Mega Electron Ball: Justice: Difference between revisions

m
Text replacement - "Mega Electronball Justice.png" to "CodeArchitectureSkill3.png"
m (Text replacement - "[^\*]\{\{(nerf|buff)" to " *{{$1")
m (Text replacement - "Mega Electronball Justice.png" to "CodeArchitectureSkill3.png")
 
(46 intermediate revisions by 8 users not shown)
Line 1: Line 1:
__NOTOC__{{Languages|Mega Electron Ball : Justice}}
__NOTOC__{{Languages|Mega Electron Ball: Justice}}
<div style="float: right;">{{#ev:youtube|01NoNjfbjJk|400|right}}</div>
{{#ev:youtube|01NoNjfbjJk|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:Mega Electronball.PNG|54px]]
| [[File:CodeArchitectureSkill3.png|54px]]
| {{SkillType|A}} Charges an Electron Ball before firing it. Charges the skill while holding the skill key, allowing you to perform other actions while charging. (Can be used in midair)<br>The size and range of the electron ball will increase according to the time charged. (Charges to maximum in 1 second, charge can be maintained for 5 seconds)<br>If there are any summoned units, they will cast Mega Electron Ball as well.
| {{SkillType|A}} Shoot an Electron Ball. It can be charged and fired by holding the skill key and by releasing it. (Can also be activated midair)
 
Depending on the charge time, the Electron Ball's size and range will increase.<br>(A max charge time of 1 second can be maintained for 5 seconds.)
 
Upon cast, if an summoned unit is present, they will also cast a Mega Electron Ball.
|-
|-
|
|
Line 15: Line 19:


== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
{{!}}- style="background:{{ColorSel|CharLight|Eve}}"
! Class !! Level Required
! Class                 !! Level Required
|-
|-
| [[Code: Architecture]] || 25
| [[Code: Architecture]] || 25
Line 25: Line 28:


== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! rowspan=2 | Additional Electron Ball<br>Chance !! colspan=4 | Charge !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Eve}}"
! Shock !! Explosion !! Size !! Range !! Charge Time !! Hold Duration
|-
|-
| align="left" | 25 || rowspan=2 | 342% || rowspan=2 | 1067% || N/A || rowspan=2 | 150% ~ 225% || rowspan=2 | 125% ~ 156% || rowspan=2 | 1 Second || rowspan=2 | 5 Seconds || rowspan=2 | 50 MP || rowspan=2 | 6 Seconds
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | {{se|194|Electrocution||ed}}<br>Duration !! rowspan=2 | Additional Electron Ball<br>Chance !! colspan=4 | Charge !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
| align="left" | [Enhanced] || 25%
! Shock !! Explosion !! Size !! Range !! Max Charge Time !! Max Hold Duration
|}
|-
 
| colspan=11 | '''Normal'''
=== {{PvP}} ===
|-
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
| {{PvE}} || 342% || 1067% || rowspan=2 | 3 Seconds || rowspan=2 | N/A || rowspan=2 | 150% ~ 225% || rowspan=2 | 125% ~ 156% || rowspan=2 | 1 Second || rowspan=2 | 5 Seconds || rowspan=2 | 50 MP || rowspan=2 | 6 Seconds
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical)
| {{PvP}} || 137% || 426%
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! Shock !! Explosion
| colspan=11 | '''[Enhanced]'''
|-
|-
| align="left" | 25 || rowspan=2 | 137% || rowspan=2 | 426%
| {{PvE}} || 342% || 1067% || rowspan=2 | 3 Seconds || rowspan=2 | 25% || rowspan=2 | 150% ~ 225% || rowspan=2 | 125% ~ 156% || rowspan=2 | 1 Second || rowspan=2 | 5 Seconds || rowspan=2 | 50 MP || rowspan=2 | 6 Seconds
|-
|-
| align="left" | [Enhanced]
| {{PvP}} || 137% || 426%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Eve|Mega Electron Ball: Justice|Empowered, Regenerating (2)|cd=6|cd2=60|chance2=50}}
|- style="background:{{ColorSel|CharLight|Eve}}"
! Empowered Mega Electron Ball : Justice !! colspan=2 | Regenerating (2) Mega Electron Ball : Justice
|- style="background:{{ColorSel|CharLight|Eve}}"
! Attribute Effect !! Attribute Effect !! Cooldown
|-
| {{SkillText|Empowered|120}} || {{SkillText|Regenerating (2)|50|60}} || 3.6 Seconds
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|Eve
|- style="background:{{ColorSel|CharLight|Eve}}"
|dmg=342, 1067
! rowspan=3 | Mode !! colspan=4 | Regular
|pvp_dmg=137, 426
|- style="background:{{ColorSel|CharLight|Eve}}"
|hits=1, 1
! colspan=2 | Normal !! colspan=2 | Empowered
|empowered=true
|- style="background:{{ColorSel|CharLight|Eve}}"
}}
! Normal !! Two Electron Balls !! Normal !! Two Electron Balls
*Does not account for multiple Electron Balls through its own effect or any summoned units.
|-
! {{PvE}}
| {{formatnum:{{#expr: 342 + 1067}}}}% || {{formatnum:{{#expr: (342 + 1067)*2}}}}% || {{formatnum:{{#expr: (342 + 1067)*1.2}}}}% || {{formatnum:{{#expr: (342 + 1067)*1.2*2}}}}%
|-
! {{PvP}}  
| {{formatnum:{{#expr: 137 + 426}}}}% || {{formatnum:{{#expr: (137 + 426)*2}}}}% || {{formatnum:{{#expr: (137 + 426)*1.2}}}}% || {{formatnum:{{#expr: (137 + 426)*1.2*2}}}}%
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
{{SkillTable
|-
|
| valign="top" |
CodeArchitecturePassive1.png; Queen's Potential;
===[[Code: Esencia]]===
CodeArchitecturePassive2.png; Electron Accelerator;
{| style="border-collapse: collapse;" border="1" cellpadding="1"
CEUpgradeElectron.png; Electron Upgrade;
|-
}}
| width="40" | [[Image:CAPassive3.png]]
| width="150" align="center" | [[Queen's Potential]]
|-
| width="40" | [[File:ElectronBooster.png]]
| width="150" align="center" | [[Electron Accelerator]]
|-
| width="40" | [[File:CEUpgradeElectron.png]]
| align="center" width="150" | [[Electron Upgrade]]
|}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*[[Dimension Link - Century|Nasod Scout]], [[Surface Cutting|Oberon]] and [[Electronic Field|Ophilia]] all are able to mimic this skill. [[Code: Thunderbolt|Ferdinand]] will not, however.
{{#vardefine:max|{{formatnum:{{#expr:{{num|{{#var: total_damage}}}}*8}}}}%}}
{{#vardefine:max_pvp|{{formatnum:{{#expr:({{num|{{#var: total_damage_pvp}}}}*2)+({{num|{{#var: total_damage_pvp}}}}/3*6)}}}}%}}
 
*[[Dimension Link - Century|Nasod Scout]], [[Surface Cutting|Oberon]], and [[Electronic Field|Ophelia]] are all able to cast an electronball. [[Code: Thunderbolt|Ferdinand]] cannot, however.
**A summon will always fire the same amount of electron balls as you do, so if you fire 2 due to '''[Enhanced]''', the summon will as well.
**A summon will always fire the same amount of electron balls as you do, so if you fire 2 due to '''[Enhanced]''', the summon will as well.
**With all three summons active, the maximum total of electron balls fire is 4, or 8 with '''[Enhanced]'''.
**With all three summons active, the maximum total of electron balls fire is 4, or 8 with '''[Enhanced]'''.
**In PvP, the electron balls fired by summoned units can only deal 1/3 of their normal damage.
*The skill acts very similarly to normal electron ball commands, but due to being an active skill, it can be thrown out at any point during a normal command combo.
*The skill acts very similarly to normal electron ball commands, but due to being an active skill, it can be thrown out at any point during a normal command combo.
**Like normal electron balls, this skill also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be canceled and the skill will go on cooldown, though no MP will be consumed
**Like normal electron balls, this skill also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be canceled and the skill will go on cooldown, though no MP will be consumed
Line 108: Line 86:
**Additionally, upon reaching [[3rd Jobs|3rd job]], switching to the additional skill slot will also cancel the charge.
**Additionally, upon reaching [[3rd Jobs|3rd job]], switching to the additional skill slot will also cancel the charge.
*The skill's hitstun is rather low, so enemies may be able to escape a combo sometimes.
*The skill's hitstun is rather low, so enemies may be able to escape a combo sometimes.
*Compared to [[Mega Electron Ball : Overpower]] and [[Mega Electron Ball : Flash]], this skill has the most range when charged, but it has less damage than a charged '''Overpower''' and travels slower than '''Flash'''.
*Compared to [[Mega Electron Ball: Overpower]] and [[Mega Electron Ball: Flash]], this skill has the most range when charged, but it has less damage than a charged '''Overpower''' and travels slower than '''Flash'''.
**This is also the only one of the three where the '''Regenerating (2)''' trait only lowers the cooldown to 60% instead of 40%.
**This is also the only one of the three where the '''Regenerating (2)''' trait only lowers the cooldown to 60% instead of 40%.
**The lack of damage compared to '''Overpower''' is more than made up for by the fact that this is the only path with more than 1 summon, however. Additionally, with [[Electron Upgrade]], this version also has a faster (instant) charge time compared to '''Flash'''.
**The lack of damage compared to '''Overpower''' is more than made up for by the fact that this is the only path with more than 1 summon. Additionally, with [[Electron Upgrade]], this version also has a faster (instant) charge time compared to '''Flash'''.
*Each Electron Ball fired by '''[Enhanced] Mega Electron Ball : Justice''' can deal up to {{formatnum:{{#expr: 342 + 1067}}}}% ({{formatnum:{{#expr: 137 + 426}}}}% in PvP) Physical Damage. With '''Empowered''', each can deal up to {{formatnum:{{#expr:  (342 + 1067)*1.2}}}}% ({{formatnum:{{#expr:  (137 + 426)*1.2}}}}% in PvP) Physical Damage.
*If the '''[Enhanced]''' effect triggers and you have all 3 summons out, the skill can deal a maximum total of {{#var: max}} ({{#var: max_pvp}} in PvP) Physical Damage. With '''Empowered''', it can deal a total of {{formatnum:{{#expr:{{num|{{#var: max}}}}*1.2}}}}% ({{formatnum:{{#expr:{{num|{{#var: max_pvp}}}}*1.2}}}}% in PvP) Physical Damage.
**If the '''[Enhanced]''' effect triggers and you have all 3 summons out, the skill can deal a maximum total of {{formatnum:{{#expr: (342 + 1067)*8}}}}% ({{formatnum:{{#expr: (137 + 426)*8}}}}% in PvP) Physical Damage. With '''Empowered''', it can deal a total of {{formatnum:{{#expr: (342 + 1067)*8*1.2}}}}% ({{formatnum:{{#expr: (137 + 426)*8*1.2}}}}% in PvP) Physical Damage.
<br>
<br>


== Trivia ==
== Gallery ==
[[File:Mega Electronball Justice.png|thumb|Unused '''Mega Electron Ball : Justice''' icon.]]
<gallery widths=150px heights=150px>
*In the game file, there's an unused icon for '''Mega Electron Ball : Justice'''.
File:Mega Electronball.PNG|Old Icon of '''Mega Electron Ball'''.
</gallery>
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve updates-table"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
Line 136: Line 114:
*Fixed charging sound still remaining even if you turn off the sound when using the skill.
*Fixed charging sound still remaining even if you turn off the sound when using the skill.
|-
|-
| 08/20/2015 || - || colspan=2 align="left" |  
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |  
*{{buff|Charge feature removed, making this skill always fire a fully charged version.}}
*{{buff|Charge feature removed, making this skill always fire a fully charged version.}}
*{{nerf|MP cost increased to 50 MP.}}
*{{nerf|MP cost increased to 50 MP.}}
Line 152: Line 130:
**Take 1 second to charge, the skill will be automatically used after 5 seconds.
**Take 1 second to charge, the skill will be automatically used after 5 seconds.
**Increase size by 50% and range by 25%.
**Increase size by 50% and range by 25%.
*"'''Gigantic'''" attribute changed to "'''Empowered'''".
*'''Gigantic''' trait changed to '''Empowered'''.
*Fixed issue where MP Usage increase in [Enhanced] level.
*Fixed issue where MP Usage increase in [Enhanced] level.
|-
|-
Line 161: Line 139:
*Damage error when affected by [[El Crystal Spectrum]] fixed.
*Damage error when affected by [[El Crystal Spectrum]] fixed.
|-
|-
| 08/11/2016 || - || colspan=2 align="left" |  
| 08/11/2016 || 09/28/2016 || colspan=2 align="left" |  
*Fixed issue where is not affected by [[Code: Recovery|Code: Recovery - Breaker]].
*Fixed issue where is not affected by [[Code: Recovery|Code: Recovery - Breaker]].
|-
|-
Line 167: Line 145:
*Damage error after using [[Energetic Heart]] fixed.
*Damage error after using [[Energetic Heart]] fixed.
|-
|-
| 12/01/2016 || - || colspan=2 align="left" |  
| 12/01/2016 || 01/11/2017 || colspan=2 align="left" |  
*Fixed issue where is not affected by [[Electron Accelerator]].
*Fixed issue where is not affected by [[Electron Accelerator]].
|-
|-
| 12/29/2016 || - || colspan=2 align="left" |  
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
Line 184: Line 162:
*Fixed issue where can use the skill in Skill Slot B even when the skill is equipped in Skill Slot A.
*Fixed issue where can use the skill in Skill Slot B even when the skill is equipped in Skill Slot A.
|-
|-
| 02/22/2018 || - || colspan=2 align="left" |  
| 02/22/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{buff|Shock damage increased.}}
*{{buff|Shock damage increased.}}
*{{nerf|Explosion damage decreased.}}
*{{nerf|Explosion damage decreased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 06/20/2019 || 07/17/2019 || colspan=2 align="left" |  
| 06/20/2019 || 07/17/2019 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
*{{buff|Changed to be completely physical damage.}}
*{{buff|Changed to be completely physical damage.}}
*{{nerf|Max hold duration added.}}
*{{nerf|Max hold duration added.}}
*Name changed from '''Mega Electron Ball''' to '''Mega Electron Ball : Justice'''.
*Name changed from '''Mega Electron Ball''' to '''Mega Electron Ball: Justice'''.
*Moved from [[Eve|Nasod]] to [[Code: Architecture]]
*Moved from [[Eve]] to [[Code: Architecture]]
**Level Requirement changed from Level 15 to Level 25.
**Level Requirement changed from Level 15 to Level 25.
|-
| 09/24/2020 || 10/21/2020 || colspan=2 align="left" |
*Icon changed from [[File:Mega Electronball.PNG|30px]] to [[File:CodeArchitectureSkill3.png|30px]].
|}
|}
<br>
<br>
Line 204: Line 185:
{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Eve}}
|Color={{ColorSel|CharLight|Eve}}
|KR=메가 일렉트론볼 : 저스티스<br>메가 일렉트론볼        |KRName=Mega Electron Ball : Justice<br>Mega Electronball (prior to the June 20, 2019 update)
|KR=메가 일렉트론볼 : 저스티스<br>메가 일렉트론볼        |KRName=Mega Electron Ball: Justice<br>Mega Electronball (prior to the June 20, 2019 update)
|FR=Méga tir d'électrons - Justice |FRName=Mega Electron Shot - Justice
|FR=Méga tir d'électrons - Justice |FRName=Mega Electron Shot - Justice
|DE= Mega-Elektronengeschoss - Gerechtigkeit |DEName=Mega Electron Shot - Justice
|DE= Mega-Elektronengeschoss - Gerechtigkeit |DEName=Mega Electron Shot - Justice
Line 217: Line 198:
}}
}}
<br>
<br>
 
{{SkillNav - Code: Architecture}}
{{CASkills}}
ElEditors, Administrators
94,495

edits