Airelinna - Nymph: Difference between revisions

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__NOTOC__
__NOTOC__{{Languages|Airelinna - Nymph}}
{{Languages|Airelinna - Nymph}}
<div style="float: right;">{{#ev:youtube|2I1UKxEcYto|400}}</div>
<div style="float: right;">{{#ev:youtube|CzBW1DjnRdM|300}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:SI Airelinna.png]]
| [[File:WindSneakerSkill3.png]]
|'''[Special Active]''' Rena summons the spirit of the Forest, '''"The Flaring Fairy"''', with the spirit creating a '''Stationary''' circular aura that continuously Heals the entire party and increases their Attack, Movement, and Jump Speed.
| {{SkillType|SA|T}} Summon fairies of the forest to buff the surrounding areas.  
|}
|}
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== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
 
|- style="background:{{ColorSelNA|CharLight|Rena}}"
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
! Class            !! Master !! Level Required !! SP Used Per Level !! Alternative
! Class            !! Master !! Level Required !! SP Used Per Level !! Alternative
|-
|-
| [[Wind Sneaker]]  || Lv. 20 || 55            || 5                || [[Airelinna - Sylph]]
| [[Wind Sneaker]]  || Lv. 20 || 55            || 5                || [[Airelinna|Airelinna - Sylph]]
|}
|}
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== Skill Information ==  
== Skill Information ==  
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:{{ColorSelNA|CharLight|Rena}}"
|-
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="5" | Buff !! rowspan="2" | Duration !! rowspan="2" | MP Usage
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="5" | {{se|021|Airelinna||pb}} !! rowspan="2" | Duration !! rowspan="2" | MP Usage
!! rowspan="2" | Cooldown
!! rowspan="2" | Cooldown
|- style="background:{{ColorSelNA|CharLight|Rena}}"
! HP Recovery !! Mag, Phy<br>Attack !! Attack<br>Speed !! Movement<br>Speed !! Jump<br>Speed
|-
|-
| align="left" | 1 || rowspan="2" | 55 || 0.70% || 2% || colspan="3" | 7% || rowspan="7" | 20 Seconds || rowspan="7" | 120 MP || rowspan="7" | 20 Seconds
! HP Recovery !! Mag./Phy.<br>Attack !! Attack<br>Speed !! Movement<br>Speed !! Jump<br>Speed
|-
|-
| align="left" | 2 || 0.74% || 4% || colspan="3" | 9%
| align="left" | 1 || rowspan="2" | 55 || 0.40% || colspan="4" | 8% || rowspan="9" | 20 Seconds || rowspan="9" | 120 MP || rowspan="9" | 20 Seconds
|-
|-
| align="left" | 3 || 58 || 0.78% || 6% || colspan="3" | 11%
| align="left" | 2 || 0.46% || colspan="4" | 9%
|-
|-
| align="left" | 4 || 62 || 0.82% || 8% || colspan="3" | 13%
| align="left" | 3 || 58 || 0.52% || colspan="4" | 10%
|-
|-
| align="left" | 5 || 66 || 0.86% || 10% || colspan="3" | 15%
| align="left" | 4 || 62 || 0.58% || colspan="4" | 11%
|-
|-
| align="left" | 6 || 70 || 0.90% || 12% || colspan="3" | 17%
| align="left" | 5 || 66 || 0.64% || colspan="4" | 12%
|-
|-
| align="left" | 7 || 74 || 0.94% || 14% || colspan="3" | 19%
| align="left" | 6 || 70 || 0.7% || colspan="4" | 13%
|-
| align="left" | 7 || 74 || 0.76% || colspan="4" | 14%
|-
| align="left" | 8 || 78 || 0.82% || colspan="4" | 15%
|-
| align="left" | 9 || 82 || 0.88% || colspan="4" | 16%
|}
|}
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== Tips and Details ==
== Tips and Details ==
[[Image:LWS AIRELINNA Fairy.png|right|200px|thumb|The '''Flaring Fairy'''|250px]]
* The damage multiplier of this aura will not benefit skills that deal their damage within invincibility frames as it is unable to 'hit' the recipients when they are invincible.
* The damage multiplier of this aura will not benefit skills that deal their damage within invincibility frames as it is unable to 'hit' the recipients when they are invincible.
** This makes this skill more favorable to use with combos over Special Actives.
** This makes this skill more favorable to use with combos over Special Actives.
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** This is because normally, being hit during a delay would allow you to move. The caster is constantly receiving a negative hit, and thus can move in the middle of others' skills and awakening delays.
** This is because normally, being hit during a delay would allow you to move. The caster is constantly receiving a negative hit, and thus can move in the middle of others' skills and awakening delays.
** Party members may still receive healing and speed boosts, but they cannot move out of delays, even though they are being "hit."
** Party members may still receive healing and speed boosts, but they cannot move out of delays, even though they are being "hit."
* It is possible to dodge the effects of Airelinna if the caster's Accuracy is lower than the recipient's Evade, this applies to the caster themselves as well.
* It is possible to dodge the effects of Airelinna if the caster's Accuracy is lower than the recipient's Evasion. This also applies to the caster.
* Healing is based on character's maximum health.
* Healing is based on character's maximum health.
** Healing effects stack with multiple Airelinnas, but attack/movement/jump speed does not.
** Healing effects stack with multiple Airelinnas, but attack/movement/jump speed does not.
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*** In the past, this was possible because the healing effect of Airelinna is a minus damage(i.e -(-340)= +340), therefore is considered a hit. Hits will cancel stun, delay, or binding.
*** In the past, this was possible because the healing effect of Airelinna is a minus damage(i.e -(-340)= +340), therefore is considered a hit. Hits will cancel stun, delay, or binding.
*** Even though this is treated as a hit, it will not generate mp for people within the field under normal circumstances.
*** Even though this is treated as a hit, it will not generate mp for people within the field under normal circumstances.
*** It will build awakening, but only for the caster, it does so by 'hitting' all allied targets in its field of effect.
**** Having multiple people in Arielinna increases the rate it builds awakening for the caster.
**** The caster will gain approximately 30% of an awakening bead per person assuming everyone stays under it for the full duration.
* Airelinna can activate the effects of certain set equipment and titles that proc when the player is hit.
* Airelinna can activate the effects of certain set equipment and titles that proc when the player is hit.
** These 'hits' do not count against the player(s) in any way score-wise, meaning it will not interfere with acquiring titles such as Magic of Splendor.
** These 'hits' do not count against the player(s) in any way score-wise, meaning it will not interfere with acquiring titles such as Magic of Splendor.
*** This allows players to mana break (including in the middle of a skill) and trip over immediately.  
** '''In NA, this combination is considered a [https://enforums.elswordonline.com/showthread.php?126952 bug and anyone using this tactic may be subject to punishment.] Please be cautious when using this skill.'''
* Extremely useful in the Challenge mode of [[Henir's Spacetime]] as recovery items cannot be used.
* Extremely useful in the Challenge mode of [[Henir's Time and Space|Henir's Time and Space]] as recovery items cannot be used.
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== Updates ==
== Gallery ==
*07/04/2013 KR
<gallery>
**Added +damage effect.
File:LWS AIRELINNA Fairy.png|The '''Flaring Fairy'''.
*09/12/2013 KR
</gallery>
**Cooldown and Duration now adjusted to 20 seconds respectively.
<br>
**MP Usage increased by 20 MP.
 
*05/15/2014 KR
==Updates==
**Fixed problem of allies being able to mana-break/recover MP/charge Awakening.
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|-
! colspan=2 | Date !! rowspan=2 | Changes
|-
! KR !! NA
|-
| 12/17/2009 || 07/20/2011 || colspan=2 align="left" |
*'''Airelinna''' added.
|-
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |
*Renamed '''Airelinna - Nymph'''.
|-
| 07/04/2013 || 07/04/2013 || align="left" |
*{{buff|Physical/Magical Attack Increase effect added.}}
|-
| 09/12/2013 || - || align="left" |
*{{buff|Duration increased to 20 seconds.}}
*{{nerf|Cooldown increased to 20 seconds.}}
*{{nerf|MP Usage increased by 20 MP.}}
|-
| 05/15/2014 || 09/17/2014 || align="left" |
*Fixed problem of allies being able to mana-break/recover MP/charge Awakening.
|-
| 02/05/2015 || - ||  align="left" |
*{{nerf|HP Recovery decreased.}}
*{{nerf|Physical/Magical Attack Increase decreased.}}
*{{nerf|Attack/Movement/Jump Speed Increase decreased.}}
|-
| 06/04/2015 || - || align="left" |
*Fixed error where HP Recovery is not working.
|-
| 07/23/2015 || 12/16/2015 || align="left" |
*'''Airelinna - Nymph''' deleted, effect from original [[Airelinna]] was reinstated.
|}
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{{tabs
== Alternative Names ==
|name=s
{{AlternateLanguages
|tab1=NA
|Color={{ColorSel|CharLight|Rena}}
|contents1={{WSSkills}}
|KR=아이레린나 - 님프 |KRName=Airelinna - Nymph
|tab2=KR
|FR=Airelinna - Nymphe |FRName=Airelinna - Nymph
|contents2={{WSSkillsKR}}
|NA=Airelinna (prior to the November 6, 2013 update)
|CN=月神之祝福 - 木之精灵 |CNName=Blessing of Luna - Elf of Wood
}}
}}
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[[Category: Tenacity Skills]][[Category: Special Active Skills]][[Category:Deleted Skills]]
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