Gyro Kick: Difference between revisions

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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
|-
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! Mode !! Penetration (Physical) !! MP Usage !! Cooldown
! Mode !! Penetration (Physical) !! MP Usage !! Cooldown
|-
|-
| {{PvE}} || 4755% || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
| {{PvE}} || 5114% || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
|-
| '''{{PvP}}''' || 1811%
| {{PvP}} || 1948%
|}
|}
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== Total Damage ==
==Extra Information==
=== Total Damage ===
{{Damage|true|Rena
{{Damage|true|Rena
|dmg=4755
|dmg=5114
|pvp_dmg=1811
|pvp_dmg=1948
|empowered=true
|empowered=true
}}
}}
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
! Affected By Action Speed
|-
| {{Check|Y}}
|}
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==Tips and Details==
==Tips and Details==
*Gyro Kick has an exceptional horizontal range when compared to other Wind Sneaker skills and is an excellent tool for field clearing as a result. It can hit things slightly offscreen from your starting point and exceeds the range of the third wind blast of [[Crescent Kick]].
*[[Gyro Kick]] has an exceptional horizontal range when compared to other [[Wind Sneaker]] skills and is an excellent tool for field clearing as a result. It can hit things slightly offscreen from your starting point and exceeds the range of the third wind blast of [[Crescent Kick]].
**It has a strange vertical range; It has a fair bit of reach beneath Rena but has almost no reach above her.  
**It has a strange vertical range; It has a fair bit of reach beneath you, but has almost no reach above you.
*Due to its immediate execution, it is a useful attack in PvP, especially in team battles.
*Due to its immediate execution, it is a useful attack in PvP, especially in team battles.
**Rena also has very few recovery frames after executing the attack, making it very hard to punish as she regains full control practically immediately after finishing the attack.
**You also has very few recovery frames after executing the attack, making it very hard to punish as you regain full control practically immediately after finishing the attack.
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| align="left" |  
| align="left" |  
*{{buff|'''Damage''' increased.}}
*{{buff|'''Damage''' increased.}}
|-
| 08/03/2023 || 08/30/2023  || colspan=2 align="left" |
* {{buff|'''Damage''' increased.}}
|}
|}
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|CN=回旋踢 |CNName=Roundhouse Kick
|CN=回旋踢 |CNName=Roundhouse Kick
|BR=Vento Perfurante |BRName=Piercing Wind
|BR=Vento Perfurante |BRName=Piercing Wind
|JP=ジャイロキック |JPName=Gyro Kick
}}
}}
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{{SkillNav - Wind Sneaker}}
{{SkillNav - Wind Sneaker}}
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