Explosion Impact: Difference between revisions

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| {{SkillText|True|ExplosionImpact}} {{tt|*|See tips and details}}
| {{SkillText|True|ExplosionImpact}} {{tt|*|See [[#Tips and Details|Tips and Details]]}}
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
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! rowspan=3 | Mode !! colspan=2 | Damage (Magical) !! colspan=3 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Mode !! colspan=2 | Damage (Magical) !! colspan=3 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Eve}}"
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! rowspan=2 | Whip !! rowspan=2 | Whip Explosion !! rowspan=2 | Whip !! colspan=2 | Whip Explosion
! rowspan=2 | Whip !! rowspan=2 | Whip Explosion !! rowspan=2 | Whip !! colspan=2 | Whip Explosion
|- style="background:{{ColorSel|CharLight|Eve}}"
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! Initial Swing !! Explosions
! Initial Swing !! Explosions
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| '''{{PvE}}''' || 711% || 369% || rowspan=2 | 2 || rowspan=2 | 2 || rowspan=2 | 36 || rowspan=2 | 200 MP || rowspan=2 | 11 Seconds
| {{PvE}} || 711% || 369% || rowspan=2 | 2 || rowspan=2 | 2 || rowspan=2 | 36 || rowspan=2 | 200 MP || rowspan=2 | 11 Seconds
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| '''{{PvP}}''' || 229% || 58%
| {{PvP}} || 229% || 58%
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
 
{{Traits|Eve|Explosion Impact|Heavy, Critical|cd=11|mp=200}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
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! Heavy Explosion Impact !! colspan=2 | Critical Explosion Impact
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! Attribute Effect !! Attribute Effect !! MP Usage
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| {{SkillText|Heavy}} || {{SkillText|Critical|120}} || 240 MP
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== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{{Damage|true|Eve
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|dmg=711, 369, 369
! rowspan=3 | Mode !! colspan=4 | Base
|pvp_dmg=229, 58, 58
|- style="background:{{ColorSel|CharLight|Eve}}"
|hits=2, 2, 36
! colspan=2 | Average !! colspan=2 | Maximum
|avg_hits=2, 2, 20
|- style="background:{{ColorSel|CharLight|Eve}}"
|heavy=true
! Normal !! Heavy !! Normal !! Heavy
}}
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| {{PvE}}
| {{formatnum:{{#expr: 711*2 + 369*22}}}}% || {{formatnum:{{#expr: (711*2 + 369*22)*1.44}}}}% || {{formatnum:{{#expr: 711*2 + 369*38}}}}% || {{formatnum:{{#expr: (711*2 + 369*38)*1.44}}}}%
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| {{PvP}}
| {{formatnum:{{#expr: 229*2 + 58*22}}}}% || {{formatnum:{{#expr: (229*2 + 58*22)*1.44}}}}% || {{formatnum:{{#expr: 229*2 + 58*38}}}}% || {{formatnum:{{#expr: (229*2 + 58*38)*1.44}}}}%
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*Does not account for splash damage.
*Does not account for splash damage.
*Average assumes 22 explosion hits, including the 2 initial explosions from the whip swings.
*Average assumes 2 hits of '''Whip''' and 22 hits of '''Whip Explosion''', including the 2 initial explosions from the whip swings.
 
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== Tips and Details ==
== Tips and Details ==
*The '''[Enhanced]''' effect is somewhat misleading, with the additional explosions only serving to pull enemies towards you better. Before unlocking it, a small movable enemy is typically only hit around 13~18 times on flat ground, while after unlocking it, they can be hit around 20~25 times, as they are pulled towards you. The maximum amount of hits is completely unchanged.
*The '''[Enhanced]''' effect erroneously states that the explosion count is increased, when it only reduces the interval between them instead, leaving the total count unchanged. This does allow it to pull enemies towards you better however. Before unlocking it, a small movable enemy is typically only hit around 13~18 times on flat ground, while after unlocking it, they can be hit around 20~25 times, as they are pulled towards you.
**An enemy in super armor or otherwise immovable will take on average 12 hits from the final explosions. Naturally, wider enemies will take more hits, up to 36 on extremely wide enemies such as [[Labyrinth of Ruin|Chaos Leviathan]].
**An enemy in {{se||Super Armor|tt=no}} or otherwise immovable will take on average 12 hits from the final explosions. Naturally, wider enemies will take more hits, up to 36 on extremely wide enemies such as [[Labyrinth of Ruin|Chaos Leviathan]].
*Each of the two whip hits will also cause an explosion on hit enemies. These explosions deal splash damage as well, allowing the initial two swings to deal a significant amount of damage on enemies near each other.
*Each of the two whip hits will also cause an explosion on hit enemies. These explosions deal splash damage as well, allowing the initial two swings to deal a significant amount of damage on enemies near each other.
*The whip will hit anything it passes through on its initial swings, allowing it to hit enemies far above and behind you as well. The first swing is also capable of hitting enemies in the background/foreground across the Z-axis when the whip first appears.
*The whip will hit anything it passes through on its initial swings, allowing it to hit enemies far above and behind you. The first swing is also capable of hitting enemies in the background/foreground across the Z-axis when the whip first appears.
**The whip also extends a significant amount off-screen when it finishes stretching out, about half a screen.
**The whip also extends a significant amount off-screen when it finishes stretching out, about half a screen.
*The explosions occur at varying heights along the whip, so while enemies on higher or lower elevations can be hit by them, they will take less hits overall.
*The explosions occur at varying heights along the whip, so while enemies on higher or lower elevations can be hit by them, they will take less hits overall.
*As the skill's explosions occur backwards from the end of the whip, it will bypass shielding enemies and certain other guard stances that block from the front.
*As the skill's explosions occur backwards from the end of the whip, it will bypass shielding enemies and certain other guard stances that block from the front.
*If Eve is pushed back, the whip will stretch along with Eve, and the explosions will follow as usual, but at Eve's location.
*If you are pushed back during the skill cast, the whip will stretch along with you, and the explosions will follow as usual, but at your location.
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==Updates==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve updates-table"
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! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Eve}}"
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! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
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