Iron Paladin: Difference between revisions

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{{Languages|Iron Paladin}}
{{Languages|Iron Paladin}}
{{Transcendence Tabs
|Character=Chung
|Class=Iron Paladin
}}
{{Infobox_character  
{{Infobox_character  
|name=Prince Seiker (Chung)
|name=Prince Seiker (Chung)
|color={{ColorSel|Character|Chung}}
|color={{ColorSel|Character|Chung}}
|image={{tabs|name=-|tab1=Normal|contents1=[[File:Iron_PaladinNorm.png|400px]] |tab2=Berserk|contents2=[[File:Iron_Paladin_Berserk.png|400px]]}}
|image=
|class=[[File:IPTiny.png]] Iron Paladin
{{Tabber
|weapon=Cannon (Destroyer), War-Cries
|2nd Job=
{{Tabber
|Normal=[[File:Portrait - Iron Paladin.png|300px]]
|Berserk=[[File:Portrait - Iron Paladin Berserk Mode.png|300px]]
}}
|Transcendence=
{{Tabber
|Normal=[[File:Skill Cutin - Iron Paladin (Trans)Right.png|415px|link=File:Skill Cutin - Iron Paladin (Trans).png]]
|Berserk=[[File:Skill Cutin - Iron Paladin Berserk (Trans)Right.png|415px|link=File:Skill Cutin - Iron Paladin Berserk Mode (Trans).png]]
}}
}}
|class=[[File:Mini Icon - Iron Paladin.png]][[File:Mini Icon - Iron Paladin (Trans).png]] Iron Paladin
|weapon={{tt|Cannon|Destroyer}}
|age=16
|age=16
|race=Human
|race=Human
|ESP=Awakening Charge Speed Increase
|Height=165 cm (5 ft 5 in)
|Height=165 cm (5 ft 5 in)
|Weight=60 kg (132 lb)
|Weight=60 kg (132 lb)
|tree=[[Image:ChungNEW.png|40px|link=Chung]] > [[Image:FGNEW.png|40px|link=Fury Guardian]] > [[Image:IPNEW.png|40px|link=Iron Paladin]] > [[Image:IPTransNEW.png|40px|link=Iron Paladin/Transcendence]] > [[Image:CCNEW.png|40px|link=Comet Crusader]]
|tree=<dfn>{{</dfn>
|RD=[[File:Korean Flag.png|20px]] 7 July 2011<br>[[File:Flag-us.png|20px]] 1 August 2012<br>[[File:Chinese Flag.png|20px]] 8 August 2012<br>[[File:Europeanunion.png|20px]] 22 August 2012
{{Class Tree|
| 1-0=[[File:Icon - Chung.png|40px|link=Chung]]
| 1-1=[[File:Icon - Fury Guardian.png|40px|link=Fury Guardian]]
| 1-2=[[File:Icon - Iron Paladin.png|40px|link=Iron Paladin]]
| 1-3=[[File:Icon - Comet Crusader.png|40px|link=Comet Crusader]]
}}
<dfn>}}</dfn>
|RD=[[File:Korean Flag.png|20px]] 7 July 2011<br>[[File:American Flag.png|20px]] 1 August 2012<br>[[File:Chinese Flag.png|20px]] 8 August 2012<br>[[File:European Union Flag.png|20px]] 22 August 2012
|TRD=[[File:Korean Flag.png|20px]] 28 July 2016<br>[[File:Japanese Flag.png|20px]] 28 September 2016<br>[[File:Chinese_Flag.png|20px]] 28 September 2016<br>[[File:American Flag.png|20px]] 28 September 2016<br>[[File:Brazil Flag.png|20px]] 28 September 2016<br>[[File:European Union Flag.png|20px]] 14 December 2016
|stat=
|stat=
{{CharStats
{{CharStats
| Color={{ColorSel|CharStats|Chung}}
| Speed=2
| Speed=2
| Range=1
| Range=1
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}}
}}
}}
}}
<center>{{quotation|I will ensure no one will get hurt again!}}</center>
<center>{{quotation|I will make sure that those who invade Hamel meet a fitting end.}}</center>
<br>
<br>


= [[File:IPNEW.png]] Iron Paladin =
= [[File:Icon - Iron Paladin.png]] Iron Paladin =
{{TooltipColor|D|[A guardian of Hamel with the iron will to protect]}}<br>
The Destroyer and Freiturnier has been reborn from his strong will to protect.<br>
{{Specialty|
|[[File:Dunno.png|link=]]|-|'''-'''
|[[File:LD - Earthquake.png|link=Land Demolisher - Earthquake]]|Land Demolisher - Earthquake|'''Strike the ground to damage the enemies in front of you. Land Demolisher imbues a buff on the player where it adds a quake effect whenever a command skill hits the enemy.'''
|[[File:Dunno.png|link=]]|-|'''-'''
|[[File:SI_GUARD.png|link=Guard]]|Guard|'''Use this skill to block the enemy's powerful attack. Holding down the skill key will extend the skill's duration. It also reduces incoming damage when used in Heavy Stance mode.'''
}}
<br>


{{#Widget:AdsenseR}}
'''[A guardian who protects his allies while destroying his enemies.]'''
===Background===
===Background===
As Chung's resolve to protect the innocent grows stronger, it makes his Freitunier even tougher. This sturdier armor turns him into an '''Iron Paladin''', a substantial force in the battlegrounds who can easily thwart the attacks of an enemy of practically any size. True to his desire, the Iron Paladin comes with great defenses that prove valuable in protecting his friends while in battle.
{{Background
|NA=
A guardian who protects his allies but destroys his enemies.
 
Chung's wish to protect everyone causes the Guardian Stone to react, granting him new powers.
 
Stronger in both mind and body from his journey, Chung becomes a protector of iron will.
 
With his new Freitunier, Chung can easily retaliate with his Destroyer without feeling the impact of his enemies' attack.
|KR=
하멜의 병사들과 같은 자리에서 싸워오던 청은 고전을 면치 못하는 지금의 상황을 파훼할 방법이 필요하다고 생각한다.
어쩌면 막아내는 것만이 해결책이 아닌지도 모른다. 아버지가 안 계신 지금, 비워두었던 아버지의 자리를 채울 사람이 필요하다.
자신은 세이커 가문의 후계자이자 하멜의 수호자. 아버지를 대신해 이 자리에 선 이상, 절대 쓰러질 수 없다.
모두를 지켜내고자 하는 염원이 프라이터니어와 융화하여 더욱 굳건한 수호자로 각성한 청은 상대의 공격을 막아내는 것 뿐만 아니라 눈앞의 적에게 버틸 수 없는 강력한 심판을 내리기에 이른다.
|KRT=
-
}}
<br>
<br>


== Second Class Advancement ==
== Second Class Advancement ==
{{JobChange|IP}}
Completing the following advancement quest or using the Item Mall item: '''Paladin's Oath''' [[File:Job Change - {{PAGENAME}}.png|30px]] will change your job to '''{{PAGENAME}}'''.
{{JobChange|2nd|Chung|
| <!-- [Quest 1 Description] --> The situation was getting worse. Chung felt himself getting more exhausted as he faced more enemies. Perhaps it's the weight on his shoulders. But he is the successor of the Seiker family. He may fall, but he cannot back down.
 
| <!-- [Quest 2 Description] --> He kept fighting to protect. He believed that was the duty of a Guardian. That belief hasn't changed, but enemies kept coming and he cannot protect everyone on the battlefield by himself. Perhaps blocking isn't the best solution. There were a lot of things to think about, but first, he must take care of the enemies in front of him.
 
| <!-- [Quest 3 Description] --> Until now, he fought in one location with Hamel's soldiers. They stopped enemies and helped those who were standing next to each other. But that wasn't enough to protect the soldiers from fear. Chung realizes that there was a place that he left empty, thinking it was his father's place.
 
| <!-- [Quest 4 Description] --> The front. It's not a place an artilleryman would occupy, but he was not an ordinary artilleryman. He was the successor of the Seiker family and the Guardian of Hamel. He cannot fall as long as he is standing here where his father should have been. Chung taking down enemies one by one as he charged forward was a solid presence to his allies. It's time to fight back.
 
| <!-- [Quest 5 Description] --> Take down enemies to protect allies. As the battle continued, Chung's desire to protect everyone affected the Guardian Stone. As he felt the energy from the Guardian Stone becoming stronger, Chung rushed towards his enemies. It's time to end those who dared to invade Hamel.
}}
You can [[{{PAGENAME}}#Transcendence|Transcend]] at Lv 70.
<br>
<br>


{{clearfix}}
== Skill Tree ==
== Skill Tree ==
{{:Skill Tree: Iron Paladin}}
{{:Skill Tree: Iron Paladin}}
<br>
<br>


== Additional Combos  ==
{{clearfix}}
== Additional Commands ==
  {{SkillText|Combo|2}}
  {{SkillText|Combo|2}}
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| class="wikitable" cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
! width="20%" | Combo
! width="20%" | Combo
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! width="30%" |Damage
! width="30%" |Damage
|-
|-
| [[Image:Ip1move.png]]
| [[File:Combo - Iron Paladin 1.png|520px]]
| '''Ground Pound Blast'''
|
After stomping with {{CD}} in mid-air or using [[Leap Attack]], swing up the Destroyer and then fire a cannonblast from the back-end of the Destroyer in [[Freiturnier#Heavy Stance|Heavy Stance]] which launches targets away.
After doing {{CU}}{{CD}} or using [[File:SI_LEAPATTTACK.png|25px|link=Leap Attack]][[Leap Attack]], swing up the Destroyer and then fire a cannonblast from the back-end of the Destroyer in [[Freiturnier#Heavy Stance|Heavy Stance]] which launches targets away.
|
|
{{CU}} <br>
{{CU}} <br>
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{{CViZ}} 125% Phy. Damage <br> + 321% Mag. Damage
{{CViZ}} 125% Phy. Damage <br> + 321% Mag. Damage
|-
|-
| [[Image:Ip2move.png]]
| [[File:Combo - Iron Paladin 2.png|520px]]
| '''Blast And Charge'''
|
After doing {{CDR}}{{CX}}, instead of blasting the enemy away, turn around and charge into them while in [[Freiturnier#Heavy Stance|Heavy Stance]], finishing by either launching them into the air with {{CZ}}, or smacks them with a heavy overhead swing with {{CX}} which knocks them down.
{{CDR}}{{CX}} combo is reworked; the explosion does hitstun instead of blasting enemies away. After that, turn around and charge into them while in [[Freiturnier#Heavy Stance|Heavy Stance]], finishing by either launching them into the air with {{CZ}}, or smacks them with a heavy overhead swing with {{CX}} which knocks them down.
*The physical strike of {{CDR}}{{CX}} launches enemies while the explosion provides hitstun.
*{{CDR}}{{CIO|X}} physical strike still launches.  
|
|
{{CDR}} <br>
{{CDR}} <br>
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{{CX}} 342% Phy. Damage  
{{CX}} 342% Phy. Damage  
|-
|-
| [[Image:Ip3move.png]]
| [[File:Combo - Iron Paladin ZZX.png|380px]] {{CZ}}{{CZ}}{{CX}}
| '''Human Tornado '''
|
After doing the standard {{CZ}}{{CZ}} combo, furiously swing the Destroyer in [[Freiturnier#Heavy Stance|Heavy Stance]], doing 3 hits and knocks enemies away.
After doing the standard {{CZ}}{{CZ}} combo, furiously swing the Destroyer in [[Freiturnier#Heavy Stance|Heavy Stance]], doing 3 hits and knocks enemies away.
|
|
{{CZ}} 165% Phy. Damage <br>  
{{CZ}} 163% Phy. Damage <br>
{{CZ}} 206% Phy. Damage <br>
{{CZ}} 208% Phy. Damage <br>
{{CViX}} 205% Phy. Damage + 214% Phy. Damage + 205% Phy. Damage
{{CViX}} 205% Phy. Damage + 214% Phy. Damage + 205% Phy. Damage
|-
|-
| [[File:IPCombo4.png|483px]]
| [[File:Combo - Iron Paladin DRUXX.png|380px]] {{CDRU}}{{CX}}{{CX}}
| '''Diving Impact'''
|
After doing {{CDRU}}{{CX}}, dive downward slamming the ground launching enemies.
After doing {{CDRU}}{{CX}}, dive downward slamming the ground launching enemies.
|
|
{{CDRU}}<br>  
{{CDRU}}<br>  
{{CX}} 444% Mag. Damage <br>
{{CX}} 443% Mag. Damage <br>
{{CX}} 335% Phy. Damage + 408% Phy. Damage
{{CX}} 335% Phy. Damage + 408% Phy. Damage
|}
|}
=== Updates ===
=== Updates ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! rowspan=2 | Changes
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA
! KR !! NA
|-
|-
| 08/20/2015 || - || align="left" |  
| 08/20/2015 || 01/27/2016 || align="left" |  
{{buff|Added new {{CDRU}}{{CX}}{{CX}} combo.}}
*{{buff|Added new {{CDRU}}{{CX}}{{CX}} combo.}}
*{{CZ}}{{CZ}}{{CViX}} combo moved from [[Fury Guardian]] to Iron Paladin.
*{{CZ}}{{CZ}}{{CViX}} combo moved from [[Fury Guardian]] to Iron Paladin.
|}
|}
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== Skills ==
== Skills ==
{{:Iron Paladin/Skills}}
{{:Iron Paladin/Skills}}
<br>
= [[File:Icon - Iron Paladin (Trans).png]] [[Transcendence]] =
== Transcendence Advancement ==
{{JobChange|Transcendence|Chung}}
Upon reaching Lv.99, a '''Transcendent: {{PAGENAME}}''' can job advance to a [[Comet Crusader]].
<br>
== Skills  ==
{{:Iron Paladin/Transcendent/Skills}}
<br>
<br>


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== Gallery==
== Gallery==
:''Full Gallery: [[Chung/Gallery]]
:''Full Gallery: [[Chung/Gallery]]
=== Artwork ===
{{:Iron Paladin/Artwork}}
<gallery widths=150px heights=150px>
{{:Iron Paladin/Misc}}
Image:IronPaladin_POSE.png|'''Iron Paladin's''' portrait, illustrated by 흑주돈.
File:Iron_Paladin_Berserk.png|'''Iron Paladin's''' Berserk mode portrait.
Image:IronPaladin_SKILL.png|Full body Skill Cut-in, illustrated by 흑주돈.
Image:56789023.png|Full body berserk Skill Cut-in.
Image:IPconcepts.jpg|'''Iron Paladin's''' planning stages and idle pose, designed by 흑주돈.
Image:IPconcept1.jpg|'''Iron Paladin's''' original concept art.
File:06NEWIPFull.png|Full body Item Mall Custom Skill Cut-in
File:06NEWIPBerserk.png|Unused Cash Shop Berserk mode Skill Cut-in
</gallery>
 
=== Miscellaneous ===
<gallery widths=150px heights=150px>
File:Iron_Paladin_Avatar.png|Idle pose and Promo avatar
File:PALA_BERS.png|'''Iron Paladin''' Berserk mode model.
File:IPready.gif|Ready animation.
File:IPHand.png|When '''Iron Paladin''' was released, there was an error at the hand that was holding the cannon; it was too low and often looked weird with sleeves. This was fixed a few months later on.
File:IP_CashShop_Cutin_animated.gif|Animated Item Mall Custom Skill Cut-in.
</gallery>
<br>
<br>


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*Late stage concept art shown for '''Iron Paladin''' show that his armor was supposed to have different shoulder guards with fur coming out of it, and the armor around the neck and gauntlets were also different.
*Late stage concept art shown for '''Iron Paladin''' show that his armor was supposed to have different shoulder guards with fur coming out of it, and the armor around the neck and gauntlets were also different.
*Unlike other jobs, '''Iron Paladin's''' interface(the face shot at the top left side) shows his Skill Cut-in face shot instead of the standard portrait face shot.
*Unlike other jobs, '''Iron Paladin's''' interface(the face shot at the top left side) shows his Skill Cut-in face shot instead of the standard portrait face shot.
**Base [[Chung]]'s interfaces also shows his Skill Cut-ins.
*'''Iron Paladin''''s promotional shoes feature prominent heels, which is a reference to heels being a symbol of upper-class males from the 10th to 17th century, primarily worn by cavalry. It is also a play on '''Iron Paladin''''s more feminine appearance.
*'''Iron Paladin''''s promotional shoes feature prominent heels, which is a reference to heels being a symbol of upper-class males from the 10th to 17th century, primarily worn by cavalry. It is also a play on '''Iron Paladin''''s more feminine appearance.
*The animation for his {{CDRU}}{{CX}}{{CX}} greatly mirrors that of the skill [[Gigantic Impact]] which was removed in the same patch.
*The animation for his {{CDRU}}{{CX}}{{CX}} greatly mirrors that of the skill [[Gigantic Impact]] which was removed in the same patch.
*When '''Iron Paladin''' was released, there was an error at the hand that was holding the cannon; it was too low and often looked weird with sleeves. This was fixed a few months later on.
<br>
<br>


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