Dread Chase: Difference between revisions

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__NOTOC__{{Languages|Dread Chase}}
__NOTOC__{{Languages|Dread Chase}}
<div style="float: right;">
{{#ev:youtube|dlamTGc9W3I|400|right}}
{{#ev:youtube|dlamTGc9W3I|400}}
</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:DreadChase.png]]<br>
| [[File:DreadChase.png]]
| {{SkillType|SA|S}} Shoot consecutive homing missiles.
| {{SkillType|SA|S}} Shoot consecutive homing missiles.
|-
|-
|
|
| {{SkillText|Cannonball|3 to 5}}
| {{SkillText|Cannonball|3 to 5}}
{{SkillText|True|ExplosionRange}}
|-
|
| {{SkillText|True|ExplosionRange}}
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Class           !! Level Required
! Class !! Level Required
|-
|-
| [[Shelling Guardian]] || 25
| [[Shelling Guardian]] || 25
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== Skill Information ==
== Skill Information ==
{| cellpadding="6" border="1" style="border-collapse: collapse; text-align: center"
{| class="colortable-Chung" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan="3" | Mode !! colspan="4" | Damage (Magical) !! colspan="2" | Missile Count !! rowspan="3" | Cannonball Consumption !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
! rowspan=3 | Mode !! colspan=4 | Damage (Magical) !! colspan=4 | Max Hits Per Missile !! rowspan=3 | Missile Count !! rowspan=3 | Cannonball Usage !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan="2" | Default !! colspan="2" | Divided !! rowspan="2" | Default !! rowspan="2" | Divided
! colspan=2 | Default !! colspan=2 | Divided !! colspan=2 | Default !! colspan=2 | Divided
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Bullet Attack !! Blast Attack !! Bullet Attack !! Blast Attack
! Bullet Attack !! Blast Attack !! Bullet Attack !! Blast Attack !! Bullet Attack !! Blast Attack !! Bullet Attack !! Blast Attack
|-  
|-  
| '''{{PvE}}''' || 309% || 897% || 115% || 334% || rowspan="2" | 1 x [Cannonballs Consumed] || rowspan="2" | 3 x [Missiles Fired] || rowspan="2" | 3 ~ 5 || rowspan="2" | 200 MP || rowspan="2" | 15 Seconds
| {{PvE}} || 309% || 897% || 115% || 334% || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 3 || rowspan=2 | 3 ~ 5 || rowspan=2 | 3 ~ 5 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
|-
| '''{{PvP}}''' || 89% || 261% || 34% || 97%
| {{PvP}} || 89% || 261% || 34% || 97%
|}
|}
*'''Default''' and '''Divided''' are mutually exclusive.
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Dread Chase|Critical, Heavy|mp=200|cd=15}}
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=2 | Critical Dread Chase !! colspan=2 | Heavy Dread Chase
|- style="background:{{ColorSel|CharLight|Chung}}"
! Attribute Effect !! MP Usage !! Attribute Effect !! Cooldown
|-
| {{SkillText|Critical|120}} || 240 MP || {{SkillText|Heavy|144|120}} || 18 Seconds
|}
<br>
<br>


== Extra Information ==
== Extra Information ==
=== Total Damage ===
=== Total Damage ===
{{:Modified Warhead}}
{{Damage|true|Chung
{{:Mobile Shelling}}
|dmg=309, 897
 
|pvp_dmg=89, 261
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|hits=3, 3
|- style="background:{{ColorSel|CharLight|Chung}}"
|hits_max=5, 5
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Modified Warhead]]/[[Mobile Shelling]]
|awk_dmg=115, 334
|- style="background:{{ColorSel|CharLight|Chung}}"
|pvp_awk_dmg=34, 97
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
|awk_hits=3*3, 3*3
|- style="background:{{ColorSel|CharLight|Chung}}"
|awk_hits_max=5*3, 5*3
! Default !! Divided !! Default !! Divided !! Default !! Divided !! Default !! Divided
|awk_alias=Dread Chase, Divided
|-
|passive1=Modified Warhead
! {{PvE}}
|passive_define2=1.05, 1.05, Mobile Shelling
| {{formatnum:{{#expr: (309 + 897)*3}}}} ~ {{formatnum:{{#expr: (309 + 897)*5}}}}%
|suffix2=<br>With Enhanced Cannonballs
| {{formatnum:{{#expr: (115 + 334)*3*3}}}} ~ {{formatnum:{{#expr: (115 + 334)*3*5}}}}%
|combine=1, 2
| {{formatnum:{{#expr: (309 + 897)*3*1.44}}}} ~ {{formatnum:{{#expr: (309 + 897)*5*1.44}}}}%
|heavy=true
| {{formatnum:{{#expr: (115 + 334)*3*3*1.44}}}} ~ {{formatnum:{{#expr: (115 + 334)*3*5*1.44}}}}%
}}
| {{formatnum:{{#expr: (309 + 897)*3*{{#arrayindex:Modified Warhead|0}}}}}} ~ {{formatnum:{{#expr: ((309 + 897)*(1+{{#arrayindex:Mobile Shelling|1}}))*5*{{#arrayindex:Modified Warhead|0}} round2}}}}%
*Damage ranges from 3~5 cannonballs consumed.
| {{formatnum:{{#expr: (115 + 334)*3*3*{{#arrayindex:Modified Warhead|0}}}}}} ~ {{formatnum:{{#expr: ((115 + 334)*(1+{{#arrayindex:Mobile Shelling|1}}))*3*5*{{#arrayindex:Modified Warhead|0}} round2}}}}%
| {{formatnum:{{#expr: (309 + 897)*3*{{#arrayindex:Modified Warhead|0}}*1.44 round2}}}} ~ {{formatnum:{{#expr: ((309 + 897)*(1+{{#arrayindex:Mobile Shelling|1}}))*5*{{#arrayindex:Modified Warhead|0}}*1.44 round2}}}}%
| {{formatnum:{{#expr: (115 + 334)*3*3*{{#arrayindex:Modified Warhead|0}}*1.44 round2}}}} ~ {{formatnum:{{#expr: ((115 + 334)*(1+{{#arrayindex:Mobile Shelling|1}}))*3*5*{{#arrayindex:Modified Warhead|0}}*1.44 round2}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: (89 + 261)*3}}}} ~ {{formatnum:{{#expr: (89 + 261)*5}}}}%
| {{formatnum:{{#expr: (34 + 97)*3*3}}}} ~ {{formatnum:{{#expr: (34 + 97)*3*5}}}}%
| {{formatnum:{{#expr: (89 + 261)*3*1.44}}}} ~ {{formatnum:{{#expr: (89 + 261)*5*1.44}}}}%
| {{formatnum:{{#expr: (34 + 97)*3*3*1.44}}}} ~ {{formatnum:{{#expr: (34 + 97)*3*5*1.44}}}}%
| {{formatnum:{{#expr: (89 + 261)*3*{{#arrayindex:Modified Warhead|1}}}}}} ~ {{formatnum:{{#expr: ((89 + 261)*(1+{{#arrayindex:Mobile Shelling|1}}))*5*{{#arrayindex:Modified Warhead|1}} round2}}}}%
| {{formatnum:{{#expr: (34 + 97)*3*3*{{#arrayindex:Modified Warhead|1}}}}}} ~ {{formatnum:{{#expr: ((34 + 97)*(1+{{#arrayindex:Mobile Shelling|1}}))*3*5*{{#arrayindex:Modified Warhead|1}} round2}}}}%
| {{formatnum:{{#expr: (89 + 261)*3*{{#arrayindex:Modified Warhead|1}}*1.44}}}} ~ {{formatnum:{{#expr: ((89 + 261)*(1+{{#arrayindex:Mobile Shelling|1}}))*5*{{#arrayindex:Modified Warhead|1}}*1.44}}}}%
| {{formatnum:{{#expr: (34 + 97)*3*3*{{#arrayindex:Modified Warhead|1}}*1.44 round2}}}} ~ {{formatnum:{{#expr: ((34 + 97)*(1+{{#arrayindex:Mobile Shelling|1}}))*3*5*{{#arrayindex:Modified Warhead|1}}*1.44 round2}}}}%
|}
*Base damage ranges from 3 to 5 normal cannonballs used.
*Modified damage ranges from 3 normal cannonballs to 5 enhanced cannonballs used.
*Does not include sweet-spot damage (See tips and details).


=== Miscellaneous ===
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! Affected By Action Speed
! Affected By Action Speed
|-
|-
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== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable|
|-
ConvertedWarhead.png; Modified Warhead;
| width="40" | [[Image:ConvertedWarhead.png]]
Reload.png; Reload Mastery;
| align="center" width="150" | [[Modified Warhead]]
MAM.png; Mobile Shelling;
| width="40" | [[Image:Reload.png]]
}}
| align="center" width="150" | [[Reload Mastery]]
| width="40" | [[File:MAM.png]]
| align="center" width="150" | [[Mobile Shelling]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Since each fired missile can divide into 3 smaller missiles, and these smaller missiles can do more total damage as well as spread out across more enemies, it is best to use the skill while facing away from a target, to ensure each missile has enough time to divide before hitting a target.
*Since each fired missile can divide into 3 smaller missiles, and these smaller missiles can do more total damage as well as spread out across more enemies, it is best to use the skill while facing away from a target, to ensure each missile has enough time to divide before hitting a target.
**It is possible to 'sweet-spot' the skill so that an undivided missile collides and deals '''Bullet Attack''' damage to a target while still dividing afterwards, allowing the skill to deal more damage than is typically possible.
**While normally the two are mutually exclusive, it is actually possible to 'sweet-spot' the skill so that an undivided missile collides and deals '''Bullet Attack''' damage to a target while still dividing afterwards, allowing the skill to deal more damage than is typically possible.
***In some instances this can result in bizarre behavior where more divided missiles deal damage than should be possible (16+ times), though this is very inconsistent.
***In some instances this can result in bizarre behavior where more divided missiles deal damage than should be possible (16+ times), though this is very inconsistent.
*As ammo is consumed one at a time per missile fired, it is entirely possible for the skill to consume a mix of normal and enhanced cannonballs. Any consumed enhanced cannonballs will only boost that specific missile's damage (including the smaller divided missiles).
*Like [[Scare Chase]], this skill seeks the nearest target, including obstacles and boxes.
*Like [[Scare Chase]], this skill seeks the nearest target, including obstacles and boxes.
*A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using [[Dread Chase]] further away; by the time the first missile hits, the last missile is already seeking a target.
*Missiles are often wasted on targets already defeated when the party host has significant [[Wikipedia:en:Latency_%28engineering%29|latency]]. This means it takes longer for the damage dealt by [[Dread Chase]] to be sent to the server.
*Missiles are often wasted on targets already defeated when the party host has significant [[Wikipedia:en:Latency_%28engineering%29|latency]]. This means it takes longer for the damage dealt by [[Dread Chase]] to be sent to the server.
**Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]].
**Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]].
*This skill should be used while away from edges since [[Chung]] steps forward before shooting the missiles. If he steps off a platform, the skill will be canceled.  
*This skill should be used while away from edges since [[Chung]] steps forward before shooting the missiles. If he steps off a platform, the skill will be canceled.  
<br>
== Trivia ==
*When a missile is fired using an enhanced cannonball, it, as well as the missiles it can divide into, will be colored red.
<br>
<br>


== Old Version ==
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
|-
! width="300px" | Video
! width="300px" | Video
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<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |  
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 07/10/2014 || - || colspan=2 align="left" |  
| 07/10/2014 || - || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
*{{buff|Can use red cannonballs to increase damage.}}
*{{buff|Can use red cannonballs to increase damage.}}
|-
|-
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |  
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
*{{nerf|Cooldown increased.}}
*{{nerf|Cooldown increased.}}
*Moved from [[Tactical Trooper]] to [[Shelling Guardian]].
*Moved from [[Tactical Trooper]] to [[Shelling Guardian]].
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|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*{{nerf|Scatter Shell damage decreased.}}
*{{nerf|Scatter Shell damage decreased.}}
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|-
|-
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
| align="left" |  
| align="left" |  
*{{buff|Scatter Bullet Attack damage increased.}}
*{{buff|Scatter Bullet Attack damage increased.}}
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|-
|-
| 04/05/2018 || align="left" |  
| 04/05/2018 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |  
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |  
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|-
|-
| align="left" |  
| align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*{{buff|Normal Bullet Attack Damage increased.}}
*{{buff|Normal Bullet Attack Damage increased.}}
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}}
}}
<br>
<br>
 
{{SkillNav - Shelling Guardian}}
{{ShGSkills}}
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