'''Over Strike Enhance'''</font> | |||
*Over Strike Duration Increase: 10 sec. | |||
*Over Strike buff duration increase when using Mecha Special Actives during Over Strike: 1 sec. | |||
**Mecha Skills: [[RX-78 Land Runner]], [[Air Mecha: Gale Force]], [[EZ-8 Countdown]], [[EX-S Viper]], [[Sparrow Factory]], [[G-0 Battleroid]], [[Armored Tempest]] | |||
<font color="FFCC00">'''Auto Guns Enhance'''</font> | |||
*Auto Guns Attack Power Increase | |||
*Chance to activate {{se|201|Stigma||ed}} when attacking with Auto Guns | |||
*{{se|201|Stigma||ed}} Duration Increase: 2 sec. | |||
*{{se|201|Stigma||ed}} Target Defense Decrease: 40% (25% in PvP) | |||
|} | |} | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
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! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | | ! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | {{se||Over Strike}} Enhance !! colspan=2 | Auto Gun Enhance !! colspan=2 | [[Focused Strike!]] Target Damage Enhance | ||
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! Over Strike Duration Increase !! Additional Over Strike Duration | ! Over Strike Duration Increase !! Additional Over Strike Duration !! Auto Gun Command Damage Increase !! {{se|201|Stigma||ed}} Chance<br>(On hit with Auto Gun Commands) !! {{se|201|Stigma||ed}} Duration Increase !! {{se|201|Stigma||ed}} Defense Reduction | ||
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| colspan="8" | {{PvE}} | | colspan="8" | {{PvE}} | ||
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| align="left" | 1 || 99 || 10 Seconds || +1 Second || 10% || 10% || 2 seconds || 25% | | align="left" | 1 || 99 || 10 Seconds || +1 Second || 10% || 10% || 2 seconds || 25% | ||
|} | |}<br> | ||
=== Affected Commands === | === Affected Commands === | ||
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! [[Rose]] !! [[Metal Heart]] !! [[Optimus]] !! [[Prime Operator]] | ! [[Rose]] !! [[Metal Heart]] !! [[Optimus]] !! [[Prime Operator]] | ||
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| {{ | | {{CAGI}}{{CIO|X}}{{CIO|X}}{{CIO|X}}{{CIO|X}}{{CIO|X}}{{CIO|X}} || {{CZ}}{{CZ}}{{CZ}}{{CIO|X}}{{CIO|conX|Con}} || ({{CDRU}}{{CX}}) {{CZ}}{{CIO|Z}} || ({{CDR}}{{CX}}){{CZ}}{{CIO|X}} | ||
|- | |- | ||
| {{ | | {{CAGI}}{{CDR}}{{CIO|X}} || ({{CX}}{{CX}}) {{CIO|DX|Long}} || || ({{CDRU}}{{CX}}{{CZ}}) {{CIO|X}}{{CIO|X}}{{CIO|X}} | ||
|- | |- | ||
| {{ | | {{CAGI}}{{CU}}{{CX}} || ({{CDR}}{{CX}}){{CIO|X}}{{CIO|HoldX|Long}} || || | ||
|- | |- | ||
| {{ | | {{CAGI}}{{CUU}}{{CIO|X}} || || || | ||
|- | |- | ||
| {{ | | {{CAGI}}{{CDRU}}{{CIO|X}}{{CIO|X}}{{CIO|X}} || || || | ||
|} | |} | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*Activating [[ECP System|Over Strike]] | *Activating [[ECP System|Over Strike]] will always increase its current duration by 10 seconds, making it possible to reach beyond 30 seconds or even 40 seconds through repeated activation. | ||
*This passive's ECP to MP conversion effect also affects G Transform Mode Standby, which is advised to use after entering [[ECP System|Over Strike]] with any 2 '''ECP Using Skills''' instead of activating it with G Transform Mode Standby and another '''ECP Using Skill'''. Due to the difference in ECP Usage, this will produce a noticeable delay and is therefore much less efficient. | *This passive's ECP to MP conversion effect also affects G Transform Mode Standby, which is advised to use after entering [[ECP System|Over Strike]] with any 2 '''ECP Using Skills''' instead of activating it with G Transform Mode Standby and another '''ECP Using Skill'''. Due to the difference in ECP Usage, this will produce a noticeable delay and is therefore much less efficient. | ||
**However, [[G-4 Frisbee]]'s extra ECP consumption still consumes ECP while under the effect. | **However, [[G-4 Frisbee]]'s extra ECP consumption still consumes ECP while under the effect. | ||
*Possible Bug: using [[Focused Strike!]] on [[Elesis]] does not work if [[Chivalry System#Knight of Annihilation|Knight of Annihilation]] or [[Chivalry System#Knight of Gale|Gale]] is active. | |||
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